+ for (i=0; i<ED_NUM_TEXTINPUT; i++)
+ {
+ Bitmap gd_bitmap = pix[PIX_DOOR];
+ int gd_x, gd_y;
+ struct GadgetInfo *gi;
+ unsigned long event_mask;
+ char infotext[1024];
+ int id = textinput_info[i].gadget_id;
+
+ event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
+
+ gd_x = DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS;
+ gd_y = DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS;
+
+ sprintf(infotext, "Enter %s", textinput_info[i].infotext);
+ infotext[MAX_INFOTEXT_LEN] = '\0';
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_CUSTOM_TYPE_ID, i,
+ GDI_INFO_TEXT, infotext,
+ GDI_X, SX + textinput_info[i].x,
+ GDI_Y, SY + textinput_info[i].y,
+ GDI_TYPE, GD_TYPE_TEXTINPUT_ALPHANUMERIC,
+ GDI_TEXT_VALUE, textinput_info[i].value,
+ GDI_TEXT_SIZE, textinput_info[i].size,
+ GDI_TEXT_FONT, FC_YELLOW,
+ GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x, gd_y,
+ GDI_DESIGN_PRESSED, gd_bitmap, gd_x, gd_y,
+ GDI_BORDER_SIZE, ED_BORDER_SIZE,
+ GDI_TEXTINPUT_DESIGN_WIDTH, ED_WIN_COUNT_XSIZE,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
+ GDI_CALLBACK_ACTION, HandleTextInputGadgets,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ level_editor_gadget[id] = gi;
+ }
+}
+
+static void CreateScrollbarGadgets()
+{
+ int i;
+
+ for (i=0; i<ED_NUM_SCROLLBARS; i++)
+ {
+ int id = scrollbar_info[i].gadget_id;
+ Bitmap gd_bitmap = pix[PIX_DOOR];
+ int gd_x1, gd_x2, gd_y1, gd_y2;
+ struct GadgetInfo *gi;
+ int items_max, items_visible, item_position;
+ unsigned long event_mask;
+
+ if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
+ {
+ items_max = elements_in_list / ED_ELEMENTLIST_BUTTONS_HORIZ;
+ items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
+ item_position = 0;
+ }
+ else /* drawing area scrollbars */
+ {
+ if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
+ {
+ items_max = MAX(lev_fieldx + 2, ed_fieldx);
+ items_visible = ed_fieldx;
+ item_position = 0;
+ }
+ else
+ {
+ items_max = MAX(lev_fieldy + 2, ed_fieldy);
+ items_visible = ed_fieldy;
+ item_position = 0;
+ }
+ }
+
+ event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
+
+ gd_x1 = DOOR_GFX_PAGEX8 + scrollbar_info[i].xpos;
+ gd_x2 = (gd_x1 - (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL ?
+ scrollbar_info[i].height : scrollbar_info[i].width));
+ gd_y1 = DOOR_GFX_PAGEY1 + scrollbar_info[i].ypos;
+ gd_y2 = DOOR_GFX_PAGEY1 + scrollbar_info[i].ypos;
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_CUSTOM_TYPE_ID, i,
+ GDI_INFO_TEXT, scrollbar_info[i].infotext,
+ GDI_X, scrollbar_info[i].x,
+ GDI_Y, scrollbar_info[i].y,
+ GDI_WIDTH, scrollbar_info[i].width,
+ GDI_HEIGHT, scrollbar_info[i].height,
+ GDI_TYPE, scrollbar_info[i].type,
+ GDI_SCROLLBAR_ITEMS_MAX, items_max,
+ GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
+ GDI_SCROLLBAR_ITEM_POSITION, item_position,
+ GDI_STATE, GD_BUTTON_UNPRESSED,
+ GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
+ GDI_BORDER_SIZE, ED_BORDER_SIZE,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
+ GDI_CALLBACK_ACTION, HandleControlButtons,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ level_editor_gadget[id] = gi;
+ }
+}
+
+static void CreateCheckbuttonGadgets()
+{
+ Bitmap gd_bitmap = pix[PIX_DOOR];
+ struct GadgetInfo *gi;
+ unsigned long event_mask;
+ int gd_x1, gd_x2, gd_x3, gd_x4, gd_y;
+ boolean checked;
+ int i;
+
+ event_mask = GD_EVENT_PRESSED;
+
+ gd_x1 = DOOR_GFX_PAGEX4 + ED_CHECKBUTTON_UNCHECKED_XPOS;
+ gd_x2 = DOOR_GFX_PAGEX3 + ED_CHECKBUTTON_UNCHECKED_XPOS;
+ gd_x3 = DOOR_GFX_PAGEX4 + ED_CHECKBUTTON_CHECKED_XPOS;
+ gd_x4 = DOOR_GFX_PAGEX3 + ED_CHECKBUTTON_CHECKED_XPOS;
+ gd_y = DOOR_GFX_PAGEY1 + ED_RADIOBUTTON_YPOS;
+
+ for (i=0; i<ED_NUM_RADIOBUTTONS; i++)
+ {
+ int id = radiobutton_info[i].gadget_id;
+
+ checked =
+ (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_CUSTOM_TYPE_ID, i,
+ GDI_INFO_TEXT, radiobutton_info[i].infotext,
+ GDI_X, SX + radiobutton_info[i].x,
+ GDI_Y, SY + radiobutton_info[i].y,
+ GDI_WIDTH, ED_CHECKBUTTON_XSIZE,
+ GDI_HEIGHT, ED_CHECKBUTTON_YSIZE,
+ GDI_TYPE, GD_TYPE_RADIO_BUTTON,
+ GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
+ GDI_CHECKED, checked,
+ GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
+ GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
+ GDI_ALT_DESIGN_UNPRESSED, gd_bitmap, gd_x3, gd_y,
+ GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x4, gd_y,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
+ GDI_CALLBACK_ACTION, HandleRadiobuttons,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ level_editor_gadget[id] = gi;
+ }
+
+ for (i=0; i<ED_NUM_CHECKBUTTONS; i++)
+ {
+ int id = checkbutton_info[i].gadget_id;
+
+ if (id == GADGET_ID_STICK_ELEMENT)
+ gd_y = DOOR_GFX_PAGEY1 + ED_STICKYBUTTON_YPOS;
+ else
+ gd_y = DOOR_GFX_PAGEY1 + ED_CHECKBUTTON_YPOS;
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_CUSTOM_TYPE_ID, i,
+ GDI_INFO_TEXT, checkbutton_info[i].infotext,
+ GDI_X, SX + checkbutton_info[i].x,
+ GDI_Y, SY + checkbutton_info[i].y,
+ GDI_WIDTH, ED_CHECKBUTTON_XSIZE,
+ GDI_HEIGHT, ED_CHECKBUTTON_YSIZE,
+ GDI_TYPE, GD_TYPE_CHECK_BUTTON,
+ GDI_CHECKED, *checkbutton_info[i].value,
+ GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
+ GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
+ GDI_ALT_DESIGN_UNPRESSED, gd_bitmap, gd_x3, gd_y,
+ GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x4, gd_y,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
+ GDI_CALLBACK_ACTION, HandleCheckbuttons,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ level_editor_gadget[id] = gi;
+ }
+}
+
+void CreateLevelEditorGadgets()
+{
+ CreateControlButtons();
+ CreateCounterButtons();
+ CreateDrawingAreas();
+ CreateTextInputGadgets();
+ CreateScrollbarGadgets();
+ CreateCheckbuttonGadgets();
+}
+
+static void MapCounterButtons(int id)
+{
+ MapGadget(level_editor_gadget[counterbutton_info[id].gadget_id_down]);
+ MapGadget(level_editor_gadget[counterbutton_info[id].gadget_id_text]);
+ MapGadget(level_editor_gadget[counterbutton_info[id].gadget_id_up]);
+}
+
+static void MapControlButtons()
+{
+ int counter_id;
+ int i;
+
+ /* map toolbox buttons */
+ for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
+ MapGadget(level_editor_gadget[i]);
+
+ /* map buttons to select elements */
+ for (i=0; i<ED_NUM_ELEMENTLIST_BUTTONS; i++)
+ MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
+ MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
+ MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
+ MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
+
+ /* map buttons to select level */
+ counter_id = ED_COUNTER_ID_SELECT_LEVEL;
+ ModifyEditorCounterLimits(counter_id,
+ leveldir_current->first_level,
+ leveldir_current->last_level);
+ ModifyEditorCounter(counter_id, *counterbutton_info[counter_id].value);
+ MapCounterButtons(counter_id);
+}
+
+static void MapDrawingArea(int id)
+{
+ MapGadget(level_editor_gadget[id]);
+}
+
+static void MapTextInputGadget(int id)
+{
+ MapGadget(level_editor_gadget[textinput_info[id].gadget_id]);
+}
+
+static void MapRadiobuttonGadget(int id)
+{
+ MapGadget(level_editor_gadget[radiobutton_info[id].gadget_id]);
+}
+
+static void MapCheckbuttonGadget(int id)
+{
+ MapGadget(level_editor_gadget[checkbutton_info[id].gadget_id]);
+}
+
+static void MapMainDrawingArea()
+{
+ boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
+ boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
+ int i;
+
+ for (i=ED_SCROLLBUTTON_ID_AREA_FIRST; i<=ED_SCROLLBUTTON_ID_AREA_LAST; i++)
+ {
+ if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
+ i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
+ no_horizontal_scrollbar) ||
+ ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
+ i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
+ no_vertical_scrollbar))
+ continue;
+
+ MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
+ }
+
+ for (i=ED_SCROLLBAR_ID_AREA_FIRST; i<=ED_SCROLLBAR_ID_AREA_LAST; i++)
+ {
+ if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
+ (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
+ continue;
+
+ MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
+ }
+
+ MapDrawingArea(GADGET_ID_DRAWING_LEVEL);
+}
+
+static void UnmapDrawingArea(int id)
+{
+ UnmapGadget(level_editor_gadget[id]);
+}
+
+void UnmapLevelEditorWindowGadgets()
+{
+ int i;
+
+ for (i=0; i<NUM_EDITOR_GADGETS; i++)
+ if (level_editor_gadget[i]->x < SX + SXSIZE)
+ UnmapGadget(level_editor_gadget[i]);
+}
+
+void UnmapLevelEditorGadgets()
+{
+ int i;
+
+ for (i=0; i<NUM_EDITOR_GADGETS; i++)
+ UnmapGadget(level_editor_gadget[i]);
+}
+
+static void ResetUndoBuffer()
+{
+ undo_buffer_position = -1;
+ undo_buffer_steps = -1;
+ CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
+}
+
+static void DrawEditModeWindow()
+{
+ if (edit_mode == ED_MODE_INFO)
+ DrawLevelInfoWindow();
+ else if (edit_mode == ED_MODE_PROPERTIES)
+ DrawPropertiesWindow();
+ else /* edit_mode == ED_MODE_DRAWING */
+ DrawDrawingWindow();
+}
+
+static boolean LevelChanged()
+{
+ boolean level_changed = FALSE;
+ int x, y;
+
+ for(y=0; y<lev_fieldy; y++)
+ for(x=0; x<lev_fieldx; x++)
+ if (Feld[x][y] != Ur[x][y])
+ level_changed = TRUE;
+
+ return level_changed;
+}
+
+static boolean LevelContainsPlayer()
+{
+ boolean player_found = FALSE;
+ int x, y;
+
+ for(y=0; y<lev_fieldy; y++)
+ for(x=0; x<lev_fieldx; x++)
+ if (Feld[x][y] == EL_SPIELFIGUR ||
+ Feld[x][y] == EL_SPIELER1 ||
+ Feld[x][y] == EL_SP_MURPHY)
+ player_found = TRUE;
+
+ return player_found;
+}
+
+void DrawLevelEd()
+{
+ CloseDoor(DOOR_CLOSE_ALL);
+ OpenDoor(DOOR_OPEN_2 | DOOR_NO_DELAY);
+
+ if (level_editor_test_game)
+ {
+ int x, y;
+
+ for(x=0; x<lev_fieldx; x++)
+ for(y=0; y<lev_fieldy; y++)
+ Feld[x][y] = Ur[x][y];
+
+ for(x=0; x<lev_fieldx; x++)
+ for(y=0; y<lev_fieldy; y++)
+ Ur[x][y] = FieldBackup[x][y];
+
+ level_editor_test_game = FALSE;
+ }
+ else
+ {
+ edit_mode = ED_MODE_DRAWING;
+
+ ResetUndoBuffer();
+ level_xpos = -1;
+ level_ypos = -1;
+ }
+
+ /* copy default editor door content to main double buffer */
+ BlitBitmap(pix[PIX_DOOR], drawto,
+ DOOR_GFX_PAGEX6, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
+
+ /* draw mouse button brush elements */
+ DrawMiniGraphicExt(drawto,
+ DX + ED_WIN_MB_LEFT_XPOS, DY + ED_WIN_MB_LEFT_YPOS,
+ el2gfx(new_element1));
+ DrawMiniGraphicExt(drawto,
+ DX + ED_WIN_MB_MIDDLE_XPOS, DY + ED_WIN_MB_MIDDLE_YPOS,
+ el2gfx(new_element2));
+ DrawMiniGraphicExt(drawto,
+ DX + ED_WIN_MB_RIGHT_XPOS, DY + ED_WIN_MB_RIGHT_YPOS,
+ el2gfx(new_element3));
+
+ /* draw bigger door */
+ DrawSpecialEditorDoor();
+
+ /* draw new control window */
+ BlitBitmap(pix[PIX_DOOR], drawto,
+ DOOR_GFX_PAGEX8, 236, EXSIZE, EYSIZE, EX, EY);
+
+ redraw_mask |= REDRAW_ALL;
+
+ MapControlButtons();
+
+ /* copy actual editor door content to door double buffer for OpenDoor() */
+ BlitBitmap(drawto, pix[PIX_DB_DOOR],
+ DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+
+ DrawEditModeWindow();
+
+ /*
+ FadeToFront();
+ */
+
+
+ OpenDoor(DOOR_OPEN_1);
+
+ /*
+ OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2);
+ */
+}
+
+static void AdjustDrawingAreaGadgets()
+{
+ int ed_xsize = lev_fieldx + 2;
+ int ed_ysize = lev_fieldy + 2;
+ int max_ed_fieldx = MAX_ED_FIELDX;
+ int max_ed_fieldy = MAX_ED_FIELDY;
+ boolean horizontal_scrollbar_needed;
+ boolean vertical_scrollbar_needed;
+ int x, y, width, height;
+ int xoffset, yoffset;
+
+ /* check if we need any scrollbars */
+ horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
+ vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
+
+ /* check if we have a smaller editor field because of scrollbars */
+ if (horizontal_scrollbar_needed)
+ max_ed_fieldy = MAX_ED_FIELDY - 1;
+ if (vertical_scrollbar_needed)
+ max_ed_fieldx = MAX_ED_FIELDX - 1;
+
+ /* check again if we now need more scrollbars because of less space */
+ horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
+ vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
+
+ /* check if editor field gets even smaller after adding new scrollbars */
+ if (horizontal_scrollbar_needed)
+ max_ed_fieldy = MAX_ED_FIELDY - 1;
+ if (vertical_scrollbar_needed)
+ max_ed_fieldx = MAX_ED_FIELDX - 1;
+
+ ed_fieldx = (ed_xsize < MAX_ED_FIELDX ? ed_xsize : max_ed_fieldx);
+ ed_fieldy = (ed_ysize < MAX_ED_FIELDY ? ed_ysize : max_ed_fieldy);
+
+ ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
+ GDI_WIDTH, ed_fieldx * MINI_TILEX,
+ GDI_HEIGHT, ed_fieldy * MINI_TILEY,
+ GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
+ GDI_END);
+
+ xoffset = (ed_fieldx == MAX_ED_FIELDX ? ED_SCROLLBUTTON_XSIZE : 0);
+ yoffset = (ed_fieldy == MAX_ED_FIELDY ? ED_SCROLLBUTTON_YSIZE : 0);
+
+ x = SX + scrollbutton_info[ED_SCROLLBUTTON_ID_AREA_RIGHT].x + xoffset;
+ y = SX + scrollbutton_info[ED_SCROLLBUTTON_ID_AREA_DOWN].y + yoffset;
+
+ ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT], GDI_X, x, GDI_END);
+ ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN], GDI_Y, y, GDI_END);
+
+ width = scrollbar_info[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width + xoffset;
+ height = scrollbar_info[ED_SCROLLBAR_ID_AREA_VERTICAL].height + yoffset;
+
+ ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
+ GDI_WIDTH, width,
+ GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
+ GDI_END);
+ ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
+ GDI_HEIGHT, height,
+ GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
+ GDI_END);
+}
+
+static void AdjustLevelScrollPosition()
+{
+ if (level_xpos < -1)
+ level_xpos = -1;
+ if (level_xpos > lev_fieldx - ed_fieldx + 1)
+ level_xpos = lev_fieldx - ed_fieldx + 1;
+ if (lev_fieldx < ed_fieldx - 2)
+ level_xpos = -1;
+
+ if (level_ypos < -1)
+ level_ypos = -1;
+ if (level_ypos > lev_fieldy - ed_fieldy + 1)
+ level_ypos = lev_fieldy - ed_fieldy + 1;
+ if (lev_fieldy < ed_fieldy - 2)
+ level_ypos = -1;
+}
+
+static void AdjustEditorScrollbar(int id)
+{
+ struct GadgetInfo *gi = level_editor_gadget[id];
+ int items_max, items_visible, item_position;
+
+ if (id == GADGET_ID_SCROLL_HORIZONTAL)
+ {
+ items_max = MAX(lev_fieldx + 2, ed_fieldx);
+ items_visible = ed_fieldx;
+ item_position = level_xpos + 1;
+ }
+ else
+ {
+ items_max = MAX(lev_fieldy + 2, ed_fieldy);
+ items_visible = ed_fieldy;
+ item_position = level_ypos + 1;
+ }
+
+ if (item_position > items_max - items_visible)
+ item_position = items_max - items_visible;
+
+ ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
+ GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
+}
+
+static void ModifyEditorTextInput(int textinput_id, char *new_text)
+{
+ int gadget_id = textinput_info[textinput_id].gadget_id;
+ struct GadgetInfo *gi = level_editor_gadget[gadget_id];
+
+ ModifyGadget(gi, GDI_TEXT_VALUE, new_text, GDI_END);
+}
+
+static void ModifyEditorCounter(int counter_id, int new_value)
+{
+ int *counter_value = counterbutton_info[counter_id].value;
+ int gadget_id = counterbutton_info[counter_id].gadget_id_text;
+ struct GadgetInfo *gi = level_editor_gadget[gadget_id];
+
+ ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
+
+ if (counter_value != NULL)
+ *counter_value = gi->text.number_value;
+}
+
+static void ModifyEditorCounterLimits(int counter_id, int min, int max)
+{
+ int gadget_id = counterbutton_info[counter_id].gadget_id_text;
+ struct GadgetInfo *gi = level_editor_gadget[gadget_id];
+
+ ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
+}
+
+static void PickDrawingElement(int button, int element)
+{
+ if (button < 1 || button > 3)
+ return;
+
+ if (button == 1)
+ {
+ new_element1 = element;
+ DrawMiniGraphicExt(drawto,
+ DX + ED_WIN_MB_LEFT_XPOS, DY + ED_WIN_MB_LEFT_YPOS,
+ el2gfx(new_element1));
+ }
+ else if (button == 2)
+ {
+ new_element2 = element;
+ DrawMiniGraphicExt(drawto,
+ DX + ED_WIN_MB_MIDDLE_XPOS, DY + ED_WIN_MB_MIDDLE_YPOS,
+ el2gfx(new_element2));
+ }
+ else
+ {
+ new_element3 = element;
+ DrawMiniGraphicExt(drawto,
+ DX + ED_WIN_MB_RIGHT_XPOS, DY + ED_WIN_MB_RIGHT_YPOS,
+ el2gfx(new_element3));
+ }
+
+ redraw_mask |= REDRAW_DOOR_1;
+}
+
+static void DrawDrawingWindow()
+{
+ ClearWindow();
+ UnmapLevelEditorWindowGadgets();
+ AdjustDrawingAreaGadgets();
+ AdjustLevelScrollPosition();
+ AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
+ AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
+ DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
+ MapMainDrawingArea();
+}
+
+static void DrawRandomPlacementBackgroundArea()
+{
+ int area_x = ED_AREA_RANDOM_BACKGROUND_XPOS / MINI_TILEX;
+ int area_y = ED_AREA_RANDOM_BACKGROUND_YPOS / MINI_TILEY;
+ int area_sx = SX + ED_AREA_RANDOM_BACKGROUND_XPOS;
+ int area_sy = SY + ED_AREA_RANDOM_BACKGROUND_YPOS;
+ int x, y;
+
+ ElementContent[0][0][0] = random_placement_background_element;
+
+ /* draw decorative border for the object */
+ for (y=0; y<2; y++)
+ for (x=0; x<2; x++)
+ DrawMiniElement(area_x + x, area_y + y, EL_ERDREICH);
+
+ ClearRectangle(drawto,
+ area_sx + MINI_TILEX/2 - 1, area_sy + MINI_TILEY/2 - 1,
+ MINI_TILEX + 2, MINI_TILEY + 2);
+
+ /* copy border to the right location */
+ BlitBitmap(drawto, drawto,
+ area_sx, area_sy, 3 * MINI_TILEX, 3 * MINI_TILEY,
+ area_sx - MINI_TILEX/2, area_sy - MINI_TILEY/2);
+
+ DrawMiniElement(area_x, area_y, ElementContent[0][0][0]);
+
+ MapDrawingArea(GADGET_ID_RANDOM_BACKGROUND);
+}
+
+static void DrawLevelInfoWindow()
+{
+ char infotext[1024];
+ int xoffset_above = 0;
+ int yoffset_above = -(MINI_TILEX + ED_GADGET_DISTANCE);
+ int xoffset_right = counter_xsize;
+ int yoffset_right = ED_BORDER_SIZE;
+ int xoffset_right2 = ED_CHECKBUTTON_XSIZE + 2 * ED_GADGET_DISTANCE;
+ int yoffset_right2 = ED_BORDER_SIZE;
+ int font_color = FC_GREEN;
+ int i, x, y;
+
+ ClearWindow();
+ UnmapLevelEditorWindowGadgets();
+
+ DrawText(SX + ED_SETTINGS2_XPOS, SY + ED_SETTINGS_YPOS,
+ "Level Settings", FS_BIG, FC_YELLOW);
+ DrawText(SX + ED_SETTINGS2_XPOS, SY + ED_SETTINGS2_YPOS,
+ "Editor Settings", FS_BIG, FC_YELLOW);
+
+ /* draw counter gadgets */
+ for (i=ED_COUNTER_ID_LEVEL_FIRST; i<=ED_COUNTER_ID_LEVEL_LAST; i++)
+ {
+ if (counterbutton_info[i].infotext_above)
+ {
+ x = counterbutton_info[i].x + xoffset_above;
+ y = counterbutton_info[i].y + yoffset_above;
+
+ sprintf(infotext, "%s:", counterbutton_info[i].infotext_above);
+ infotext[MAX_INFOTEXT_LEN] = '\0';
+ DrawTextF(x, y, font_color, infotext);
+ }
+
+ if (counterbutton_info[i].infotext_right)
+ {
+ x = counterbutton_info[i].x + xoffset_right;
+ y = counterbutton_info[i].y + yoffset_right;
+
+ sprintf(infotext, "%s", counterbutton_info[i].infotext_right);
+ infotext[MAX_INFOTEXT_LEN] = '\0';
+ DrawTextF(x, y, font_color, infotext);
+ }
+
+ ModifyEditorCounter(i, *counterbutton_info[i].value);
+ MapCounterButtons(i);
+ }
+
+ /* draw text input gadgets */
+ for (i=ED_TEXTINPUT_ID_LEVEL_FIRST; i<=ED_TEXTINPUT_ID_LEVEL_LAST; i++)
+ {
+ x = textinput_info[i].x + xoffset_above;
+ y = textinput_info[i].y + yoffset_above;
+
+ sprintf(infotext, "%s:", textinput_info[i].infotext);
+ infotext[MAX_INFOTEXT_LEN] = '\0';
+
+ DrawTextF(x, y, font_color, infotext);
+ ModifyEditorTextInput(i, textinput_info[i].value);
+ MapTextInputGadget(i);
+ }
+
+ /* draw radiobutton gadgets */
+ for (i=ED_RADIOBUTTON_ID_LEVEL_FIRST; i<=ED_RADIOBUTTON_ID_LEVEL_LAST; i++)
+ {
+ boolean checked =
+ (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
+
+ x = radiobutton_info[i].x + xoffset_right2;
+ y = radiobutton_info[i].y + yoffset_right2;
+
+ DrawTextF(x, y, font_color, radiobutton_info[i].text);
+ ModifyGadget(level_editor_gadget[radiobutton_info[i].gadget_id],
+ GDI_CHECKED, checked, GDI_END);
+ MapRadiobuttonGadget(i);
+ }
+
+ /* draw checkbutton gadgets */
+ for (i=ED_CHECKBUTTON_ID_LEVEL_FIRST; i<=ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
+ {
+ x = checkbutton_info[i].x + xoffset_right2;
+ y = checkbutton_info[i].y + yoffset_right2;
+
+ DrawTextF(x, y, font_color, checkbutton_info[i].text);
+ ModifyGadget(level_editor_gadget[checkbutton_info[i].gadget_id],
+ GDI_CHECKED, *checkbutton_info[i].value, GDI_END);
+ MapCheckbuttonGadget(i);
+ }
+
+ /* draw drawing area */
+ DrawRandomPlacementBackgroundArea();
+}
+
+static void DrawAmoebaContentArea()
+{
+ int area_x = ED_AREA_ELEM_CONTENT_XPOS / MINI_TILEX;
+ int area_y = ED_AREA_ELEM_CONTENT_YPOS / MINI_TILEY;
+ int area_sx = SX + ED_AREA_ELEM_CONTENT_XPOS;
+ int area_sy = SY + ED_AREA_ELEM_CONTENT_YPOS;
+ int font_color = FC_GREEN;
+ int x, y;
+
+ ElementContent[0][0][0] = level.amoeba_content;
+
+ /* draw decorative border for the object */
+ for (y=0; y<2; y++)
+ for (x=0; x<2; x++)
+ DrawMiniElement(area_x + x, area_y + y, EL_ERDREICH);
+
+ ClearRectangle(drawto,
+ area_sx + MINI_TILEX/2 - 1, area_sy + MINI_TILEY/2 - 1,
+ MINI_TILEX + 2, MINI_TILEY + 2);
+
+ /* copy border to the right location */
+ BlitBitmap(drawto, drawto,
+ area_sx, area_sy, 3 * MINI_TILEX, 3 * MINI_TILEY,
+ area_sx - MINI_TILEX/2, area_sy - MINI_TILEY/2);
+
+ DrawText(area_sx + TILEX, area_sy + 1, "Content of amoeba",
+ FS_SMALL, font_color);
+
+ DrawMiniElement(area_x, area_y, ElementContent[0][0][0]);
+
+ MapDrawingArea(GADGET_ID_AMOEBA_CONTENT);
+}
+
+static void DrawElementContentAreas()
+{
+ int counter_id = ED_COUNTER_ID_ELEM_CONTENT;
+ int area_x = ED_AREA_ELEM_CONTENT_XPOS / MINI_TILEX;
+ int area_y = ED_AREA_ELEM_CONTENT_YPOS / MINI_TILEY;
+ int area_sx = SX + ED_AREA_ELEM_CONTENT_XPOS;
+ int area_sy = SY + ED_AREA_ELEM_CONTENT_YPOS;
+ int xoffset_right = counter_xsize;
+ int yoffset_right = ED_BORDER_SIZE;
+ int font_color = FC_GREEN;
+ int i, x, y;
+
+ for (i=0; i<MAX_ELEMENT_CONTENTS; i++)
+ for (y=0; y<3; y++)
+ for (x=0; x<3; x++)
+ ElementContent[i][x][y] = level.yam_content[i][x][y];
+
+ for (i=0; i<MAX_ELEMENT_CONTENTS; i++)
+ UnmapDrawingArea(GADGET_ID_ELEM_CONTENT_0 + i);
+
+ /* display counter to choose number of element content areas */
+ x = counterbutton_info[counter_id].x + xoffset_right;
+ y = counterbutton_info[counter_id].y + yoffset_right;
+ DrawTextF(x, y, font_color, "number of content areas");
+
+ ModifyEditorCounter(counter_id, *counterbutton_info[counter_id].value);
+ MapCounterButtons(counter_id);
+
+ /* delete content areas in case of reducing number of them */
+ ClearRectangle(backbuffer,
+ SX, area_sy - MINI_TILEX,
+ SXSIZE, 12 * MINI_TILEY);
+
+ /* draw some decorative border for the objects */
+ for (i=0; i<level.num_yam_contents; i++)
+ {
+ for (y=0; y<4; y++)
+ for (x=0; x<4; x++)
+ DrawMiniElement(area_x + 5 * (i % 4) + x, area_y + 6 * (i / 4) + y,
+ EL_ERDREICH);
+
+ ClearRectangle(drawto,
+ area_sx + 5 * (i % 4) * MINI_TILEX + MINI_TILEX/2 - 1,
+ area_sy + 6 * (i / 4) * MINI_TILEY + MINI_TILEY/2 - 1,
+ 3 * MINI_TILEX + 2, 3 * MINI_TILEY + 2);
+ }
+
+ /* copy border to the right location */
+ BlitBitmap(drawto, drawto,
+ area_sx, area_sy, (5 * 4 + 1) * MINI_TILEX, 11 * MINI_TILEY,
+ area_sx - MINI_TILEX/2, area_sy - MINI_TILEY/2);
+
+ DrawText(area_sx + (5 * 4 - 1) * MINI_TILEX, area_sy + 0 * MINI_TILEY + 1,
+ "Content", FS_SMALL, font_color);
+ DrawText(area_sx + (5 * 4 - 1) * MINI_TILEX, area_sy + 1 * MINI_TILEY + 1,
+ "when", FS_SMALL, font_color);
+ DrawText(area_sx + (5 * 4 - 1) * MINI_TILEX, area_sy + 2 * MINI_TILEY + 1,
+ "smashed", FS_SMALL, font_color);
+
+ for (i=0; i<level.num_yam_contents; i++)
+ {
+ for (y=0; y<3; y++)
+ for (x=0; x<3; x++)
+ DrawMiniElement(area_x + 5 * (i % 4) + x, area_y + 6 * (i / 4) + y,
+ ElementContent[i][x][y]);
+
+ DrawTextF(area_sx - SX + 5 * (i % 4) * MINI_TILEX + MINI_TILEX + 1,
+ area_sy - SY + 6 * (i / 4) * MINI_TILEY + 4 * MINI_TILEY - 4,
+ font_color, "%d", i + 1);
+ }
+
+ for (i=0; i<level.num_yam_contents; i++)
+ MapDrawingArea(GADGET_ID_ELEM_CONTENT_0 + i);
+}
+
+#define TEXT_COLLECTING "Score for collecting"
+#define TEXT_SMASHING "Score for smashing"
+#define TEXT_CRACKING "Score for cracking"
+#define TEXT_SPEED "Speed of amoeba growth"
+#define TEXT_DURATION "Duration when activated"
+
+static void DrawPropertiesWindow()
+{
+ int counter_id = ED_COUNTER_ID_ELEM_SCORE;
+ int num_elements_in_level;
+ float percentage;
+ int xoffset_right = counter_xsize;
+ int yoffset_right = ED_BORDER_SIZE;
+ int xoffset_right2 = ED_CHECKBUTTON_XSIZE + 2 * ED_GADGET_DISTANCE;
+ int yoffset_right2 = ED_BORDER_SIZE;
+ int xstart = 2;
+ int ystart = 4;
+ int font_color = FC_GREEN;
+ int i, x, y;
+ static struct
+ {
+ int element;
+ int *value;
+ char *text;
+ } elements_with_counter[] =
+ {
+ { EL_EDELSTEIN, &level.score[SC_EDELSTEIN], TEXT_COLLECTING },
+ { EL_EDELSTEIN_BD, &level.score[SC_EDELSTEIN], TEXT_COLLECTING },
+ { EL_EDELSTEIN_GELB,&level.score[SC_EDELSTEIN], TEXT_COLLECTING },
+ { EL_EDELSTEIN_ROT, &level.score[SC_EDELSTEIN], TEXT_COLLECTING },
+ { EL_EDELSTEIN_LILA,&level.score[SC_EDELSTEIN], TEXT_COLLECTING },
+ { EL_DIAMANT, &level.score[SC_DIAMANT], TEXT_COLLECTING },
+ { EL_KAEFER_RIGHT, &level.score[SC_KAEFER], TEXT_SMASHING },
+ { EL_KAEFER_UP, &level.score[SC_KAEFER], TEXT_SMASHING },
+ { EL_KAEFER_LEFT, &level.score[SC_KAEFER], TEXT_SMASHING },
+ { EL_KAEFER_DOWN, &level.score[SC_KAEFER], TEXT_SMASHING },
+ { EL_BUTTERFLY_RIGHT,&level.score[SC_KAEFER], TEXT_SMASHING },
+ { EL_BUTTERFLY_UP, &level.score[SC_KAEFER], TEXT_SMASHING },
+ { EL_BUTTERFLY_LEFT,&level.score[SC_KAEFER], TEXT_SMASHING },
+ { EL_BUTTERFLY_DOWN,&level.score[SC_KAEFER], TEXT_SMASHING },
+ { EL_FLIEGER_RIGHT, &level.score[SC_FLIEGER], TEXT_SMASHING },
+ { EL_FLIEGER_UP, &level.score[SC_FLIEGER], TEXT_SMASHING },
+ { EL_FLIEGER_LEFT, &level.score[SC_FLIEGER], TEXT_SMASHING },
+ { EL_FLIEGER_DOWN, &level.score[SC_FLIEGER], TEXT_SMASHING },
+ { EL_FIREFLY_RIGHT, &level.score[SC_FLIEGER], TEXT_SMASHING },
+ { EL_FIREFLY_UP, &level.score[SC_FLIEGER], TEXT_SMASHING },
+ { EL_FIREFLY_LEFT, &level.score[SC_FLIEGER], TEXT_SMASHING },
+ { EL_FIREFLY_DOWN, &level.score[SC_FLIEGER], TEXT_SMASHING },
+ { EL_MAMPFER, &level.score[SC_MAMPFER], TEXT_SMASHING },
+ { EL_MAMPFER2, &level.score[SC_MAMPFER], TEXT_SMASHING },
+ { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
+ { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
+ { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
+ { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
+ { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
+ { EL_KOKOSNUSS, &level.score[SC_KOKOSNUSS], TEXT_CRACKING },
+ { EL_DYNAMITE_INACTIVE,&level.score[SC_DYNAMIT], TEXT_COLLECTING },
+ { EL_SCHLUESSEL1, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
+ { EL_SCHLUESSEL2, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
+ { EL_SCHLUESSEL3, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
+ { EL_SCHLUESSEL4, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
+ { EL_EM_KEY_1_FILE, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
+ { EL_EM_KEY_2_FILE, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
+ { EL_EM_KEY_3_FILE, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
+ { EL_EM_KEY_4_FILE, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
+ { EL_AMOEBE_NASS, &level.amoeba_speed, TEXT_SPEED },
+ { EL_AMOEBE_NORM, &level.amoeba_speed, TEXT_SPEED },
+ { EL_AMOEBE_VOLL, &level.amoeba_speed, TEXT_SPEED },
+ { EL_AMOEBE_BD, &level.amoeba_speed, TEXT_SPEED },
+ { EL_MAGIC_WALL_OFF,&level.time_magic_wall, TEXT_DURATION },
+ { EL_ABLENK_AUS, &level.time_wheel, TEXT_DURATION },
+ { -1, NULL, NULL }
+ };
+
+ ClearWindow();
+ UnmapLevelEditorWindowGadgets();
+
+ DrawText(SX + ED_SETTINGS2_XPOS, SY + ED_SETTINGS_YPOS,
+ "Element Settings", FS_BIG, FC_YELLOW);
+
+ /* draw some decorative border for the object */
+ for (y=0; y<3; y++)
+ for (x=0; x<3; x++)
+ DrawMiniElement(xstart + x , ystart + y, EL_ERDREICH);
+
+ ClearRectangle(drawto,
+ SX + xstart * MINI_TILEX + MINI_TILEX/2 - 1,
+ SY + ystart * MINI_TILEY + MINI_TILEY/2 - 1,
+ TILEX + 2, TILEY + 2);
+
+ /* copy border to the right location */
+ BlitBitmap(drawto, drawto,
+ SX + xstart * MINI_TILEX,
+ SY + ystart * MINI_TILEY,
+ 2 * TILEX, 2 * TILEY,
+ SX + xstart * MINI_TILEX - MINI_TILEX/2,
+ SY + ystart * MINI_TILEY - MINI_TILEY/2);
+
+ DrawGraphic(xstart/2, ystart/2, el2gfx(properties_element));
+
+ /* copy the whole stuff to the definitive location */
+ BlitBitmap(drawto, drawto,
+ SX + xstart * MINI_TILEX - MINI_TILEX/2,
+ SY + ystart * MINI_TILEY - MINI_TILEY,
+ 2 * TILEX, 2 * TILEY,
+ SX + xstart * MINI_TILEX - MINI_TILEX/2,
+ SY + ystart * MINI_TILEY - MINI_TILEY/2);
+
+ DrawTextF((xstart + 3) * MINI_TILEX, (ystart + 1) * MINI_TILEY,
+ font_color, getElementInfoText(properties_element));
+
+ num_elements_in_level = 0;
+ for (y=0; y<lev_fieldy; y++)
+ for (x=0; x<lev_fieldx; x++)
+ if (Feld[x][y] == properties_element)
+ num_elements_in_level++;
+ percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
+
+ DrawTextF(ED_SETTINGS_XPOS, 5 * TILEY, font_color, "In this level:");
+ DrawTextF(ED_SETTINGS_XPOS + 15 * FONT2_XSIZE, 5 * TILEY, FC_YELLOW,
+ "%d (%.2f%%)", num_elements_in_level, percentage);
+
+ /* check if there are elements where a score can be chosen for */
+ for (i=0; elements_with_counter[i].element != -1; i++)
+ {
+ if (elements_with_counter[i].element == properties_element)
+ {
+ int x = counterbutton_info[counter_id].x + xoffset_right;
+ int y = counterbutton_info[counter_id].y + yoffset_right;
+
+ counterbutton_info[counter_id].value = elements_with_counter[i].value;
+ DrawTextF(x, y, font_color, elements_with_counter[i].text);
+
+ ModifyEditorCounter(counter_id, *counterbutton_info[counter_id].value);
+ MapCounterButtons(counter_id);
+ break;
+ }
+ }
+
+ if (HAS_CONTENT(properties_element))
+ {
+ /* draw stickybutton gadget */
+ i = ED_CHECKBUTTON_ID_STICK_ELEMENT;
+ x = checkbutton_info[i].x + xoffset_right2;
+ y = checkbutton_info[i].y + yoffset_right2;
+
+ DrawTextF(x, y, font_color, checkbutton_info[i].text);
+ ModifyGadget(level_editor_gadget[checkbutton_info[i].gadget_id],
+ GDI_CHECKED, *checkbutton_info[i].value, GDI_END);
+ MapCheckbuttonGadget(i);
+
+ if (IS_AMOEBOID(properties_element))
+ DrawAmoebaContentArea();
+ else
+ DrawElementContentAreas();
+ }
+}
+
+static void DrawLineElement(int sx, int sy, int element, boolean change_level)
+{
+ int lx = sx + level_xpos;
+ int ly = sy + level_ypos;
+
+ DrawMiniElement(sx, sy, (element < 0 ? Feld[lx][ly] : element));
+
+ if (change_level)
+ Feld[lx][ly] = element;
+}
+
+static void DrawLine(int from_x, int from_y, int to_x, int to_y,
+ int element, boolean change_level)
+{
+ if (from_y == to_y) /* horizontal line */
+ {
+ int x;
+ int y = from_y;
+
+ if (from_x > to_x)
+ swap_numbers(&from_x, &to_x);
+
+ for (x=from_x; x<=to_x; x++)
+ DrawLineElement(x, y, element, change_level);
+ }
+ else if (from_x == to_x) /* vertical line */
+ {
+ int x = from_x;
+ int y;
+
+ if (from_y > to_y)
+ swap_numbers(&from_y, &to_y);
+
+ for (y=from_y; y<=to_y; y++)
+ DrawLineElement(x, y, element, change_level);
+ }
+ else /* diagonal line */
+ {
+ int len_x = ABS(to_x - from_x);
+ int len_y = ABS(to_y - from_y);
+ int x, y;
+
+ if (len_y < len_x) /* a < 1 */
+ {
+ float a = (float)len_y / (float)len_x;
+
+ if (from_x > to_x)
+ swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
+
+ for (x=0; x<=len_x; x++)
+ {
+ y = (int)(a * x + 0.5) * (to_y < from_y ? -1 : +1);
+ DrawLineElement(from_x + x, from_y + y, element, change_level);
+ }
+ }
+ else /* a >= 1 */
+ {
+ float a = (float)len_x / (float)len_y;
+
+ if (from_y > to_y)
+ swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
+
+ for (y=0; y<=len_y; y++)
+ {
+ x = (int)(a * y + 0.5) * (to_x < from_x ? -1 : +1);
+ DrawLineElement(from_x + x, from_y + y, element, change_level);
+ }
+ }
+ }
+}
+
+static void DrawRectangle(int from_x, int from_y, int to_x, int to_y,
+ int element, boolean change_level)
+{
+ DrawLine(from_x, from_y, from_x, to_y, element, change_level);
+ DrawLine(from_x, to_y, to_x, to_y, element, change_level);
+ DrawLine(to_x, to_y, to_x, from_y, element, change_level);
+ DrawLine(to_x, from_y, from_x, from_y, element, change_level);
+}
+
+static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
+ int element, boolean change_level)
+{
+ int y;
+
+ if (from_y > to_y)
+ swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
+
+ for (y=from_y; y<=to_y; y++)
+ DrawLine(from_x, y, to_x, y, element, change_level);
+}
+
+static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
+ int element, boolean change_level)
+{
+ int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
+ int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
+ int len_x = ABS(to_x - from_x);
+ int len_y = ABS(to_y - from_y);
+ int radius, x, y;
+
+ radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
+
+ /* not optimal (some points get drawn twice) but simple,
+ and fast enough for the few points we are drawing */
+
+ for (x=0; x<=radius; x++)
+ {
+ int sx, sy, lx, ly;
+
+ y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
+
+ sx = from_x + x * (from_x < to_x2 ? +1 : -1);
+ sy = from_y + y * (from_y < to_y2 ? +1 : -1);
+ lx = sx + level_xpos;
+ ly = sy + level_ypos;
+
+ if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
+ DrawLineElement(sx, sy, element, change_level);
+ }
+
+ for (y=0; y<=radius; y++)
+ {
+ int sx, sy, lx, ly;
+
+ x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
+
+ sx = from_x + x * (from_x < to_x2 ? +1 : -1);
+ sy = from_y + y * (from_y < to_y2 ? +1 : -1);
+ lx = sx + level_xpos;
+ ly = sy + level_ypos;
+
+ if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
+ DrawLineElement(sx, sy, element, change_level);
+ }
+}
+
+static void DrawArc(int from_x, int from_y, int to_x, int to_y,
+ int element, boolean change_level)
+{
+ int to_x2 = to_x + (to_x < from_x ? -1 : +1);
+ int to_y2 = to_y + (to_y > from_y ? +1 : -1);
+
+ DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
+}
+
+#define DRAW_CIRCLES_BUTTON_AVAILABLE 0
+#if DRAW_CIRCLES_BUTTON_AVAILABLE
+static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
+ int element, boolean change_level)
+{
+ int to_x2 = to_x + (to_x < from_x ? -1 : +1);
+ int to_y2 = to_y + (to_y > from_y ? +1 : -1);
+ int mirror_to_x2 = from_x - (to_x2 - from_x);
+ int mirror_to_y2 = from_y - (to_y2 - from_y);
+
+ DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
+ DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
+ DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
+ DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element,change_level);
+}
+#endif
+
+static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
+{
+ int from_sx, from_sy;
+ int to_sx, to_sy;
+
+ if (from_x > to_x)
+ swap_numbers(&from_x, &to_x);
+
+ if (from_y > to_y)
+ swap_numbers(&from_y, &to_y);
+
+ from_sx = SX + from_x * MINI_TILEX;
+ from_sy = SY + from_y * MINI_TILEY;
+ to_sx = SX + to_x * MINI_TILEX + MINI_TILEX - 1;
+ to_sy = SY + to_y * MINI_TILEY + MINI_TILEY - 1;
+
+ DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
+ DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
+ DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
+ DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
+
+ if (from_x == to_x && from_y == to_y)
+ MarkTileDirty(from_x/2, from_y/2);
+ else
+ redraw_mask |= REDRAW_FIELD;
+}
+
+static void SelectArea(int from_x, int from_y, int to_x, int to_y,
+ int element, boolean change_level)
+{
+ if (element == -1 || change_level)
+ DrawRectangle(from_x, from_y, to_x, to_y, -1, FALSE);
+ else
+ DrawAreaBorder(from_x, from_y, to_x, to_y);
+}
+
+/* values for CopyBrushExt() */
+#define CB_AREA_TO_BRUSH 0
+#define CB_BRUSH_TO_CURSOR 1
+#define CB_BRUSH_TO_LEVEL 2
+#define CB_DELETE_OLD_CURSOR 3
+
+static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
+ int button, int mode)
+{
+ static short brush_buffer[MAX_ED_FIELDX][MAX_ED_FIELDY];
+ static int brush_width, brush_height;
+ static int last_cursor_x = -1, last_cursor_y = -1;
+ static boolean delete_old_brush;
+ int new_element = BUTTON_ELEMENT(button);
+ int x, y;
+
+ if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
+ return;
+
+ if (mode == CB_AREA_TO_BRUSH)
+ {
+ int from_lx, from_ly;
+
+ if (from_x > to_x)
+ swap_numbers(&from_x, &to_x);
+
+ if (from_y > to_y)
+ swap_numbers(&from_y, &to_y);
+
+ brush_width = to_x - from_x + 1;
+ brush_height = to_y - from_y + 1;
+
+ from_lx = from_x + level_xpos;
+ from_ly = from_y + level_ypos;
+
+ for (y=0; y<brush_height; y++)
+ {
+ for (x=0; x<brush_width; x++)
+ {
+ brush_buffer[x][y] = Feld[from_lx + x][from_ly + y];
+
+ if (button != 1)
+ DrawLineElement(from_x + x, from_y + y, new_element, TRUE);
+ }
+ }
+
+ if (button != 1)
+ CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
+
+ delete_old_brush = FALSE;
+ }
+ else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
+ mode == CB_BRUSH_TO_LEVEL)
+ {
+ int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
+ int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
+ int cursor_from_x = cursor_x - brush_width / 2;
+ int cursor_from_y = cursor_y - brush_height / 2;
+ int border_from_x = cursor_x, border_from_y = cursor_y;
+ int border_to_x = cursor_x, border_to_y = cursor_y;
+
+ if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
+ CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
+
+ if (!IN_ED_FIELD(cursor_x, cursor_y) ||
+ !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
+ {
+ delete_old_brush = FALSE;
+ return;
+ }
+
+ for (y=0; y<brush_height; y++)
+ {
+ for (x=0; x<brush_width; x++)
+ {
+ int sx = cursor_from_x + x;
+ int sy = cursor_from_y + y;
+ int lx = sx + level_xpos;
+ int ly = sy + level_ypos;
+ boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
+ int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
+ mode == CB_BRUSH_TO_CURSOR || button == 1 ?
+ brush_buffer[x][y] : new_element);
+
+ if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
+ {
+ if (sx < border_from_x)
+ border_from_x = sx;
+ else if (sx > border_to_x)
+ border_to_x = sx;
+ if (sy < border_from_y)
+ border_from_y = sy;
+ else if (sy > border_to_y)
+ border_to_y = sy;
+
+ DrawLineElement(sx, sy, element, change_level);
+ }
+ }
+ }
+
+ if (mode != CB_DELETE_OLD_CURSOR)
+ DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
+
+ last_cursor_x = cursor_x;
+ last_cursor_y = cursor_y;
+ delete_old_brush = TRUE;
+ }
+}
+
+static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
+ int button)
+{
+ CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
+}
+
+static void CopyBrushToLevel(int x, int y, int button)
+{
+ CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
+}
+
+static void CopyBrushToCursor(int x, int y)
+{
+ CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
+}
+
+static void DeleteBrushFromCursor()
+{
+ CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
+}
+
+static void FloodFill(int from_x, int from_y, int fill_element)
+{
+ int i,x,y;
+ int old_element;
+ static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} };
+ static int safety = 0;
+
+ /* check if starting field still has the desired content */
+ if (Feld[from_x][from_y] == fill_element)
+ return;
+
+ safety++;
+
+ if (safety > lev_fieldx*lev_fieldy)
+ Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
+
+ old_element = Feld[from_x][from_y];
+ Feld[from_x][from_y] = fill_element;
+
+ for(i=0;i<4;i++)
+ {
+ x = from_x + check[i][0];
+ y = from_y + check[i][1];
+
+ if (IN_LEV_FIELD(x,y) && Feld[x][y] == old_element)
+ FloodFill(x, y, fill_element);
+ }
+
+ safety--;
+}
+
+/* values for DrawLevelText() modes */
+#define TEXT_INIT 0
+#define TEXT_SETCURSOR 1
+#define TEXT_WRITECHAR 2
+#define TEXT_BACKSPACE 3
+#define TEXT_NEWLINE 4
+#define TEXT_END 5
+#define TEXT_QUERY_TYPING 6
+
+static int DrawLevelText(int sx, int sy, char letter, int mode)
+{
+ static short delete_buffer[MAX_LEV_FIELDX];
+ static int start_sx, start_sy;
+ static int last_sx, last_sy;
+ static boolean typing = FALSE;
+ int letter_element = EL_CHAR_ASCII0 + letter;
+ int lx = 0, ly = 0;
+
+ /* map lower case letters to upper case and convert special characters */
+ if (letter >= 'a' && letter <= 'z')
+ letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
+ else if (letter == 'ä' || letter == 'Ä')
+ letter_element = EL_CHAR_AE;
+ else if (letter == 'ö' || letter == 'Ö')
+ letter_element = EL_CHAR_OE;
+ else if (letter == 'ü' || letter == 'Ü')
+ letter_element = EL_CHAR_UE;
+ else if (letter == '^')
+ letter_element = EL_CHAR_COPY;
+ else
+ letter_element = EL_CHAR_ASCII0 + letter;
+
+ if (mode != TEXT_INIT)
+ {
+ if (!typing)
+ return FALSE;
+
+ if (mode != TEXT_SETCURSOR)
+ {
+ sx = last_sx;
+ sy = last_sy;
+ }
+
+ lx = last_sx + level_xpos;
+ ly = last_sy + level_ypos;
+ }
+
+ switch (mode)
+ {
+ case TEXT_INIT:
+ if (typing)
+ DrawLevelText(0, 0, 0, TEXT_END);
+
+ typing = TRUE;
+ start_sx = last_sx = sx;
+ start_sy = last_sy = sy;
+ DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
+ break;
+
+ case TEXT_SETCURSOR:
+ DrawMiniElement(last_sx, last_sy, Feld[lx][ly]);
+ DrawAreaBorder(sx, sy, sx, sy);
+ last_sx = sx;
+ last_sy = sy;
+ break;
+
+ case TEXT_WRITECHAR:
+ if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
+ {
+ delete_buffer[sx - start_sx] = Feld[lx][ly];
+ Feld[lx][ly] = letter_element;
+
+ if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
+ DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
+ else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
+ DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
+ else
+ DrawLevelText(0, 0, 0, TEXT_END);
+ }
+ break;
+
+ case TEXT_BACKSPACE:
+ if (sx > start_sx)
+ {
+ Feld[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
+ DrawMiniElement(sx - 1, sy, Feld[lx - 1][ly]);
+ DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
+ }
+ break;
+
+ case TEXT_NEWLINE:
+ if (sy + 1 < ed_fieldy - 1 && ly + 1 < lev_fieldy - 1)
+ DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
+ else
+ DrawLevelText(0, 0, 0, TEXT_END);
+ break;
+
+ case TEXT_END:
+ CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
+ DrawMiniElement(sx, sy, Feld[lx][ly]);
+ typing = FALSE;
+ break;
+
+ case TEXT_QUERY_TYPING:
+ break;
+
+ default:
+ break;
+ }
+
+ return typing;
+}
+
+static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
+ int element, boolean change_level)
+{
+ int lx = sx + level_xpos;
+ int ly = sy + level_ypos;
+
+ if (element == -1)
+ DrawMiniElement(sx, sy, Feld[lx][ly]);
+ else
+ DrawAreaBorder(sx, sy, sx, sy);
+}
+
+static void CopyLevelToUndoBuffer(int mode)
+{
+ static boolean accumulated_undo = FALSE;
+ boolean new_undo_buffer_position = TRUE;
+ int last_border_element;
+ int x, y;
+
+ switch (mode)
+ {
+ case UNDO_IMMEDIATE:
+ accumulated_undo = FALSE;
+ break;
+
+ case UNDO_ACCUMULATE:
+ if (accumulated_undo)
+ new_undo_buffer_position = FALSE;
+ accumulated_undo = TRUE;
+ break;
+
+ default:
+ break;
+ }
+
+ if (new_undo_buffer_position)
+ {
+ /* new position in undo buffer ring */
+ undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
+
+ if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
+ undo_buffer_steps++;
+ }
+
+ for(x=0; x<lev_fieldx; x++)
+ for(y=0; y<lev_fieldy; y++)
+ UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
+
+ /* check if drawing operation forces change of border style */
+ last_border_element = BorderElement;
+ SetBorderElement();
+ if (BorderElement != last_border_element)
+ DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
+
+#if 0
+#ifdef DEBUG
+ printf("level saved to undo buffer\n");
+#endif
+#endif
+}
+
+static void RandomPlacement(int new_element)
+{
+ static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+ int num_free_positions;
+ int num_percentage;
+ int num_elements;
+ int x, y;
+
+ /* determine number of free positions for the new elements */
+ /* (maybe this statement should be formatted a bit more readable...) */
+ num_free_positions = 0;
+ for (x=0; x<lev_fieldx; x++)
+ for (y=0; y<lev_fieldy; y++)
+ if ((free_position[x][y] =
+ ((random_placement_background_restricted &&
+ Feld[x][y] == random_placement_background_element) ||
+ (!random_placement_background_restricted &&
+ Feld[x][y] != new_element))) == TRUE)
+ num_free_positions++;
+
+ /* determine number of new elements to place there */
+ num_percentage = num_free_positions * random_placement_value / 100;
+ num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
+ num_percentage : random_placement_value);
+
+ /* if not more free positions than elements to place, fill whole level */
+ if (num_elements >= num_free_positions)
+ {
+ for (x=0; x<lev_fieldx; x++)
+ for (y=0; y<lev_fieldy; y++)
+ Feld[x][y] = new_element;
+
+ DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
+ CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
+ return;
+ }
+
+ while (num_elements > 0)
+ {
+ x = RND(lev_fieldx);
+ y = RND(lev_fieldy);
+
+ /* don't place element at the same position twice */
+ if (free_position[x][y])
+ {
+ free_position[x][y] = FALSE;
+ Feld[x][y] = new_element;
+ num_elements--;
+ }
+ }
+
+ DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
+ CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
+}
+
+void WrapLevel(int dx, int dy)
+{
+ int wrap_dx = lev_fieldx - dx;
+ int wrap_dy = lev_fieldy - dy;
+ int x, y;
+
+ for(x=0; x<lev_fieldx; x++)
+ for(y=0; y<lev_fieldy; y++)
+ FieldBackup[x][y] = Feld[x][y];
+
+ for(x=0; x<lev_fieldx; x++)
+ for(y=0; y<lev_fieldy; y++)
+ Feld[x][y] =
+ FieldBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
+
+ DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
+ CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
+}
+
+static void HandleDrawingAreas(struct GadgetInfo *gi)
+{
+ static boolean started_inside_drawing_area = FALSE;
+ int id = gi->custom_id;
+ boolean button_press_event;
+ boolean button_release_event;
+ boolean inside_drawing_area = !gi->event.off_borders;
+ boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
+ int actual_drawing_function;
+ int button = gi->event.button;
+ int new_element = BUTTON_ELEMENT(button);
+ int sx = gi->event.x, sy = gi->event.y;
+ int min_sx = 0, min_sy = 0;
+ int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
+ int lx = 0, ly = 0;
+ int min_lx = 0, min_ly = 0;
+ int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
+ int x, y;
+
+ /* handle info callback for each invocation of action callback */
+ gi->callback_info(gi);
+
+ button_press_event = (gi->event.type == GD_EVENT_PRESSED);
+ button_release_event = (gi->event.type == GD_EVENT_RELEASED);
+
+ /* make sure to stay inside drawing area boundaries */
+ sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
+ sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
+
+ if (draw_level)
+ {
+ /* get positions inside level field */
+ lx = sx + level_xpos;
+ ly = sy + level_ypos;
+
+ if (!IN_LEV_FIELD(lx, ly))
+ inside_drawing_area = FALSE;
+
+ /* make sure to stay inside level field boundaries */
+ lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
+ ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
+
+ /* correct drawing area positions accordingly */
+ sx = lx - level_xpos;
+ sy = ly - level_ypos;
+ }
+
+ if (button_press_event)
+ started_inside_drawing_area = inside_drawing_area;
+
+ if (!started_inside_drawing_area)
+ return;
+
+ if (!button && !button_release_event)
+ return;
+
+ /* automatically switch to 'single item' drawing mode, if needed */
+ actual_drawing_function =
+ (draw_level ? drawing_function : GADGET_ID_SINGLE_ITEMS);
+
+ switch (actual_drawing_function)
+ {
+ case GADGET_ID_SINGLE_ITEMS:
+ if (draw_level)
+ {
+ if (button_release_event)
+ {
+ CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
+
+ if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
+ !inside_drawing_area)
+ DeleteBrushFromCursor();
+ }
+
+ if (!button)
+ break;
+
+ if (draw_with_brush)
+ {
+ if (!button_release_event)
+ CopyBrushToLevel(sx, sy, button);
+ }
+ else if (new_element != Feld[lx][ly])
+ {
+ if (new_element == EL_SPIELFIGUR)
+ {
+ /* remove player at old position */
+ for(y=0; y<lev_fieldy; y++)
+ {
+ for(x=0; x<lev_fieldx; x++)
+ {
+ if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
+ {
+ Feld[x][y] = EL_LEERRAUM;
+ if (x - level_xpos >= 0 && x - level_xpos < ed_fieldx &&
+ y - level_ypos >= 0 && y - level_ypos < ed_fieldy)
+ DrawMiniElement(x - level_xpos, y - level_ypos,
+ EL_LEERRAUM);
+ }
+ }