+ int gd_x, gd_y;
+ int x, y;
+ int gadget_id;
+ char *infotext;
+} scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
+{
+ {
+ ED_SCROLLBUTTON_XPOS, ED_SCROLLBUTTON_YPOS + 0 * ED_SCROLLBUTTON_YSIZE,
+ ED_SCROLL_UP_XPOS, ED_SCROLL_UP_YPOS,
+ GADGET_ID_SCROLL_UP,
+ "scroll level editing area up"
+ },
+ {
+ ED_SCROLLBUTTON_XPOS, ED_SCROLLBUTTON_YPOS + 1 * ED_SCROLLBUTTON_YSIZE,
+ ED_SCROLL_DOWN_XPOS, ED_SCROLL_DOWN_YPOS,
+ GADGET_ID_SCROLL_DOWN,
+ "scroll level editing area down"
+ },
+ {
+ ED_SCROLLBUTTON_XPOS, ED_SCROLLBUTTON_YPOS + 2 * ED_SCROLLBUTTON_YSIZE,
+ ED_SCROLL_LEFT_XPOS, ED_SCROLL_LEFT_YPOS,
+ GADGET_ID_SCROLL_LEFT,
+ "scroll level editing area left"
+ },
+ {
+ ED_SCROLLBUTTON_XPOS, ED_SCROLLBUTTON_YPOS + 3 * ED_SCROLLBUTTON_YSIZE,
+ ED_SCROLL_RIGHT_XPOS, ED_SCROLL_RIGHT_YPOS,
+ GADGET_ID_SCROLL_RIGHT,
+ "scroll level editing area right"
+ },
+ {
+ ED_SCROLLBUTTON2_XPOS, ED_SCROLLBUTTON2_YPOS + 0 * ED_SCROLLBUTTON2_YSIZE,
+ ED_SCROLL2_UP_XPOS, ED_SCROLL2_UP_YPOS,
+ GADGET_ID_SCROLL_LIST_UP,
+ "scroll element list up ('Page Up')"
+ },
+ {
+ ED_SCROLLBUTTON2_XPOS, ED_SCROLLBUTTON2_YPOS + 1 * ED_SCROLLBUTTON2_YSIZE,
+ ED_SCROLL2_DOWN_XPOS, ED_SCROLL2_DOWN_YPOS,
+ GADGET_ID_SCROLL_LIST_DOWN,
+ "scroll element list down ('Page Down')"
+ }
+};
+
+static struct
+{
+ int gd_x, gd_y;
+ int x, y;
+ int width, height;
+ int type;
+ int gadget_id;
+ char *infotext;
+} scrollbar_info[ED_NUM_SCROLLBARS] =
+{
+ {
+ ED_SCROLLBAR_XPOS, ED_SCROLLBAR_YPOS,
+ SX + ED_SCROLL_HORIZONTAL_XPOS, SY + ED_SCROLL_HORIZONTAL_YPOS,
+ ED_SCROLL_HORIZONTAL_XSIZE, ED_SCROLL_HORIZONTAL_YSIZE,
+ GD_TYPE_SCROLLBAR_HORIZONTAL,
+ GADGET_ID_SCROLL_HORIZONTAL,
+ "scroll level editing area horizontally"
+ },
+ {
+ ED_SCROLLBAR_XPOS, ED_SCROLLBAR_YPOS,
+ SX + ED_SCROLL_VERTICAL_XPOS, SY + ED_SCROLL_VERTICAL_YPOS,
+ ED_SCROLL_VERTICAL_XSIZE, ED_SCROLL_VERTICAL_YSIZE,
+ GD_TYPE_SCROLLBAR_VERTICAL,
+ GADGET_ID_SCROLL_VERTICAL,
+ "scroll level editing area vertically"
+ },
+ {
+ ED_SCROLLBAR2_XPOS, ED_SCROLLBAR2_YPOS,
+ DX + ED_SCROLL2_VERTICAL_XPOS, DY + ED_SCROLL2_VERTICAL_YPOS,
+ ED_SCROLL2_VERTICAL_XSIZE, ED_SCROLL2_VERTICAL_YSIZE,
+ GD_TYPE_SCROLLBAR_VERTICAL,
+ GADGET_ID_SCROLL_LIST_VERTICAL,
+ "scroll element list vertically"
+ }
+};
+
+static struct
+{
+ int x, y;
+ int gadget_id;
+ int radio_button_nr;
+ int *value;
+ int checked_value;
+ char *text_right, *infotext;
+} radiobutton_info[ED_NUM_RADIOBUTTONS] =
+{
+ {
+ ED_SETTINGS_XPOS(0) + 160, ED_COUNTER2_YPOS(8),
+ GADGET_ID_RANDOM_PERCENTAGE,
+ RADIO_NR_RANDOM_ELEMENTS,
+ &random_placement_method, RANDOM_USE_PERCENTAGE,
+ "percentage", "use percentage for random elements"
+ },
+ {
+ ED_SETTINGS_XPOS(0) + 340, ED_COUNTER2_YPOS(8),
+ GADGET_ID_RANDOM_QUANTITY,
+ RADIO_NR_RANDOM_ELEMENTS,
+ &random_placement_method, RANDOM_USE_QUANTITY,
+ "quantity", "use quantity for random elements"
+ }
+};
+
+static boolean can_explode_by_fire = FALSE;
+static boolean can_explode_smashed = FALSE;
+static boolean can_explode_impact = FALSE;
+
+static struct
+{
+ int x, y;
+ int gadget_id;
+ boolean *value;
+ char *text_right, *infotext;
+} checkbutton_info[ED_NUM_CHECKBUTTONS] =
+{
+ /* ---------- level and editor settings ---------------------------------- */
+
+ {
+ ED_SETTINGS_XPOS(0), ED_COUNTER_YPOS(6) - MINI_TILEY,
+ GADGET_ID_DOUBLE_SPEED,
+ &level.double_speed,
+ "double speed movement", "set movement speed of player"
+ },
+ {
+ ED_SETTINGS_XPOS(0) + 340, ED_COUNTER_YPOS(6) - MINI_TILEY,
+ GADGET_ID_GRAVITY,
+ &level.gravity,
+ "gravity", "set level gravity"
+ },
+ {
+ ED_SETTINGS_XPOS(0), ED_COUNTER2_YPOS(9) - MINI_TILEY,
+ GADGET_ID_RANDOM_RESTRICTED,
+ &random_placement_background_restricted,
+ "restrict random placement to", "set random placement restriction"
+ },
+
+ /* ---------- element settings: configure (various elements) ------------- */
+
+ {
+ ED_SETTINGS_XPOS(0), 0, /* set at runtime */
+ GADGET_ID_STICK_ELEMENT,
+ &stick_element_properties_window,
+ "stick this screen to edit content","stick this screen to edit content"
+ },
+ {
+ ED_SETTINGS_XPOS(0), ED_COUNTER_YPOS(4),
+ GADGET_ID_EM_SLIPPERY_GEMS,
+ &level.em_slippery_gems,
+ "slip down from certain flat walls","use EM style slipping behaviour"
+ },
+
+ /* ---------- element settings: configure (custom elements) ------------- */
+
+ {
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(1),
+ GADGET_ID_CUSTOM_ACCESSIBLE,
+ &custom_element_properties[EP_ACCESSIBLE],
+ NULL, "player can walk to or pass this field"
+ },
+ {
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(2),
+ GADGET_ID_CUSTOM_WALK_TO_OBJECT,
+ &custom_element_properties[EP_WALK_TO_OBJECT],
+ NULL, "player can dig/collect/push element"
+ },
+ {
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(5),
+ GADGET_ID_CUSTOM_CAN_MOVE,
+ &custom_element_properties[EP_CAN_MOVE],
+ NULL, "element can move in some direction"
+ },
+ {
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(9),
+ GADGET_ID_CUSTOM_CAN_FALL,
+ &custom_element_properties[EP_CAN_FALL],
+ "can fall", "element can fall down"
+ },
+ {
+ ED_SETTINGS_XPOS(6), ED_SETTINGS_YPOS(9),
+ GADGET_ID_CUSTOM_CAN_SMASH,
+ &custom_element_properties[EP_CAN_SMASH],
+ NULL, "element can smash other elements"
+ },
+ {
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(10),
+ GADGET_ID_CUSTOM_SLIPPERY,
+ &custom_element_properties[EP_SLIPPERY],
+ "slippery", "other elements can fall down from it"
+ },
+ {
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(11),
+ GADGET_ID_CUSTOM_DEADLY,
+ &custom_element_properties[EP_DEADLY],
+ NULL, "element can kill the player"
+ },
+ {
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(12),
+ GADGET_ID_CUSTOM_EXPLODE_RESULT,
+ &custom_element_properties[EP_EXPLODE_RESULT],
+ NULL, "set consistency/destructibility"
+ },
+ {
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(13),
+ GADGET_ID_CUSTOM_EXPLODE_FIRE,
+ &can_explode_by_fire,
+ "by fire", "element can explode by fire/explosion"
+ },
+ {
+ ED_SETTINGS_XPOS(7), ED_SETTINGS_YPOS(13),
+ GADGET_ID_CUSTOM_EXPLODE_SMASH,
+ &can_explode_smashed,
+ "smashed", "element can explode when smashed"
+ },
+ {
+ ED_SETTINGS_XPOS(13), ED_SETTINGS_YPOS(13),
+ GADGET_ID_CUSTOM_EXPLODE_IMPACT,
+ &can_explode_impact,
+ "impact", "element can explode on impact"
+ },
+
+ /* ---------- element settings: advanced (custom elements) --------------- */
+
+ {
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(1),
+ GADGET_ID_CUSTOM_USE_GRAPHIC,
+ &custom_element.use_gfx_element,
+ "use graphic of element:", "use graphic for custom element"
+ },
+ {
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(2),
+ GADGET_ID_CUSTOM_CAN_CHANGE,
+ &custom_element_properties[EP_CAN_CHANGE],
+ "element changes to after/when:","element can change to other element"
+ },
+ {
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(3),
+ GADGET_ID_CHANGE_DELAY,
+ &custom_element_change_events[CE_DELAY],
+ NULL, "element changes after delay"
+ },
+ {
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(5),
+ GADGET_ID_CHANGE_BY_PLAYER,
+ &custom_element_change_events[CE_BY_PLAYER],
+ NULL, "element changes by player contact"
+ },
+ {
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(6),
+ GADGET_ID_CHANGE_BY_COLLISION,
+ &custom_element_change_events[CE_BY_COLLISION],
+ NULL, "element changes by impact or smash"
+ },
+ {
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(7),
+ GADGET_ID_CHANGE_BY_OTHER,
+ &custom_element_change_events[CE_BY_OTHER],
+ NULL, "element changes by other element"
+ },
+ {
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(8),
+ GADGET_ID_CHANGE_USE_EXPLOSION,
+ &custom_element.change.explode,
+ "explode instead of change", "element explodes instead of change"
+ },
+ {
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(9),
+ GADGET_ID_CHANGE_USE_CONTENT,
+ &custom_element.change.use_content,
+ "use extended change target:", "element changes to more elements"
+ },
+ {
+ ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(11),
+ GADGET_ID_CHANGE_ONLY_COMPLETE,
+ &custom_element.change.only_complete,
+ "only use complete change", "only use complete extended content"
+ },
+ {
+ ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(12),
+ GADGET_ID_CHANGE_USE_RANDOM,
+ &custom_element.change.use_random_change,
+ NULL, "use random value for new content"
+ },
+ {
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(13),
+ GADGET_ID_CUSTOM_USE_TEMPLATE,
+ &level.use_custom_template,
+ "use template", "use template for custom properties"
+ },
+};
+
+
+/*
+ -----------------------------------------------------------------------------
+ some internally used variables
+ -----------------------------------------------------------------------------
+*/
+
+/* actual size of level editor drawing area */
+static int ed_fieldx = MAX_ED_FIELDX - 1, ed_fieldy = MAX_ED_FIELDY - 1;
+
+/* actual position of level editor drawing area in level playfield */
+static int level_xpos = -1, level_ypos = -1;
+
+#define IN_ED_FIELD(x,y) ((x)>=0 && (x)<ed_fieldx && (y)>=0 &&(y)<ed_fieldy)
+
+/* drawing elements on the three mouse buttons */
+static int new_element1 = EL_WALL;
+static int new_element2 = EL_EMPTY;
+static int new_element3 = EL_SAND;
+
+#define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
+ (button) == 2 ? new_element2 : \
+ (button) == 3 ? new_element3 : EL_EMPTY)
+#define BUTTON_STEPSIZE(button) ((button) == 1 ? 1 : (button) == 2 ? 5 : 10)
+
+/* forward declaration for internal use */
+static void ModifyEditorCounter(int, int);
+static void ModifyEditorCounterLimits(int, int, int);
+static void ModifyEditorSelectbox(int, int);
+static void ModifyEditorElementList();
+static void DrawDrawingWindow();
+static void DrawLevelInfoWindow();
+static void DrawPropertiesWindow();
+static boolean checkPropertiesConfig();
+static void CopyLevelToUndoBuffer(int);
+static void HandleDrawingAreas(struct GadgetInfo *);
+static void HandleCounterButtons(struct GadgetInfo *);
+static void HandleTextInputGadgets(struct GadgetInfo *);
+static void HandleSelectboxGadgets(struct GadgetInfo *);
+static void HandleTextbuttonGadgets(struct GadgetInfo *);
+static void HandleRadiobuttons(struct GadgetInfo *);
+static void HandleCheckbuttons(struct GadgetInfo *);
+static void HandleControlButtons(struct GadgetInfo *);
+static void HandleDrawingAreaInfo(struct GadgetInfo *);
+
+static struct GadgetInfo *level_editor_gadget[NUM_EDITOR_GADGETS];
+
+static int drawing_function = GADGET_ID_SINGLE_ITEMS;
+static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
+static boolean draw_with_brush = FALSE;
+static int properties_element = 0;
+
+static short FieldBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+static int undo_buffer_position = 0;
+static int undo_buffer_steps = 0;
+
+static int edit_mode;
+static int edit_mode_properties;
+
+static int element_shift = 0;
+
+static int editor_el_boulderdash[] =
+{
+ EL_CHAR('B'),
+ EL_CHAR('O'),
+ EL_CHAR('U'),
+ EL_CHAR('L'),
+
+ EL_CHAR('-'),
+ EL_CHAR('D'),
+ EL_CHAR('E'),
+ EL_CHAR('R'),
+
+ EL_CHAR('D'),
+ EL_CHAR('A'),
+ EL_CHAR('S'),
+ EL_CHAR('H'),
+
+ EL_PLAYER_1,
+ EL_EMPTY,
+ EL_SAND,
+ EL_STEELWALL,
+
+ EL_BD_WALL,
+ EL_BD_MAGIC_WALL,
+ EL_EXIT_CLOSED,
+ EL_EXIT_OPEN,
+
+ EL_BD_DIAMOND,
+ EL_BD_BUTTERFLY_UP,
+ EL_BD_FIREFLY_UP,
+ EL_BD_ROCK,
+
+ EL_BD_BUTTERFLY_LEFT,
+ EL_BD_FIREFLY_LEFT,
+ EL_BD_BUTTERFLY_RIGHT,
+ EL_BD_FIREFLY_RIGHT,
+
+ EL_BD_AMOEBA,
+ EL_BD_BUTTERFLY_DOWN,
+ EL_BD_FIREFLY_DOWN,
+ EL_EMPTY,
+};
+static int num_editor_el_boulderdash = SIZEOF_ARRAY_INT(editor_el_boulderdash);
+
+static int editor_el_emerald_mine[] =
+{
+ EL_CHAR('E'),
+ EL_CHAR('M'),
+ EL_CHAR('E'),
+ EL_CHAR('-'),
+
+ EL_CHAR('R'),
+ EL_CHAR('A'),
+ EL_CHAR('L'),
+ EL_CHAR('D'),
+
+ EL_CHAR('M'),
+ EL_CHAR('I'),
+ EL_CHAR('N'),
+ EL_CHAR('E'),
+
+ EL_PLAYER_1,
+ EL_PLAYER_2,
+ EL_PLAYER_3,
+ EL_PLAYER_4,
+
+ EL_PLAYER_1,
+ EL_EMPTY,
+ EL_SAND,
+ EL_ROCK,
+
+ EL_STEELWALL,
+ EL_WALL,
+ EL_WALL_CRUMBLED,
+ EL_MAGIC_WALL,
+
+ EL_EMERALD,
+ EL_DIAMOND,
+ EL_NUT,
+ EL_BOMB,
+
+ EL_WALL_EMERALD,
+ EL_WALL_DIAMOND,
+ EL_QUICKSAND_EMPTY,
+ EL_QUICKSAND_FULL,
+
+ EL_DYNAMITE,
+ EL_DYNAMITE_ACTIVE,
+ EL_EXIT_CLOSED,
+ EL_EXIT_OPEN,
+
+ EL_YAMYAM,
+ EL_BUG_UP,
+ EL_SPACESHIP_UP,
+ EL_ROBOT,
+
+ EL_BUG_LEFT,
+ EL_SPACESHIP_LEFT,
+ EL_BUG_RIGHT,
+ EL_SPACESHIP_RIGHT,
+
+ EL_ROBOT_WHEEL,
+ EL_BUG_DOWN,
+ EL_SPACESHIP_DOWN,
+ EL_INVISIBLE_WALL,
+
+ EL_ACID_POOL_TOPLEFT,
+ EL_ACID,
+ EL_ACID_POOL_TOPRIGHT,
+ EL_EMPTY,
+
+ EL_ACID_POOL_BOTTOMLEFT,
+ EL_ACID_POOL_BOTTOM,
+ EL_ACID_POOL_BOTTOMRIGHT,
+ EL_EMPTY,
+
+ EL_AMOEBA_DROP,
+ EL_AMOEBA_DEAD,
+ EL_AMOEBA_WET,
+ EL_AMOEBA_DRY,
+
+ EL_EM_KEY_1_FILE,
+ EL_EM_KEY_2_FILE,
+ EL_EM_KEY_3_FILE,
+ EL_EM_KEY_4_FILE,
+
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
+};
+static int num_editor_el_emerald_mine = SIZEOF_ARRAY_INT(editor_el_emerald_mine);
+
+static int editor_el_more[] =
+{
+ EL_CHAR('M'),
+ EL_CHAR('O'),
+ EL_CHAR('R'),
+ EL_CHAR('E'),
+
+ EL_KEY_1,
+ EL_KEY_2,
+ EL_KEY_3,
+ EL_KEY_4,
+
+ EL_GATE_1,
+ EL_GATE_2,
+ EL_GATE_3,
+ EL_GATE_4,
+
+ EL_GATE_1_GRAY,
+ EL_GATE_2_GRAY,
+ EL_GATE_3_GRAY,
+ EL_GATE_4_GRAY,
+
+ EL_ARROW_LEFT,
+ EL_ARROW_RIGHT,
+ EL_ARROW_UP,
+ EL_ARROW_DOWN,
+
+ EL_AMOEBA_FULL,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+
+ EL_WALL_BD_DIAMOND,
+ EL_WALL_EMERALD_YELLOW,
+ EL_WALL_EMERALD_RED,
+ EL_WALL_EMERALD_PURPLE,
+
+ EL_GAME_OF_LIFE,
+ EL_PACMAN_UP,
+ EL_TIME_ORB_FULL,
+ EL_TIME_ORB_EMPTY,
+
+ EL_PACMAN_LEFT,
+ EL_DARK_YAMYAM,
+ EL_PACMAN_RIGHT,
+ EL_EXPANDABLE_WALL,
+
+ EL_BIOMAZE,
+ EL_PACMAN_DOWN,
+ EL_LAMP,
+ EL_LAMP_ACTIVE,
+
+ EL_DYNABOMB_INCREASE_NUMBER,
+ EL_DYNABOMB_INCREASE_SIZE,
+ EL_DYNABOMB_INCREASE_POWER,
+ EL_STONEBLOCK,
+
+ EL_MOLE,
+ EL_PENGUIN,
+ EL_PIG,
+ EL_DRAGON,
+
+ EL_EMPTY,
+ EL_MOLE_UP,
+ EL_EMPTY,
+ EL_EMPTY,
+
+ EL_MOLE_LEFT,
+ EL_EMPTY,
+ EL_MOLE_RIGHT,
+ EL_EMPTY,
+
+ EL_EMPTY,
+ EL_MOLE_DOWN,
+ EL_BALLOON,
+ EL_BALLOON_SWITCH_ANY,
+
+ EL_BALLOON_SWITCH_LEFT,
+ EL_BALLOON_SWITCH_RIGHT,
+ EL_BALLOON_SWITCH_UP,
+ EL_BALLOON_SWITCH_DOWN,
+
+ EL_SATELLITE,
+ EL_EXPANDABLE_WALL_HORIZONTAL,
+ EL_EXPANDABLE_WALL_VERTICAL,
+ EL_EXPANDABLE_WALL_ANY,
+
+ EL_INVISIBLE_STEELWALL,
+ EL_INVISIBLE_WALL,
+ EL_SPEED_PILL,
+ EL_BLACK_ORB,
+
+ EL_EMC_STEELWALL_1,
+ EL_EMC_WALL_1,
+ EL_EMC_WALL_2,
+ EL_EMC_WALL_3,
+
+ EL_EMC_WALL_4,
+ EL_EMC_WALL_5,
+ EL_EMC_WALL_6,
+ EL_EMC_WALL_7,
+};
+static int num_editor_el_more = SIZEOF_ARRAY_INT(editor_el_more);
+
+static int editor_el_sokoban[] =
+{
+ EL_CHAR('S'),
+ EL_CHAR('O'),
+ EL_CHAR('K'),
+ EL_CHAR('O'),
+
+ EL_CHAR('-'),
+ EL_CHAR('B'),
+ EL_CHAR('A'),
+ EL_CHAR('N'),
+
+ EL_SOKOBAN_OBJECT,
+ EL_SOKOBAN_FIELD_EMPTY,
+ EL_SOKOBAN_FIELD_FULL,
+ EL_STEELWALL,
+};
+static int num_editor_el_sokoban = SIZEOF_ARRAY_INT(editor_el_sokoban);
+
+static int editor_el_supaplex[] =
+{
+ EL_CHAR('S'),
+ EL_CHAR('U'),
+ EL_CHAR('P'),
+ EL_CHAR('A'),
+
+ EL_CHAR('P'),
+ EL_CHAR('L'),
+ EL_CHAR('E'),
+ EL_CHAR('X'),
+
+ EL_SP_EMPTY,
+ EL_SP_ZONK,
+ EL_SP_BASE,
+ EL_SP_MURPHY,
+
+ EL_SP_INFOTRON,
+ EL_SP_CHIP_SINGLE,
+ EL_SP_HARDWARE_GRAY,
+ EL_SP_EXIT_CLOSED,
+
+ EL_SP_DISK_ORANGE,
+ EL_SP_PORT_RIGHT,
+ EL_SP_PORT_DOWN,
+ EL_SP_PORT_LEFT,
+
+ EL_SP_PORT_UP,
+ EL_SP_GRAVITY_PORT_RIGHT,
+ EL_SP_GRAVITY_PORT_DOWN,
+ EL_SP_GRAVITY_PORT_LEFT,
+
+ EL_SP_GRAVITY_PORT_UP,
+ EL_SP_SNIKSNAK,
+ EL_SP_DISK_YELLOW,
+ EL_SP_TERMINAL,
+
+ EL_SP_DISK_RED,
+ EL_SP_PORT_VERTICAL,
+ EL_SP_PORT_HORIZONTAL,
+ EL_SP_PORT_ANY,
+
+ EL_SP_ELECTRON,
+ EL_SP_BUGGY_BASE,
+ EL_SP_CHIP_LEFT,
+ EL_SP_CHIP_RIGHT,
+
+ EL_SP_HARDWARE_BASE_1,
+ EL_SP_HARDWARE_GREEN,
+ EL_SP_HARDWARE_BLUE,
+ EL_SP_HARDWARE_RED,
+
+ EL_SP_HARDWARE_YELLOW,
+ EL_SP_HARDWARE_BASE_2,
+ EL_SP_HARDWARE_BASE_3,
+ EL_SP_HARDWARE_BASE_4,
+
+ EL_SP_HARDWARE_BASE_5,
+ EL_SP_HARDWARE_BASE_6,
+ EL_SP_CHIP_TOP,
+ EL_SP_CHIP_BOTTOM,
+};
+static int num_editor_el_supaplex = SIZEOF_ARRAY_INT(editor_el_supaplex);
+
+static int editor_el_diamond_caves[] =
+{
+ EL_CHAR('D'),
+ EL_CHAR('I'),
+ EL_CHAR('A'),
+ EL_CHAR('-'),
+
+ EL_CHAR('M'),
+ EL_CHAR('O'),
+ EL_CHAR('N'),
+ EL_CHAR('D'),
+
+ EL_CHAR('C'),
+ EL_CHAR('A'),
+ EL_CHAR('V'),
+ EL_CHAR('E'),
+
+ EL_CHAR('S'),
+ EL_CHAR(' '),
+ EL_CHAR('I'),
+ EL_CHAR('I'),
+
+ EL_PEARL,
+ EL_CRYSTAL,
+ EL_WALL_PEARL,
+ EL_WALL_CRYSTAL,
+
+ EL_CONVEYOR_BELT_1_LEFT,
+ EL_CONVEYOR_BELT_1_MIDDLE,
+ EL_CONVEYOR_BELT_1_RIGHT,
+ EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
+
+ EL_CONVEYOR_BELT_2_LEFT,
+ EL_CONVEYOR_BELT_2_MIDDLE,
+ EL_CONVEYOR_BELT_2_RIGHT,
+ EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
+
+ EL_CONVEYOR_BELT_3_LEFT,
+ EL_CONVEYOR_BELT_3_MIDDLE,
+ EL_CONVEYOR_BELT_3_RIGHT,
+ EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
+
+ EL_CONVEYOR_BELT_4_LEFT,
+ EL_CONVEYOR_BELT_4_MIDDLE,
+ EL_CONVEYOR_BELT_4_RIGHT,
+ EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
+
+ EL_CONVEYOR_BELT_1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_4_SWITCH_LEFT,
+
+ EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
+
+ EL_SWITCHGATE_OPEN,
+ EL_SWITCHGATE_CLOSED,
+ EL_SWITCHGATE_SWITCH_UP,
+ EL_ENVELOPE,
+
+ EL_TIMEGATE_CLOSED,
+ EL_TIMEGATE_OPEN,
+ EL_TIMEGATE_SWITCH,
+ EL_EMPTY,
+
+ EL_LANDMINE,
+ EL_INVISIBLE_SAND,
+ EL_STEELWALL_SLANTED,
+ EL_EMPTY,
+
+ EL_SIGN_EXCLAMATION,
+ EL_SIGN_STOP,
+ EL_LIGHT_SWITCH,
+ EL_LIGHT_SWITCH_ACTIVE,
+
+ EL_SHIELD_NORMAL,
+ EL_SHIELD_DEADLY,
+ EL_EXTRA_TIME,
+ EL_EMPTY,
+};
+static int num_editor_el_diamond_caves = SIZEOF_ARRAY_INT(editor_el_diamond_caves);
+
+static int editor_el_dx_boulderdash[] =
+{
+ EL_CHAR('D'),
+ EL_CHAR('X'),
+ EL_CHAR('-'),
+ EL_CHAR(' '),
+
+ EL_CHAR('B'),
+ EL_CHAR('O'),
+ EL_CHAR('U'),
+ EL_CHAR('L'),
+
+ EL_CHAR('-'),
+ EL_CHAR('D'),
+ EL_CHAR('E'),
+ EL_CHAR('R'),
+
+ EL_CHAR('D'),
+ EL_CHAR('A'),
+ EL_CHAR('S'),
+ EL_CHAR('H'),
+
+ EL_SPRING,
+ EL_TUBE_RIGHT_DOWN,
+ EL_TUBE_HORIZONTAL_DOWN,
+ EL_TUBE_LEFT_DOWN,
+
+ EL_TUBE_HORIZONTAL,
+ EL_TUBE_VERTICAL_RIGHT,
+ EL_TUBE_ANY,
+ EL_TUBE_VERTICAL_LEFT,
+
+ EL_TUBE_VERTICAL,
+ EL_TUBE_RIGHT_UP,
+ EL_TUBE_HORIZONTAL_UP,
+ EL_TUBE_LEFT_UP,
+
+ EL_TRAP,
+ EL_DX_SUPABOMB,
+ EL_EMPTY,
+ EL_EMPTY
+};
+static int num_editor_el_dx_boulderdash = SIZEOF_ARRAY_INT(editor_el_dx_boulderdash);
+
+static int editor_el_chars[] =
+{
+ EL_CHAR('T'),
+ EL_CHAR('E'),
+ EL_CHAR('X'),
+ EL_CHAR('T'),
+
+ EL_CHAR(' '),
+ EL_CHAR('!'),
+ EL_CHAR('"'),
+ EL_CHAR('#'),
+
+ EL_CHAR('$'),
+ EL_CHAR('%'),
+ EL_CHAR('&'),
+ EL_CHAR('\''),
+
+ EL_CHAR('('),
+ EL_CHAR(')'),
+ EL_CHAR('*'),
+ EL_CHAR('+'),
+
+ EL_CHAR(','),
+ EL_CHAR('-'),
+ EL_CHAR('.'),
+ EL_CHAR('/'),
+
+ EL_CHAR('0'),
+ EL_CHAR('1'),
+ EL_CHAR('2'),
+ EL_CHAR('3'),
+
+ EL_CHAR('4'),
+ EL_CHAR('5'),
+ EL_CHAR('6'),
+ EL_CHAR('7'),
+
+ EL_CHAR('8'),
+ EL_CHAR('9'),
+ EL_CHAR(':'),
+ EL_CHAR(';'),
+
+ EL_CHAR('<'),
+ EL_CHAR('='),
+ EL_CHAR('>'),
+ EL_CHAR('?'),
+
+ EL_CHAR('@'),
+ EL_CHAR('A'),
+ EL_CHAR('B'),
+ EL_CHAR('C'),
+
+ EL_CHAR('D'),
+ EL_CHAR('E'),
+ EL_CHAR('F'),
+ EL_CHAR('G'),
+
+ EL_CHAR('H'),
+ EL_CHAR('I'),
+ EL_CHAR('J'),
+ EL_CHAR('K'),
+
+ EL_CHAR('L'),
+ EL_CHAR('M'),
+ EL_CHAR('N'),
+ EL_CHAR('O'),
+
+ EL_CHAR('P'),
+ EL_CHAR('Q'),
+ EL_CHAR('R'),
+ EL_CHAR('S'),
+
+ EL_CHAR('T'),
+ EL_CHAR('U'),
+ EL_CHAR('V'),
+ EL_CHAR('W'),
+
+ EL_CHAR('X'),
+ EL_CHAR('Y'),
+ EL_CHAR('Z'),
+ EL_CHAR('['),
+
+ EL_CHAR('\\'),
+ EL_CHAR(']'),
+ EL_CHAR('^'),
+ EL_CHAR('_'),
+
+ EL_CHAR('©'),
+ EL_CHAR('Ä'),
+ EL_CHAR('Ö'),
+ EL_CHAR('Ü'),
+
+ EL_CHAR('°'),
+ EL_CHAR('®'),
+ EL_CHAR(FONT_ASCII_CURSOR),
+ EL_CHAR(' ')
+};
+static int num_editor_el_chars = SIZEOF_ARRAY_INT(editor_el_chars);
+
+static int editor_el_custom[] =
+{
+ EL_CHAR('C'),
+ EL_CHAR('U'),
+ EL_CHAR('S'),
+ EL_CHAR('-'),
+
+ EL_CHAR('T'),
+ EL_CHAR('O'),
+ EL_CHAR('M'),
+ EL_CHAR(' '),
+
+ EL_CHAR('E'),
+ EL_CHAR('L'),
+ EL_CHAR('E'),
+ EL_CHAR('M'),
+
+ EL_CHAR('E'),
+ EL_CHAR('N'),
+ EL_CHAR('T'),
+ EL_CHAR('S'),
+
+ EL_CUSTOM_START + 0,
+ EL_CUSTOM_START + 1,
+ EL_CUSTOM_START + 2,
+ EL_CUSTOM_START + 3,
+
+ EL_CUSTOM_START + 4,
+ EL_CUSTOM_START + 5,
+ EL_CUSTOM_START + 6,
+ EL_CUSTOM_START + 7,
+
+ EL_CUSTOM_START + 8,
+ EL_CUSTOM_START + 9,
+ EL_CUSTOM_START + 10,
+ EL_CUSTOM_START + 11,
+
+ EL_CUSTOM_START + 12,
+ EL_CUSTOM_START + 13,
+ EL_CUSTOM_START + 14,
+ EL_CUSTOM_START + 15,
+
+ EL_CUSTOM_START + 16,
+ EL_CUSTOM_START + 17,
+ EL_CUSTOM_START + 18,
+ EL_CUSTOM_START + 19,
+
+ EL_CUSTOM_START + 20,
+ EL_CUSTOM_START + 21,
+ EL_CUSTOM_START + 22,
+ EL_CUSTOM_START + 23,
+
+ EL_CUSTOM_START + 24,
+ EL_CUSTOM_START + 25,
+ EL_CUSTOM_START + 26,
+ EL_CUSTOM_START + 27,
+
+ EL_CUSTOM_START + 28,
+ EL_CUSTOM_START + 29,
+ EL_CUSTOM_START + 30,
+ EL_CUSTOM_START + 31,
+
+ EL_CUSTOM_START + 32,
+ EL_CUSTOM_START + 33,
+ EL_CUSTOM_START + 34,
+ EL_CUSTOM_START + 35,
+
+ EL_CUSTOM_START + 36,
+ EL_CUSTOM_START + 37,
+ EL_CUSTOM_START + 38,
+ EL_CUSTOM_START + 39,
+
+ EL_CUSTOM_START + 40,
+ EL_CUSTOM_START + 41,
+ EL_CUSTOM_START + 42,
+ EL_CUSTOM_START + 43,
+
+ EL_CUSTOM_START + 44,
+ EL_CUSTOM_START + 45,
+ EL_CUSTOM_START + 46,
+ EL_CUSTOM_START + 47,
+
+ EL_CUSTOM_START + 48,
+ EL_CUSTOM_START + 49,
+ EL_CUSTOM_START + 50,
+ EL_CUSTOM_START + 51,
+
+ EL_CUSTOM_START + 52,
+ EL_CUSTOM_START + 53,
+ EL_CUSTOM_START + 54,
+ EL_CUSTOM_START + 55,
+
+ EL_CUSTOM_START + 56,
+ EL_CUSTOM_START + 57,
+ EL_CUSTOM_START + 58,
+ EL_CUSTOM_START + 59,
+
+ EL_CUSTOM_START + 60,
+ EL_CUSTOM_START + 61,
+ EL_CUSTOM_START + 62,
+ EL_CUSTOM_START + 63,
+
+ EL_CUSTOM_START + 64,
+ EL_CUSTOM_START + 65,
+ EL_CUSTOM_START + 66,
+ EL_CUSTOM_START + 67,
+
+ EL_CUSTOM_START + 68,
+ EL_CUSTOM_START + 69,
+ EL_CUSTOM_START + 70,
+ EL_CUSTOM_START + 71,
+
+ EL_CUSTOM_START + 72,
+ EL_CUSTOM_START + 73,
+ EL_CUSTOM_START + 74,
+ EL_CUSTOM_START + 75,
+
+ EL_CUSTOM_START + 76,
+ EL_CUSTOM_START + 77,
+ EL_CUSTOM_START + 78,
+ EL_CUSTOM_START + 79,
+
+ EL_CUSTOM_START + 80,
+ EL_CUSTOM_START + 81,
+ EL_CUSTOM_START + 82,
+ EL_CUSTOM_START + 83,
+
+ EL_CUSTOM_START + 84,
+ EL_CUSTOM_START + 85,
+ EL_CUSTOM_START + 86,
+ EL_CUSTOM_START + 87,
+
+ EL_CUSTOM_START + 88,
+ EL_CUSTOM_START + 89,
+ EL_CUSTOM_START + 90,
+ EL_CUSTOM_START + 91,
+
+ EL_CUSTOM_START + 92,
+ EL_CUSTOM_START + 93,
+ EL_CUSTOM_START + 94,
+ EL_CUSTOM_START + 95,
+
+ EL_CUSTOM_START + 96,
+ EL_CUSTOM_START + 97,
+ EL_CUSTOM_START + 98,
+ EL_CUSTOM_START + 99,
+
+ EL_CUSTOM_START + 100,
+ EL_CUSTOM_START + 101,
+ EL_CUSTOM_START + 102,
+ EL_CUSTOM_START + 103,
+
+ EL_CUSTOM_START + 104,
+ EL_CUSTOM_START + 105,
+ EL_CUSTOM_START + 106,
+ EL_CUSTOM_START + 107,
+
+ EL_CUSTOM_START + 108,
+ EL_CUSTOM_START + 109,
+ EL_CUSTOM_START + 110,
+ EL_CUSTOM_START + 111,
+
+ EL_CUSTOM_START + 112,
+ EL_CUSTOM_START + 113,
+ EL_CUSTOM_START + 114,
+ EL_CUSTOM_START + 115,
+
+ EL_CUSTOM_START + 116,
+ EL_CUSTOM_START + 117,
+ EL_CUSTOM_START + 118,
+ EL_CUSTOM_START + 119,
+
+ EL_CUSTOM_START + 120,
+ EL_CUSTOM_START + 121,
+ EL_CUSTOM_START + 122,
+ EL_CUSTOM_START + 123,
+
+ EL_CUSTOM_START + 124,
+ EL_CUSTOM_START + 125,
+ EL_CUSTOM_START + 126,
+ EL_CUSTOM_START + 127
+};
+static int num_editor_el_custom = SIZEOF_ARRAY_INT(editor_el_custom);
+
+static int *editor_elements = NULL; /* dynamically allocated */
+static int num_editor_elements = 0; /* dynamically determined */
+
+static struct
+{
+ boolean *setup_value;
+ int *element_list;
+ int *element_list_size;
+
+ boolean last_setup_value;
+}
+editor_elements_info[] =
+{
+ { &setup.editor.el_boulderdash, editor_el_boulderdash,
+ &num_editor_el_boulderdash },
+ { &setup.editor.el_emerald_mine, editor_el_emerald_mine,
+ &num_editor_el_emerald_mine },
+ { &setup.editor.el_more, editor_el_more,
+ &num_editor_el_more },
+ { &setup.editor.el_sokoban, editor_el_sokoban,
+ &num_editor_el_sokoban },
+ { &setup.editor.el_supaplex, editor_el_supaplex,
+ &num_editor_el_supaplex },
+ { &setup.editor.el_diamond_caves, editor_el_diamond_caves,
+ &num_editor_el_diamond_caves },
+ { &setup.editor.el_dx_boulderdash, editor_el_dx_boulderdash,
+ &num_editor_el_dx_boulderdash },
+ { &setup.editor.el_chars, editor_el_chars,
+ &num_editor_el_chars },
+ { &setup.editor.el_custom, editor_el_custom,
+ &num_editor_el_custom },
+ { NULL, NULL,
+ NULL }
+};
+
+
+/*
+ -----------------------------------------------------------------------------
+ functions
+ -----------------------------------------------------------------------------
+*/
+
+static void ReinitializeElementList()
+{
+ int pos = 0;
+ int i, j;
+
+ if (editor_elements != NULL)
+ free(editor_elements);
+
+ num_editor_elements = 0;
+
+ /* determine size of element list */
+ for (i=0; editor_elements_info[i].setup_value != NULL; i++)
+ if (*editor_elements_info[i].setup_value)
+ num_editor_elements += *editor_elements_info[i].element_list_size;
+
+ if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
+ {
+ /* workaround: offer at least as many elements as element buttons exist */
+ int list_nr = 1; /* see above: editor_elements_info for Emerald Mine */
+
+ *editor_elements_info[list_nr].setup_value = TRUE;
+ num_editor_elements += *editor_elements_info[list_nr].element_list_size;
+ }
+
+ editor_elements = checked_malloc(num_editor_elements * sizeof(int));
+
+ /* fill element list */
+ for (i=0; editor_elements_info[i].setup_value != NULL; i++)
+ if (*editor_elements_info[i].setup_value)
+ for (j=0; j<*editor_elements_info[i].element_list_size; j++)
+ editor_elements[pos++] = editor_elements_info[i].element_list[j];
+}
+
+static void ReinitializeElementListButtons()
+{
+ static boolean initialization_needed = TRUE;
+ int i;
+
+ if (!initialization_needed) /* check if editor element setup has changed */
+ for (i=0; editor_elements_info[i].setup_value != NULL; i++)
+ if (editor_elements_info[i].last_setup_value !=
+ *editor_elements_info[i].setup_value)
+ initialization_needed = TRUE;
+
+ if (!initialization_needed)
+ return;
+
+ FreeLevelEditorGadgets();
+ CreateLevelEditorGadgets();
+
+ /* store current setup values for next invocation of this function */
+ for (i=0; editor_elements_info[i].setup_value != NULL; i++)
+ editor_elements_info[i].last_setup_value =
+ *editor_elements_info[i].setup_value;
+
+ initialization_needed = FALSE;
+}
+
+static int getCounterGadgetWidth()
+{
+ return (DXSIZE + getFontWidth(FONT_INPUT_1) - 2 * ED_GADGET_DISTANCE);
+}
+
+static int getMaxInfoTextLength()
+{
+ return (SXSIZE / getFontWidth(FONT_TEXT_2));
+}
+
+static char *getElementInfoText(int element)
+{
+ char *info_text = NULL;
+
+ if (element < NUM_FILE_ELEMENTS)
+ {
+ if (element_info[element].custom_description != NULL)
+ info_text = element_info[element].custom_description;
+ else if (element_info[element].editor_description != NULL)
+ info_text = element_info[element].editor_description;
+ }
+
+ if (info_text == NULL)
+ {
+ info_text = "unknown";
+
+ Error(ERR_WARN, "no element description for element %d", element);
+ }
+
+ return info_text;
+}
+
+static void ScrollMiniLevel(int from_x, int from_y, int scroll)
+{
+ int x,y;
+ int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
+ int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
+
+ BlitBitmap(drawto, drawto,
+ SX + (dx == -1 ? MINI_TILEX : 0),
+ SY + (dy == -1 ? MINI_TILEY : 0),
+ (ed_fieldx * MINI_TILEX) - (dx != 0 ? MINI_TILEX : 0),
+ (ed_fieldy * MINI_TILEY) - (dy != 0 ? MINI_TILEY : 0),
+ SX + (dx == +1 ? MINI_TILEX : 0),
+ SY + (dy == +1 ? MINI_TILEY : 0));
+ if (dx)
+ {
+ x = (dx == 1 ? 0 : ed_fieldx - 1);
+ for(y=0; y<ed_fieldy; y++)
+ DrawMiniElementOrWall(x, y, from_x, from_y);
+ }
+ else if (dy)
+ {
+ y = (dy == 1 ? 0 : ed_fieldy - 1);
+ for(x=0; x<ed_fieldx; x++)
+ DrawMiniElementOrWall(x, y, from_x, from_y);
+ }
+
+ redraw_mask |= REDRAW_FIELD;
+ BackToFront();
+}
+
+static void CreateControlButtons()
+{
+ Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
+ struct GadgetInfo *gi;
+ unsigned long event_mask;
+ int i;
+
+ /* create toolbox buttons */
+ for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
+ {
+ int id = i;
+ int width, height;
+ int gd_xoffset, gd_yoffset;
+ int gd_x1, gd_x2, gd_y1, gd_y2;
+ int button_type;
+ int radio_button_nr;
+ boolean checked;
+
+ if (id == GADGET_ID_SINGLE_ITEMS ||
+ id == GADGET_ID_CONNECTED_ITEMS ||
+ id == GADGET_ID_LINE ||
+ id == GADGET_ID_ARC ||
+ id == GADGET_ID_TEXT ||
+ id == GADGET_ID_RECTANGLE ||
+ id == GADGET_ID_FILLED_BOX ||
+ id == GADGET_ID_FLOOD_FILL ||
+ id == GADGET_ID_GRAB_BRUSH ||
+ id == GADGET_ID_PICK_ELEMENT)
+ {
+ button_type = GD_TYPE_RADIO_BUTTON;
+ radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
+ checked = (id == drawing_function ? TRUE : FALSE);
+ event_mask = GD_EVENT_PRESSED;
+ }
+ else
+ {
+ button_type = GD_TYPE_NORMAL_BUTTON;
+ radio_button_nr = RADIO_NR_NONE;
+ checked = FALSE;
+
+ if (id == GADGET_ID_WRAP_LEFT ||
+ id == GADGET_ID_WRAP_RIGHT ||
+ id == GADGET_ID_WRAP_UP ||
+ id == GADGET_ID_WRAP_DOWN)
+ event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
+ else
+ event_mask = GD_EVENT_RELEASED;
+ }
+
+ if (id < ED_NUM_CTRL1_BUTTONS)
+ {
+ int x = i % ED_CTRL1_BUTTONS_HORIZ;
+ int y = i / ED_CTRL1_BUTTONS_HORIZ;
+
+ gd_xoffset = ED_CTRL1_BUTTONS_XPOS + x * ED_CTRL1_BUTTON_XSIZE;
+ gd_yoffset = ED_CTRL1_BUTTONS_YPOS + y * ED_CTRL1_BUTTON_YSIZE;
+ width = ED_CTRL1_BUTTON_XSIZE;
+ height = ED_CTRL1_BUTTON_YSIZE;
+ }
+ else
+ {
+ int x = (i - ED_NUM_CTRL1_BUTTONS) % ED_CTRL2_BUTTONS_HORIZ;
+ int y = (i - ED_NUM_CTRL1_BUTTONS) / ED_CTRL2_BUTTONS_HORIZ;
+
+ gd_xoffset = ED_CTRL2_BUTTONS_XPOS + x * ED_CTRL2_BUTTON_XSIZE;
+ gd_yoffset = ED_CTRL2_BUTTONS_YPOS + y * ED_CTRL2_BUTTON_YSIZE;
+ width = ED_CTRL2_BUTTON_XSIZE;
+ height = ED_CTRL2_BUTTON_YSIZE;
+ }
+
+ gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
+ gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
+ gd_y1 = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_GFX_YPOS + gd_yoffset;
+ gd_y2 = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_ALT_GFX_YPOS + gd_yoffset;
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_CUSTOM_TYPE_ID, i,
+ GDI_INFO_TEXT, control_info[i].text,
+ GDI_X, EX + gd_xoffset,
+ GDI_Y, EY + gd_yoffset,
+ GDI_WIDTH, width,
+ GDI_HEIGHT, height,
+ GDI_TYPE, button_type,
+ GDI_STATE, GD_BUTTON_UNPRESSED,
+ GDI_RADIO_NR, radio_button_nr,
+ GDI_CHECKED, checked,
+ GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y1,
+ GDI_ALT_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y2,
+ GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
+ GDI_CALLBACK_ACTION, HandleControlButtons,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ level_editor_gadget[id] = gi;
+ }
+
+ /* create buttons for scrolling of drawing area and element list */
+ for (i=0; i<ED_NUM_SCROLLBUTTONS; i++)
+ {
+ int id = scrollbutton_info[i].gadget_id;
+ int x, y, width, height;
+ int gd_x1, gd_x2, gd_y1, gd_y2;
+
+ x = scrollbutton_info[i].x;
+ y = scrollbutton_info[i].y;
+
+ event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
+
+ if (id == GADGET_ID_SCROLL_LIST_UP ||
+ id == GADGET_ID_SCROLL_LIST_DOWN)
+ {
+ x += DX;
+ y += DY;
+ width = ED_SCROLLBUTTON2_XSIZE;
+ height = ED_SCROLLBUTTON2_YSIZE;
+ gd_x1 = DOOR_GFX_PAGEX8 + scrollbutton_info[i].gd_x;
+ gd_y1 = DOOR_GFX_PAGEY1 + scrollbutton_info[i].gd_y;
+ gd_x2 = gd_x1 - ED_SCROLLBUTTON2_XSIZE;
+ gd_y2 = gd_y1;
+ }
+ else
+ {
+ x += SX;
+ y += SY;
+ width = ED_SCROLLBUTTON_XSIZE;
+ height = ED_SCROLLBUTTON_YSIZE;
+ gd_x1 = DOOR_GFX_PAGEX8 + scrollbutton_info[i].gd_x;
+ gd_y1 = DOOR_GFX_PAGEY1 + scrollbutton_info[i].gd_y;
+ gd_x2 = gd_x1 - ED_SCROLLBUTTON_XSIZE;
+ gd_y2 = gd_y1;
+ }
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_CUSTOM_TYPE_ID, i,
+ GDI_INFO_TEXT, scrollbutton_info[i].infotext,
+ GDI_X, x,
+ GDI_Y, y,
+ GDI_WIDTH, width,
+ GDI_HEIGHT, height,
+ GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
+ GDI_STATE, GD_BUTTON_UNPRESSED,
+ GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
+ GDI_CALLBACK_ACTION, HandleControlButtons,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ level_editor_gadget[id] = gi;
+ }
+
+ /* create buttons for element list */
+ for (i=0; i<ED_NUM_ELEMENTLIST_BUTTONS; i++)
+ {
+ Bitmap *deco_bitmap;
+ int deco_x, deco_y, deco_xpos, deco_ypos;
+ int gd_xoffset, gd_yoffset;
+ int gd_x1, gd_x2, gd_y;
+ int x = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
+ int y = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
+ int id = GADGET_ID_ELEMENTLIST_FIRST + i;
+ int element = editor_elements[i];
+
+ event_mask = GD_EVENT_RELEASED;
+
+ gd_xoffset = ED_ELEMENTLIST_XPOS + x * ED_ELEMENTLIST_XSIZE;
+ gd_yoffset = ED_ELEMENTLIST_YPOS + y * ED_ELEMENTLIST_YSIZE;
+
+ gd_x1 = DOOR_GFX_PAGEX6 + ED_ELEMENTLIST_XPOS + ED_ELEMENTLIST_XSIZE;
+ gd_x2 = DOOR_GFX_PAGEX6 + ED_ELEMENTLIST_XPOS;
+ gd_y = DOOR_GFX_PAGEY1 + ED_ELEMENTLIST_YPOS;
+
+ getMiniGraphicSource(el2edimg(element), &deco_bitmap, &deco_x, &deco_y);
+ deco_xpos = (ED_ELEMENTLIST_XSIZE - MINI_TILEX) / 2;
+ deco_ypos = (ED_ELEMENTLIST_YSIZE - MINI_TILEY) / 2;
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_CUSTOM_TYPE_ID, i,
+ GDI_INFO_TEXT, getElementInfoText(element),
+ GDI_X, DX + gd_xoffset,
+ GDI_Y, DY + gd_yoffset,
+ GDI_WIDTH, ED_ELEMENTLIST_XSIZE,
+ GDI_HEIGHT, ED_ELEMENTLIST_YSIZE,
+ GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
+ GDI_STATE, GD_BUTTON_UNPRESSED,
+ GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
+ GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
+ GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
+ GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
+ GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
+ GDI_DECORATION_SHIFTING, 1, 1,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
+ GDI_CALLBACK_ACTION, HandleControlButtons,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ level_editor_gadget[id] = gi;
+ }
+}
+
+static void CreateCounterButtons()
+{
+ int max_infotext_len = getMaxInfoTextLength();
+ int i;
+
+ for (i=0; i<ED_NUM_COUNTERBUTTONS; i++)
+ {
+ int j;
+ int xpos = SX + counterbutton_info[i].x; /* xpos of down count button */
+ int ypos = SY + counterbutton_info[i].y;
+ int xoffset = 0;
+
+ /* determine horizontal offset for leading counter text */
+ if (counterbutton_info[i].text_left != NULL)
+ xoffset = (getFontWidth(FONT_TEXT_1) *
+ strlen(counterbutton_info[i].text_left) +
+ ED_GADGET_TEXT_DISTANCE);
+
+ for (j=0; j<2; j++)
+ {
+ Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
+ struct GadgetInfo *gi;
+ int id = (j == 0 ?
+ counterbutton_info[i].gadget_id_down :
+ counterbutton_info[i].gadget_id_up);
+ int gd_xoffset;
+ int gd_x, gd_x1, gd_x2, gd_y;
+ int x_size, y_size;
+ unsigned long event_mask;
+ char infotext[max_infotext_len + 1];
+
+ event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
+
+ if (i == ED_COUNTER_ID_SELECT_LEVEL)
+ {
+ int sid = (j == 0 ?
+ ED_SCROLLBUTTON_ID_AREA_LEFT :
+ ED_SCROLLBUTTON_ID_AREA_RIGHT);
+
+ event_mask |= GD_EVENT_RELEASED;
+
+ if (j == 1)
+ xpos += 2 * ED_GADGET_DISTANCE;
+ ypos += ED_GADGET_DISTANCE;
+
+ gd_x1 = DOOR_GFX_PAGEX8 + scrollbutton_info[sid].gd_x;
+ gd_x2 = gd_x1 - ED_SCROLLBUTTON_XSIZE;
+ gd_y = DOOR_GFX_PAGEY1 + scrollbutton_info[sid].gd_y;
+ x_size = ED_SCROLLBUTTON_XSIZE;
+ y_size = ED_SCROLLBUTTON_YSIZE;
+ }
+ else
+ {
+ gd_xoffset = (j == 0 ? ED_BUTTON_MINUS_XPOS : ED_BUTTON_PLUS_XPOS);
+ gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
+ gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
+ gd_y = DOOR_GFX_PAGEY1 + ED_BUTTON_COUNT_YPOS;
+ x_size = ED_BUTTON_COUNT_XSIZE;
+ y_size = ED_BUTTON_COUNT_YSIZE;
+ }
+
+ sprintf(infotext, "%s counter value by 1, 5 or 10",
+ (j == 0 ? "decrease" : "increase"));
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_CUSTOM_TYPE_ID, i,
+ GDI_INFO_TEXT, infotext,
+ GDI_X, xpos + xoffset,
+ GDI_Y, ypos,
+ GDI_WIDTH, x_size,
+ GDI_HEIGHT, y_size,
+ GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
+ GDI_STATE, GD_BUTTON_UNPRESSED,
+ GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
+ GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
+ GDI_CALLBACK_ACTION, HandleCounterButtons,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ level_editor_gadget[id] = gi;
+ xpos += gi->width + ED_GADGET_DISTANCE; /* xpos of text count button */
+
+ if (j == 0)
+ {
+ int font_type = FONT_INPUT_1;
+ int font_type_active = FONT_INPUT_1_ACTIVE;
+ int gd_width = ED_WIN_COUNT_XSIZE;
+
+ id = counterbutton_info[i].gadget_id_text;
+ event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
+
+ if (i == ED_COUNTER_ID_SELECT_LEVEL)
+ {
+ font_type = FONT_LEVEL_NUMBER;
+ font_type_active = FONT_LEVEL_NUMBER;
+
+ xpos += 2 * ED_GADGET_DISTANCE;
+ ypos -= ED_GADGET_DISTANCE;
+
+ gd_x = DOOR_GFX_PAGEX6 + ED_WIN_COUNT2_XPOS;
+ gd_y = DOOR_GFX_PAGEY1 + ED_WIN_COUNT2_YPOS;
+ gd_width = ED_WIN_COUNT2_XSIZE;
+ }
+ else
+ {
+ gd_x = DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS;
+ gd_y = DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS;
+ }
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_CUSTOM_TYPE_ID, i,
+ GDI_INFO_TEXT, "enter counter value",
+ GDI_X, xpos + xoffset,
+ GDI_Y, ypos,
+ GDI_TYPE, GD_TYPE_TEXTINPUT_NUMERIC,
+ GDI_NUMBER_VALUE, 0,
+ GDI_NUMBER_MIN, counterbutton_info[i].min_value,
+ GDI_NUMBER_MAX, counterbutton_info[i].max_value,
+ GDI_TEXT_SIZE, 3,
+ GDI_TEXT_FONT, font_type,
+ GDI_TEXT_FONT_ACTIVE, font_type_active,
+ GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x, gd_y,
+ GDI_DESIGN_PRESSED, gd_bitmap, gd_x, gd_y,
+ GDI_BORDER_SIZE, ED_BORDER_SIZE, ED_BORDER_SIZE,
+ GDI_DESIGN_WIDTH, gd_width,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
+ GDI_CALLBACK_ACTION, HandleCounterButtons,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ level_editor_gadget[id] = gi;
+ xpos += gi->width + ED_GADGET_DISTANCE; /* xpos of up count button */
+ }
+ }
+ }
+}
+
+static void CreateDrawingAreas()
+{
+ struct GadgetInfo *gi;
+ unsigned long event_mask;