+static int GetCommonColorType_BD(void)
+{
+ int bd_color_type = *bd_color[0] >> 24;
+ int i;
+
+ // check if all colors have the same color type
+ for (i = 1; i < MAX_BD_COLORS; i++)
+ if ((*bd_color[i] >> 24) != bd_color_type)
+ return GD_COLOR_TYPE_RGB;
+
+ return bd_color_type;
+}
+
+void SetDefaultLevelColorType_BD(void)
+{
+ bd_color_type_default = GetCommonColorType_BD();
+
+ level.bd_color_type = bd_color_type_default;
+}
+
+void SetDefaultLevelColors_BD(void)
+{
+ int i;
+
+ for (i = 0; i < MAX_BD_COLORS; i++)
+ bd_color_default[i] = *bd_color[i];
+}
+
+void SetRandomLevelColors_BD(int bd_color_type)
+{
+ struct LevelInfo_BD *level_bd = level.native_bd_level;
+ GdCave *cave = level_bd->cave;
+
+ // create random cave colors
+ gd_cave_set_random_colors(cave, bd_color_type);
+
+ // copy colors to level editor
+ level.bd_color_b = cave->colorb;
+ level.bd_color_0 = cave->color0;
+ level.bd_color_1 = cave->color1;
+ level.bd_color_2 = cave->color2;
+ level.bd_color_3 = cave->color3;
+ level.bd_color_4 = cave->color4;
+ level.bd_color_5 = cave->color5;
+}
+
+static void DrawColorBox_BD(int nr)
+{
+ int id = ED_SELECTBOX_ID_COLORS_FIRST + nr;
+ struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
+ int graphic = IMG_EDITOR_CHECKBOX;
+ struct GraphicInfo *gd = &graphic_info[graphic];
+ int offset = ED_GADGET_TEXT_DISTANCE;
+ int x1 = gi->x - offset - gd->width;
+ int y1 = gi->y;
+ int x2 = x1 + offset;
+ int y2 = y1 + offset;
+ int xsize1 = gd->width;
+ int ysize1 = gd->height;
+ int xsize2 = xsize1 - 2 * offset;
+ int ysize2 = ysize1 - 2 * offset;
+ int bd_color_x = *bd_color[nr];
+ int r = gd_color_get_r(bd_color_x);
+ int g = gd_color_get_g(bd_color_x);
+ int b = gd_color_get_b(bd_color_x);
+ Pixel color = SDL_MapRGB(drawto->surface->format, r, g, b);
+
+ BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y, xsize1, ysize1, x1, y1);
+ FillRectangle(drawto, x2, y2, xsize2, ysize2, color);
+}
+
+static void DrawEngineConfigColors(void)
+{
+ int i;
+
+ if (bd_color_type_changed)
+ {
+ if (level.bd_color_type != GD_COLOR_TYPE_RGB && level.bd_color_type != GetCommonColorType_BD())
+ {
+ // color type switched to non-RGB colors, but using different color type => reset colors
+
+ if (level.bd_color_type == bd_color_type_default)
+ {
+ // color type switched to same color type as default colors => reset to defaults
+ for (i = 0; i < MAX_BD_COLORS; i++)
+ *bd_color[i] = bd_color_default[i];
+ }
+ else
+ {
+ // color type switched to different color type as default colors => use random colors
+ SetRandomLevelColors_BD(level.bd_color_type);
+ }
+ }
+
+ bd_color_type_changed = FALSE;
+ }
+
+ // copy level colors to either C64-style color index or color text
+ for (i = 0; i < MAX_BD_COLORS; i++)
+ {
+ int bd_color_x = (level.bd_color_type == GD_COLOR_TYPE_C64 ? *bd_color[i] & 0x0f :
+ level.bd_color_type == GD_COLOR_TYPE_RGB ? gd_color_get_rgb(*bd_color[i]) :
+ *bd_color[i]);
+
+ if (level.bd_color_type == GD_COLOR_TYPE_C64)
+ bd_color_c64[i] = bd_color_x;
+ else
+ snprintf(bd_color_text[i], sizeof(bd_color_text[i]), "%s", gd_color_get_string(bd_color_x));
+ }
+
+ MapSelectboxGadget(ED_SELECTBOX_ID_BD_COLOR_TYPE);
+
+ if (level.bd_color_type == GD_COLOR_TYPE_C64)
+ {
+ // draw selectbox gadgets
+ for (i = ED_SELECTBOX_ID_COLORS_FIRST; i <= ED_SELECTBOX_ID_COLORS_LAST; i++)
+ MapSelectboxGadget(i);
+ }
+ else
+ {
+ // draw text input gadgets
+ for (i = ED_TEXTINPUT_ID_COLORS_FIRST; i <= ED_TEXTINPUT_ID_COLORS_LAST; i++)
+ MapTextInputGadget(i);
+ }
+
+ for (i = 0; i < MAX_BD_COLORS; i++)
+ DrawColorBox_BD(i);
+
+ MapTextbuttonGadget(ED_TEXTBUTTON_ID_BD_SET_RANDOM_COLORS);
+}
+
+static void DrawLevelConfigEngine(void)
+{
+ if (edit_mode_engineconfig == ED_MODE_ENGINECONFIG_CONFIG)
+ DrawEngineConfigConfig();
+ else if (edit_mode_engineconfig == ED_MODE_ENGINECONFIG_COLORS)
+ DrawEngineConfigColors();
+}
+