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added option to rotate newly created gray ball content for MM engine
[rocksndiamonds.git]
/
src
/
editor.c
diff --git
a/src/editor.c
b/src/editor.c
index 23fb6db22508a537398438d1900225177307132b..c0fc04466e000ece5d8a5de2f9a75314f08214c7 100644
(file)
--- a/
src/editor.c
+++ b/
src/editor.c
@@
-687,6
+687,7
@@
enum
GADGET_ID_DF_LASER_RED,
GADGET_ID_DF_LASER_GREEN,
GADGET_ID_DF_LASER_BLUE,
GADGET_ID_DF_LASER_RED,
GADGET_ID_DF_LASER_GREEN,
GADGET_ID_DF_LASER_BLUE,
+ GADGET_ID_ROTATE_MM_BALL_CONTENT,
GADGET_ID_CUSTOM_INDESTRUCTIBLE,
GADGET_ID_CUSTOM_CAN_EXPLODE,
GADGET_ID_CUSTOM_EXPLODE_FIRE,
GADGET_ID_CUSTOM_INDESTRUCTIBLE,
GADGET_ID_CUSTOM_CAN_EXPLODE,
GADGET_ID_CUSTOM_EXPLODE_FIRE,
@@
-1000,6
+1001,7
@@
enum
ED_CHECKBUTTON_ID_DF_LASER_RED,
ED_CHECKBUTTON_ID_DF_LASER_GREEN,
ED_CHECKBUTTON_ID_DF_LASER_BLUE,
ED_CHECKBUTTON_ID_DF_LASER_RED,
ED_CHECKBUTTON_ID_DF_LASER_GREEN,
ED_CHECKBUTTON_ID_DF_LASER_BLUE,
+ ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
@@
-3378,6
+3380,13
@@
static struct
NULL, NULL,
"blue", "use blue color components in laser"
},
NULL, NULL,
"blue", "use blue color components in laser"
},
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
+ GADGET_ID_ROTATE_MM_BALL_CONTENT, GADGET_ID_NONE,
+ &level.rotate_mm_ball_content,
+ NULL, NULL,
+ "randomly rotate created content", "randomly rotate newly created content"
+ },
// ---------- element settings: configure 1 (custom elements) ---------------
// ---------- element settings: configure 1 (custom elements) ---------------
@@
-10137,6
+10146,7
@@
static void DrawPropertiesConfig(void)
{
MapCounterButtons(ED_COUNTER_ID_MM_BALL_CONTENT);
MapSelectboxGadget(ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE);
{
MapCounterButtons(ED_COUNTER_ID_MM_BALL_CONTENT);
MapSelectboxGadget(ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT);
DrawMMBallContentArea();
}
DrawMMBallContentArea();
}