+ {
+ ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
+ 50, 500,
+ GADGET_ID_BD_CYCLE_DELAY_MS_DOWN, GADGET_ID_BD_CYCLE_DELAY_MS_UP,
+ GADGET_ID_BD_CYCLE_DELAY_MS_TEXT, GADGET_ID_NONE,
+ &level.bd_cycle_delay_ms,
+ NULL, NULL, "game cycle delay (ms)"
+ },
+ {
+ ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
+ 0, 32,
+ GADGET_ID_BD_CYCLE_DELAY_C64_DOWN, GADGET_ID_BD_CYCLE_DELAY_C64_UP,
+ GADGET_ID_BD_CYCLE_DELAY_C64_TEXT, GADGET_ID_NONE,
+ &level.bd_cycle_delay_c64,
+ NULL, NULL, "game cycle delay (C64-style)"
+ },
+ {
+ ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
+ 1, 40,
+ GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN, GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
+ GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT, GADGET_ID_NONE,
+ &level.bd_hatching_delay_cycles,
+ NULL, NULL, "hatching delay (cycles)"
+ },
+ {
+ ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
+ 1, 40,
+ GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN, GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
+ GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT, GADGET_ID_NONE,
+ &level.bd_hatching_delay_seconds,
+ NULL, NULL, "hatching delay (seconds)"
+ },