+ /* ---------- element settings: advanced (custom elements) --------------- */
+
+ {
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(1),
+ GADGET_ID_CUSTOM_USE_GRAPHIC,
+ &custom_element.use_gfx_element,
+ "use graphic of element:", "use graphic for custom element"
+ },
+ {
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(2),
+ GADGET_ID_CUSTOM_CAN_CHANGE,
+ &custom_element_properties[EP_CAN_CHANGE],
+ "element changes to after/when:","element can change to other element"
+ },
+ {
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(3),
+ GADGET_ID_CHANGE_DELAY,
+ &custom_element_change_events[CE_DELAY],
+ NULL, "element changes after delay"
+ },
+ {
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(5),
+ GADGET_ID_CHANGE_BY_PLAYER,
+ &custom_element_change_events[CE_BY_PLAYER],
+ NULL, "element changes by player contact"
+ },
+ {
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(6),
+ GADGET_ID_CHANGE_BY_COLLISION,
+ &custom_element_change_events[CE_BY_COLLISION],
+ NULL, "element changes by impact or smash"
+ },
+ {
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(7),
+ GADGET_ID_CHANGE_BY_OTHER,
+ &custom_element_change_events[CE_BY_OTHER],
+ NULL, "element changes by other element"
+ },
+ {
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(8),
+ GADGET_ID_CHANGE_USE_EXPLOSION,
+ &custom_element.change.explode,
+ "explode instead of change", "element explodes instead of change"
+ },
+ {
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(9),
+ GADGET_ID_CHANGE_USE_CONTENT,
+ &custom_element.change.use_content,
+ "use extended change target:", "element changes to more elements"
+ },
+ {
+ ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(11),
+ GADGET_ID_CHANGE_ONLY_COMPLETE,
+ &custom_element.change.only_complete,
+ "only use complete change", "only use complete extended content"
+ },
+ {
+ ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(12),
+ GADGET_ID_CHANGE_USE_RANDOM,
+ &custom_element.change.use_random_change,
+ NULL, "use random value for new content"
+ },
+ {
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(13),
+ GADGET_ID_CUSTOM_USE_TEMPLATE,
+ &level.use_custom_template,
+ "use template", "use template for custom properties"
+ },
+};
+
+static struct
+{
+ int x, y;
+ int area_xsize, area_ysize;
+ int gadget_id;
+ char *text_left;
+} drawingarea_info[ED_NUM_DRAWING_AREAS] =
+{
+ /* ---------- level playfield content ------------------------------------ */
+
+ {
+ 0, 0,
+ MAX_ED_FIELDX, MAX_ED_FIELDY,
+ GADGET_ID_DRAWING_LEVEL,
+ NULL
+ },
+
+ /* ---------- yam yam content -------------------------------------------- */
+
+ {
+ ED_AREA_YAMYAM_CONTENT_XPOS(0), ED_AREA_YAMYAM_CONTENT_YPOS(0),
+ 3, 3,
+ GADGET_ID_ELEMENT_CONTENT_0,
+ NULL
+ },
+ {
+ ED_AREA_YAMYAM_CONTENT_XPOS(1), ED_AREA_YAMYAM_CONTENT_YPOS(1),
+ 3, 3,
+ GADGET_ID_ELEMENT_CONTENT_1,
+ NULL
+ },
+ {
+ ED_AREA_YAMYAM_CONTENT_XPOS(2), ED_AREA_YAMYAM_CONTENT_YPOS(2),
+ 3, 3,
+ GADGET_ID_ELEMENT_CONTENT_2,
+ NULL
+ },
+ {
+ ED_AREA_YAMYAM_CONTENT_XPOS(3), ED_AREA_YAMYAM_CONTENT_YPOS(3),
+ 3, 3,
+ GADGET_ID_ELEMENT_CONTENT_3,
+ NULL
+ },
+ {
+ ED_AREA_YAMYAM_CONTENT_XPOS(4), ED_AREA_YAMYAM_CONTENT_YPOS(4),
+ 3, 3,
+ GADGET_ID_ELEMENT_CONTENT_4,
+ NULL
+ },
+ {
+ ED_AREA_YAMYAM_CONTENT_XPOS(5), ED_AREA_YAMYAM_CONTENT_YPOS(5),
+ 3, 3,
+ GADGET_ID_ELEMENT_CONTENT_5,
+ NULL
+ },
+ {
+ ED_AREA_YAMYAM_CONTENT_XPOS(6), ED_AREA_YAMYAM_CONTENT_YPOS(6),
+ 3, 3,
+ GADGET_ID_ELEMENT_CONTENT_6,
+ NULL
+ },
+ {
+ ED_AREA_YAMYAM_CONTENT_XPOS(7), ED_AREA_YAMYAM_CONTENT_YPOS(7),
+ 3, 3,
+ GADGET_ID_ELEMENT_CONTENT_7,
+ NULL
+ },
+
+ /* ---------- amoeba content --------------------------------------------- */
+
+ {
+ ED_AREA_ELEM_CONTENT_XPOS, ED_AREA_ELEM_CONTENT_YPOS,
+ 1, 1,
+ GADGET_ID_AMOEBA_CONTENT,
+ NULL
+ },
+
+ /* ---------- custom graphic --------------------------------------------- */
+
+ {
+ ED_AREA_ELEM_CONTENT3_XPOS, ED_AREA_ELEM_CONTENT3_YPOS,
+ 1, 1,
+ GADGET_ID_CUSTOM_GRAPHIC,
+ NULL
+ },
+
+ /* ---------- custom content (when exploding) ---------------------------- */
+
+ {
+ ED_AREA_ELEM_CONTENT4_XPOS, ED_AREA_ELEM_CONTENT4_YPOS,
+ 3, 3,
+ GADGET_ID_CUSTOM_CONTENT,
+ NULL
+ },
+
+ /* ---------- custom change target --------------------------------------- */
+
+ {
+ ED_AREA_ELEM_CONTENT2_XPOS, ED_AREA_ELEM_CONTENT2_YPOS,
+ 1, 1,
+ GADGET_ID_CUSTOM_CHANGE_TARGET,
+ NULL
+ },
+
+ /* ---------- custom change content (extended change target) ------------- */
+
+ {
+ ED_AREA_ELEM_CONTENT6_XPOS, ED_AREA_ELEM_CONTENT6_YPOS,
+ 3, 3,
+ GADGET_ID_CUSTOM_CHANGE_CONTENT,
+ NULL
+ },
+
+ /* ---------- custom change trigger (element causing change) ------------- */
+
+ {
+ ED_AREA_ELEM_CONTENT5_XPOS, ED_AREA_ELEM_CONTENT5_YPOS,
+ 1, 1,
+ GADGET_ID_CUSTOM_CHANGE_TRIGGER,
+ NULL
+ },
+
+ /* ---------- random background (for random painting) -------------------- */
+
+ {
+ ED_AREA_RANDOM_BACKGROUND_XPOS, ED_AREA_RANDOM_BACKGROUND_YPOS,
+ 1, 1,
+ GADGET_ID_RANDOM_BACKGROUND,
+ NULL
+ },
+};
+
+
+/*
+ -----------------------------------------------------------------------------
+ some internally used variables
+ -----------------------------------------------------------------------------
+*/