+int elements_in_list = sizeof(editor_element)/sizeof(int);
+
+static void ScrollMiniLevel(int from_x, int from_y, int scroll)
+{
+ int x,y;
+ int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
+ int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
+
+ XCopyArea(display, drawto, drawto, gc,
+ SX + (dx == -1 ? MINI_TILEX : 0),
+ SY + (dy == -1 ? MINI_TILEY : 0),
+ (ED_FIELDX * MINI_TILEX) - (dx != 0 ? MINI_TILEX : 0),
+ (ED_FIELDY * MINI_TILEY) - (dy != 0 ? MINI_TILEY : 0),
+ SX + (dx == +1 ? MINI_TILEX : 0),
+ SY + (dy == +1 ? MINI_TILEY : 0));
+ if (dx)
+ {
+ x = (dx == 1 ? 0 : ED_FIELDX - 1);
+ for(y=0; y<ED_FIELDY; y++)
+ DrawMiniElementOrWall(x, y, from_x, from_y);
+ }
+ else if (dy)
+ {
+ y = (dy == 1 ? 0 : ED_FIELDY - 1);
+ for(x=0; x<ED_FIELDX; x++)
+ DrawMiniElementOrWall(x, y, from_x, from_y);
+ }
+
+ redraw_mask |= REDRAW_FIELD;
+ BackToFront();
+}
+
+void InitLevelEditorGadgets()
+{
+ int i;
+
+ for (i=0; i<ED_NUM_GADGETS; i++)
+ level_editor_gadget[i] = NULL;
+}
+
+static void CreateControlButtons()
+{
+ Pixmap gd_pixmap = pix[PIX_DOOR];
+ struct GadgetInfo *gi;
+ unsigned long event_mask;
+ int i;
+
+ /* create toolbox buttons */
+ for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
+ {
+ int id = i;
+ int width, height;
+ int gd_xoffset, gd_yoffset;
+ int gd_x1, gd_x2, gd_y1, gd_y2;
+ int button_type;
+ int radio_button_nr;
+ boolean radio_button_pressed;
+
+ if (id == ED_CTRL_ID_SINGLE_ITEMS ||
+ id == ED_CTRL_ID_CONNECTED_ITEMS ||
+ id == ED_CTRL_ID_LINE ||
+ id == ED_CTRL_ID_TEXT ||
+ id == ED_CTRL_ID_RECTANGLE ||
+ id == ED_CTRL_ID_FILLED_BOX ||
+ id == ED_CTRL_ID_FLOOD_FILL ||
+ id == ED_CTRL_ID_BRUSH ||
+ id == ED_CTRL_ID_PICK_ELEMENT)
+ {
+ button_type = GD_TYPE_RADIO_BUTTON;
+ radio_button_nr = 1;
+ radio_button_pressed = (id == drawing_function ? TRUE : FALSE);
+ event_mask = GD_EVENT_PRESSED;
+ }
+ else
+ {
+ button_type = GD_TYPE_NORMAL_BUTTON;
+ radio_button_nr = 0;
+ radio_button_pressed = FALSE;
+
+ if (id == ED_CTRL_ID_WRAP_LEFT ||
+ id == ED_CTRL_ID_WRAP_RIGHT ||
+ id == ED_CTRL_ID_WRAP_UP ||
+ id == ED_CTRL_ID_WRAP_DOWN)
+ event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
+ else
+ event_mask = GD_EVENT_RELEASED;
+ }
+
+ if (id < ED_NUM_CTRL1_BUTTONS)
+ {
+ int x = i % ED_CTRL1_BUTTONS_HORIZ;
+ int y = i / ED_CTRL1_BUTTONS_HORIZ;
+
+ gd_xoffset = ED_CTRL1_BUTTONS_XPOS + x * ED_CTRL1_BUTTON_XSIZE;
+ gd_yoffset = ED_CTRL1_BUTTONS_YPOS + y * ED_CTRL1_BUTTON_YSIZE;
+ width = ED_CTRL1_BUTTON_XSIZE;
+ height = ED_CTRL1_BUTTON_YSIZE;
+ }
+ else
+ {
+ int x = (i - ED_NUM_CTRL1_BUTTONS) % ED_CTRL2_BUTTONS_HORIZ;
+ int y = (i - ED_NUM_CTRL1_BUTTONS) / ED_CTRL2_BUTTONS_HORIZ;
+
+ gd_xoffset = ED_CTRL2_BUTTONS_XPOS + x * ED_CTRL2_BUTTON_XSIZE;
+ gd_yoffset = ED_CTRL2_BUTTONS_YPOS + y * ED_CTRL2_BUTTON_YSIZE;
+ width = ED_CTRL2_BUTTON_XSIZE;
+ height = ED_CTRL2_BUTTON_YSIZE;
+ }
+
+ gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
+ gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
+ gd_y1 = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_GFX_YPOS + gd_yoffset;
+ gd_y2 = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_ALT_GFX_YPOS + gd_yoffset;
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_X, EX + gd_xoffset,
+ GDI_Y, EY + gd_yoffset,
+ GDI_WIDTH, width,
+ GDI_HEIGHT, height,
+ GDI_TYPE, button_type,
+ GDI_STATE, GD_BUTTON_UNPRESSED,
+ GDI_RADIO_NR, radio_button_nr,
+ GDI_RADIO_PRESSED, radio_button_pressed,
+ GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y1,
+ GDI_ALT_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y2,
+ GDI_ALT_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y2,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK, HandleControlButtons,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ level_editor_gadget[id] = gi;
+ }
+
+ /* create buttons for scrolling of drawing area */
+ for (i=0; i<ED_NUM_SCROLLBUTTONS; i++)
+ {
+ int id = scrollbutton_info[i].gadget_id;
+ int gd_x1, gd_x2, gd_y;
+
+ event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
+
+ gd_x1 = DOOR_GFX_PAGEX6 + scrollbutton_info[i].xpos;
+ gd_x2 = DOOR_GFX_PAGEX5 + scrollbutton_info[i].xpos;
+ gd_y = DOOR_GFX_PAGEY2 + scrollbutton_info[i].ypos;
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_X, SX + scrollbutton_info[i].x,
+ GDI_Y, SY + scrollbutton_info[i].y,
+ GDI_WIDTH, ED_SCROLLBUTTON_XSIZE,
+ GDI_HEIGHT, ED_SCROLLBUTTON_YSIZE,
+ GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
+ GDI_STATE, GD_BUTTON_UNPRESSED,
+ GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
+ GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK, HandleControlButtons,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ level_editor_gadget[id] = gi;
+ }
+}
+
+static void CreateCounterButtons()
+{
+ int i, j;
+
+ for (i=0; i<ED_NUM_COUNTERBUTTONS; i++)
+ {
+ for (j=0; j<2; j++)
+ {
+ Pixmap gd_pixmap = pix[PIX_DOOR];
+ struct GadgetInfo *gi;
+ int id = counterbutton_info[i].gadget_id + j;
+ int gd_xoffset;
+ int gd_x1, gd_x2, gd_y;
+ unsigned long event_mask;
+
+ event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
+
+ gd_xoffset = (j == 0 ? ED_BUTTON_MINUS_XPOS : ED_BUTTON_PLUS_XPOS);
+ gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
+ gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
+ gd_y = DOOR_GFX_PAGEY1 + ED_BUTTON_COUNT_YPOS;
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_X, SX + counterbutton_info[i].x + gd_xoffset,
+ GDI_Y, SY + counterbutton_info[i].y,
+ GDI_WIDTH, ED_BUTTON_COUNT_XSIZE,
+ GDI_HEIGHT, ED_BUTTON_COUNT_YSIZE,
+ GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
+ GDI_STATE, GD_BUTTON_UNPRESSED,
+ GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
+ GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK, HandleCounterButtons,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ level_editor_gadget[id] = gi;
+ }
+ }
+}
+
+static void CreateDrawingAreas()
+{
+ struct GadgetInfo *gi;
+ unsigned long event_mask;
+ int id;
+ int i;
+
+ event_mask =
+ GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
+ GD_EVENT_OFF_BORDERS;
+
+ /* one for the level drawing area ... */
+ id = ED_CTRL_ID_DRAWING_LEVEL;
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_X, SX,
+ GDI_Y, SY,
+
+ /*
+ GDI_WIDTH, SXSIZE,
+ GDI_HEIGHT, SYSIZE,
+ */
+
+ GDI_TYPE, GD_TYPE_DRAWING_AREA,
+ GDI_AREA_SIZE, ED_FIELDX, ED_FIELDY,
+ GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK, HandleDrawingAreas,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ level_editor_gadget[id] = gi;
+
+ /* ... up to eight areas for element content ... */
+ for (i=0; i<MAX_ELEMCONT; i++)
+ {
+ int gx = SX + ED_AREA_ELEMCONT_XPOS + 5 * (i % 4) * MINI_TILEX;
+ int gy = SX + ED_AREA_ELEMCONT_YPOS + 6 * (i / 4) * MINI_TILEY;
+
+ id = ED_CTRL_ID_ELEMCONT_0 + i;
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_X, gx,
+ GDI_Y, gy,
+ GDI_WIDTH, 3 * MINI_TILEX,
+ GDI_HEIGHT, 3 * MINI_TILEY,
+ GDI_TYPE, GD_TYPE_DRAWING_AREA,
+ GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK, HandleDrawingAreas,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ level_editor_gadget[id] = gi;
+ }
+
+ /* ... and one for the amoeba content */
+ id = ED_CTRL_ID_AMOEBA_CONTENT;
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_X, SX + ED_AREA_ELEMCONT_XPOS,
+ GDI_Y, SY + ED_AREA_ELEMCONT_YPOS,
+ GDI_WIDTH, MINI_TILEX,
+ GDI_HEIGHT, MINI_TILEY,
+ GDI_TYPE, GD_TYPE_DRAWING_AREA,
+ GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK, HandleDrawingAreas,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ level_editor_gadget[id] = gi;
+}
+
+static void CreateTextInputGadgets()
+{
+ Pixmap gd_pixmap = pix[PIX_DOOR];
+ int gd_x, gd_y;
+ struct GadgetInfo *gi;
+ unsigned long event_mask;
+ int id;
+
+ gd_x = DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS;
+ gd_y = DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS;
+ event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
+
+ /* text input gadget for the level name */
+ id = ED_CTRL_ID_LEVEL_NAME;
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_X, SX + ED_COUNT_ELEMCONT_XPOS,
+ GDI_Y, SY + ED_AREA_ELEMCONT_YPOS + 3 * TILEX,
+ GDI_TYPE, GD_TYPE_TEXTINPUT,
+ GDI_TEXT_VALUE, level.name,
+ GDI_TEXT_SIZE, 30,
+ GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x, gd_y,
+ GDI_DESIGN_PRESSED, gd_pixmap, gd_x, gd_y,
+ GDI_DESIGN_BORDER, 3,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK, HandleTextInputGadgets,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ level_editor_gadget[id] = gi;
+}
+
+static void CreateScrollbarGadgets()
+{
+ int i;
+
+ for (i=0; i<ED_NUM_SCROLLBARS; i++)
+ {
+ int id = scrollbar_info[i].gadget_id;
+ Pixmap gd_pixmap = pix[PIX_DOOR];
+ int gd_x1, gd_x2, gd_y;
+ struct GadgetInfo *gi;
+ int items_max, items_visible, item_position;
+ unsigned long event_mask;
+
+ if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
+ {
+ items_max = lev_fieldx + 2;
+ items_visible = ED_FIELDX;
+ item_position = 0;
+ }
+ else
+ {
+ items_max = lev_fieldy + 2;
+ items_visible = ED_FIELDY;
+ item_position = 0;
+ }
+
+ event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
+
+ gd_x1 = DOOR_GFX_PAGEX4 + scrollbar_info[i].xpos;
+ gd_x2 = DOOR_GFX_PAGEX3 + scrollbar_info[i].xpos;
+ gd_y = DOOR_GFX_PAGEY1 + scrollbar_info[i].ypos;
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_X, SX + scrollbar_info[i].x,
+ GDI_Y, SY + scrollbar_info[i].y,
+ GDI_WIDTH, scrollbar_info[i].width,
+ GDI_HEIGHT, scrollbar_info[i].height,
+ GDI_TYPE, scrollbar_info[i].type,
+ GDI_SCROLLBAR_ITEMS_MAX, items_max,
+ GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
+ GDI_SCROLLBAR_ITEM_POSITION, item_position,
+ GDI_STATE, GD_BUTTON_UNPRESSED,
+ GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
+ GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
+ GDI_DESIGN_BORDER, 3,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK, HandleControlButtons,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ level_editor_gadget[id] = gi;
+ }
+}
+
+static void CreateLevelEditorGadgets()
+{
+ if (level_editor_gadgets_created)
+ return;
+
+ CreateControlButtons();
+ CreateCounterButtons();
+ CreateDrawingAreas();
+ CreateTextInputGadgets();
+ CreateScrollbarGadgets();
+
+ level_editor_gadgets_created = TRUE;
+}
+
+static void MapControlButtons()
+{
+ int i;
+
+ for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
+ MapGadget(level_editor_gadget[i]);
+}
+
+static void MapCounterButtons(int id)
+{
+ int i;
+
+ for (i=0; i<2; i++)
+ MapGadget(level_editor_gadget[counterbutton_info[id].gadget_id + i]);
+}
+
+static void MapDrawingArea(int id)
+{
+ MapGadget(level_editor_gadget[id]);
+}
+
+static void MapTextInputGadget(int id)
+{
+ MapGadget(level_editor_gadget[id]);
+}
+
+static void MapMainDrawingArea()
+{
+ int i;
+
+ for (i=0; i<ED_NUM_SCROLLBUTTONS; i++)
+ MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
+
+ for (i=0; i<ED_NUM_SCROLLBARS; i++)
+ MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
+
+ MapDrawingArea(ED_CTRL_ID_DRAWING_LEVEL);
+}
+
+static void UnmapDrawingArea(int id)
+{
+ UnmapGadget(level_editor_gadget[id]);
+}
+
+void UnmapLevelEditorWindowGadgets()
+{
+ int i;
+
+ for (i=ED_NUM_CTRL_BUTTONS; i<ED_NUM_GADGETS; i++)
+ UnmapGadget(level_editor_gadget[i]);
+}
+
+void UnmapLevelEditorGadgets()
+{
+ int i;
+
+ for (i=0; i<ED_NUM_GADGETS; i++)
+ UnmapGadget(level_editor_gadget[i]);
+}