+#if 1
+static void CopyCustomElementPropertiesToEditor(int element)
+{
+ int i;
+
+ for (i=0; i < NUM_ELEMENT_PROPERTIES; i++)
+ custom_element_properties[i] = PROPERTY_VALUE(element, i);
+}
+
+static void CopyCustomElementPropertiesToGame(int element)
+{
+ int i;
+
+ for (i=0; i < NUM_ELEMENT_PROPERTIES; i++)
+ SET_PROPERTY(element, i, custom_element_properties[i]);
+}
+
+#else
+