+ "Use graphic of element:", NULL, NULL, NULL, "Expanding wall looks like this element"
+ },
+ {
+ ED_DRAWING_ID_BD_SAND_LOOKS_LIKE,
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
+ ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_BD_SAND_LOOKS_LIKE, GADGET_ID_NONE,
+ &level.bd_sand_looks_like, 1, 1,
+ "Use graphic of element:", NULL, NULL, NULL, "Sand looks like this element"
+ },
+ {
+ ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_FALLING,
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
+ ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_BD_ROCK_TURNS_TO_ON_FALLING, GADGET_ID_NONE,
+ &level.bd_rock_turns_to_on_falling, 1, 1,
+ "Turns to when falling:", NULL, NULL, NULL, "Changes to this when falling starts"
+ },
+ {
+ ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_IMPACT,
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
+ ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_BD_ROCK_TURNS_TO_ON_IMPACT, GADGET_ID_NONE,
+ &level.bd_rock_turns_to_on_impact, 1, 1,
+ "Turns to on impact:", NULL, NULL, NULL, "Changes to this when falling stops"
+ },
+ {
+ ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_FALLING,
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
+ ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_BD_DIAMOND_TURNS_TO_ON_FALLING, GADGET_ID_NONE,
+ &level.bd_diamond_turns_to_on_falling, 1, 1,
+ "Turns to when falling:", NULL, NULL, NULL, "Changes to this when falling starts"
+ },
+ {
+ ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT,
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
+ ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT, GADGET_ID_NONE,
+ &level.bd_diamond_turns_to_on_impact, 1, 1,
+ "Turns to on impact:", NULL, NULL, NULL, "Changes to this when falling stops"