+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
+ ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_BD_ACID_TURNS_TO_ELEMENT, GADGET_ID_NONE,
+ &level.bd_acid_turns_to_element, 1, 1,
+ "Can leave behind:", NULL, NULL, NULL, "Turns to this element after spreading"
+ },
+ {
+ ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
+ ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_BD_BITER_EATS_ELEMENT, GADGET_ID_NONE,
+ &level.bd_biter_eats_element, 1, 1,
+ "Can eat:", NULL, NULL, NULL, "Eats this element when moving"
+ },
+ {
+ ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
+ ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT, GADGET_ID_NONE,
+ &level.bd_bladder_converts_by_element, 1, 1,
+ "Turns to clock by touching:", NULL, NULL, NULL, "Turns to clock by touching element"
+ },
+ {
+ ED_DRAWING_ID_BD_NUT_CONTENT,
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
+ ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_BD_NUT_CONTENT, GADGET_ID_NONE,
+ &level.bd_nut_content, 1, 1,
+ "When breaking, changes to:", NULL, NULL, NULL, "Element created when breaking nut"
+ },
+ {
+ ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
+ ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_BD_EXPANDING_WALL_LOOKS_LIKE, GADGET_ID_NONE,
+ &level.bd_expanding_wall_looks_like, 1, 1,
+ "Use graphic of element:", NULL, NULL, NULL, "Expanding wall looks like this element"
+ },
+ {
+ ED_DRAWING_ID_BD_SAND_LOOKS_LIKE,
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
+ ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_BD_SAND_LOOKS_LIKE, GADGET_ID_NONE,
+ &level.bd_sand_looks_like, 1, 1,
+ "Use graphic of element:", NULL, NULL, NULL, "Sand looks like this element"
+ },
+ {
+ ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_FALLING,
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
+ ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_BD_ROCK_TURNS_TO_ON_FALLING, GADGET_ID_NONE,
+ &level.bd_rock_turns_to_on_falling, 1, 1,
+ "Turns to when falling:", NULL, NULL, NULL, "Changes to this when falling starts"
+ },
+ {
+ ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_IMPACT,
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
+ ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_BD_ROCK_TURNS_TO_ON_IMPACT, GADGET_ID_NONE,
+ &level.bd_rock_turns_to_on_impact, 1, 1,
+ "Turns to on impact:", NULL, NULL, NULL, "Changes to this when falling stops"
+ },
+ {
+ ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_FALLING,
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
+ ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_BD_DIAMOND_TURNS_TO_ON_FALLING, GADGET_ID_NONE,
+ &level.bd_diamond_turns_to_on_falling, 1, 1,
+ "Turns to when falling:", NULL, NULL, NULL, "Changes to this when falling starts"
+ },
+ {
+ ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT,
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
+ ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT, GADGET_ID_NONE,
+ &level.bd_diamond_turns_to_on_impact, 1, 1,
+ "Turns to on impact:", NULL, NULL, NULL, "Changes to this when falling stops"