+ if (copy_to_brush)
+ {
+ struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
+ int mx, my;
+
+ SDL_GetMouseState(&mx, &my);
+
+ // if inside drawing area, activate and draw brush at last mouse position
+ if (mx >= gi->x && mx < gi->x + gi->width &&
+ my >= gi->y && my < gi->y + gi->height)
+ CopyBrushToCursor(last_cursor_x, last_cursor_y);
+
+ draw_with_brush = TRUE;
+ }
+ else
+ {
+ char request[100];
+
+ sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
+ brush_width, brush_height);
+
+ if (!Request(request, REQ_ASK))
+ return;
+
+ for (x = 0; x < MAX_LEV_FIELDX; x++)
+ for (y = 0; y < MAX_LEV_FIELDY; y++)
+ Tile[x][y] = brush_buffer[x][y];
+
+ lev_fieldx = level.fieldx = brush_width;
+ lev_fieldy = level.fieldy = brush_height;
+
+ boolean use_em_engine = TRUE;
+ boolean use_sp_engine = TRUE;
+ boolean use_mm_engine = TRUE;
+
+ for (x = 0; x < MAX_LEV_FIELDX; x++)
+ {
+ for (y = 0; y < MAX_LEV_FIELDY; y++)
+ {
+ int element = Tile[x][y];
+
+ if (!IS_EM_ELEMENT(element) && !ELEM_IS_PLAYER(element))
+ use_em_engine = FALSE;
+
+ if (!IS_SP_ELEMENT(element))
+ use_sp_engine = FALSE;
+
+ if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
+ use_mm_engine = FALSE;
+ }
+ }
+
+ level.game_engine_type = (use_em_engine ? GAME_ENGINE_TYPE_EM :
+ use_sp_engine ? GAME_ENGINE_TYPE_SP :
+ use_mm_engine ? GAME_ENGINE_TYPE_MM :
+ GAME_ENGINE_TYPE_RND);
+
+ // update element selection list
+ ReinitializeElementList();
+ ModifyEditorElementList();
+
+ SetBorderElement();
+
+ DrawEditModeWindow();
+ CopyLevelToUndoBuffer(UNDO_IMMEDIATE);