+ "Author:", NULL, NULL, "Enter author for this or new level set"
+ },
+
+ // ---------- engine settings: colors ---------------------------------------
+
+ {
+ ED_TEXTINPUT_ID_BD_COLOR_RGB_B,
+ ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(1),
+ GADGET_ID_BD_COLOR_RGB_B,
+ MAX_BD_COLOR_RGB_TEXT_LEN,
+ bd_color_rgb[0],
+ NULL, "Border color: ", NULL, "Enter border color (not used)"
+ },
+ {
+ ED_TEXTINPUT_ID_BD_COLOR_RGB_0,
+ ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(2),
+ GADGET_ID_BD_COLOR_RGB_0,
+ MAX_BD_COLOR_RGB_TEXT_LEN,
+ bd_color_rgb[1],
+ NULL, "Background color:", NULL, "Enter background color (C64 graphics)"
+ },
+ {
+ ED_TEXTINPUT_ID_BD_COLOR_RGB_1,
+ ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(3),
+ GADGET_ID_BD_COLOR_RGB_1,
+ MAX_BD_COLOR_RGB_TEXT_LEN,
+ bd_color_rgb[2],
+ NULL, "Sand color: ", NULL, "Enter sand color (C64 graphics)"
+ },
+ {
+ ED_TEXTINPUT_ID_BD_COLOR_RGB_2,
+ ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(4),
+ GADGET_ID_BD_COLOR_RGB_2,
+ MAX_BD_COLOR_RGB_TEXT_LEN,
+ bd_color_rgb[3],
+ NULL, "Steel wall color:", NULL, "Enter steel wall color (C64 graphics)"
+ },
+ {
+ ED_TEXTINPUT_ID_BD_COLOR_RGB_3,
+ ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(5),
+ GADGET_ID_BD_COLOR_RGB_3,
+ MAX_BD_COLOR_RGB_TEXT_LEN,
+ bd_color_rgb[4],
+ NULL, "Wall color: ", NULL, "Enter wall color (C64 graphics)"
+ },
+ {
+ ED_TEXTINPUT_ID_BD_COLOR_RGB_4,
+ ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(6),
+ GADGET_ID_BD_COLOR_RGB_4,
+ MAX_BD_COLOR_RGB_TEXT_LEN,
+ bd_color_rgb[5],
+ NULL, "Amoeba color: ", NULL, "Enter amoeba color (C64 graphics)"
+ },
+ {
+ ED_TEXTINPUT_ID_BD_COLOR_RGB_5,
+ ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(7),
+ GADGET_ID_BD_COLOR_RGB_5,
+ MAX_BD_COLOR_RGB_TEXT_LEN,
+ bd_color_rgb[6],
+ NULL, "Slime color: ", NULL, "Enter slime color (C64 graphics)"