+ ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
+ MapTextbuttonGadget(i);
+ }
+
+ /* draw little border line below tabulator buttons */
+ if (tab_color != BLACK_PIXEL) /* black => transparent */
+ FillRectangle(drawto, gd_gi->x, gd_gi->y + gd_gi->height + 1,
+ 3 * gd_gi->width + 2 * ED_GADGET_DISTANCE,
+ ED_GADGET_DISTANCE, tab_color);
+}
+
+static void DrawPropertiesInfo()
+{
+ static struct
+ {
+ int value;
+ char *text;
+ }
+ properties[] =
+ {
+ /* configurable properties */
+
+ { EP_WALKABLE_OVER, "- player can walk over it" },
+ { EP_WALKABLE_INSIDE, "- player can walk inside it" },
+ { EP_WALKABLE_UNDER, "- player can walk under it" },
+ { EP_PASSABLE_OVER, "- player can pass over it" },
+ { EP_PASSABLE_INSIDE, "- player can pass through it" },
+ { EP_PASSABLE_UNDER, "- player can pass under it" },
+
+ { EP_DIGGABLE, "- can be digged away" },
+ { EP_COLLECTIBLE, "- can be collected" },
+ { EP_DROPPABLE, "- can be dropped after collecting" },
+ { EP_PUSHABLE, "- can be pushed" },
+
+ { EP_CAN_MOVE, "- can move" },
+ { EP_CAN_FALL, "- can fall" },
+
+ { EP_CAN_SMASH_PLAYER, "- can smash player" },
+#if 0
+ { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
+#endif
+ { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
+
+ { EP_SLIPPERY, "- slippery for falling objects" },
+ { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
+
+ { EP_DONT_RUN_INTO, "- deadly when running into" },
+ { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
+ { EP_DONT_TOUCH, "- deadly when touching" },
+
+ { EP_INDESTRUCTIBLE, "- indestructible" },
+
+ { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
+ { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
+ { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
+
+ { EP_CAN_CHANGE, "- can change to other element" },
+
+ /* pre-defined properties */
+ { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
+ { EP_HAS_CONTENT, "- can contain other elements" },
+
+ { -1, NULL }
+ };
+ char *filename = getElementDescriptionFilename(properties_element);
+ char *percentage_text = "In this level:";
+ char *properties_text = "Standard properties:";
+ float percentage;
+ int num_elements_in_level;
+ int num_standard_properties = 0;
+ int font1_nr = FONT_TEXT_1;
+ int font2_nr = FONT_TEXT_2;
+ int font1_width = getFontWidth(font1_nr);
+ int font2_height = getFontHeight(font2_nr);
+ int pad_x = ED_SETTINGS_XPOS(0);
+ int pad_y = ED_SETTINGS_YPOS(0) + ED_BORDER_SIZE;
+ int screen_line = 0;
+ int i, x, y;
+
+ /* ----- print number of elements / percentage of this element in level */
+
+ num_elements_in_level = 0;
+ for (y=0; y<lev_fieldy; y++)
+ for (x=0; x<lev_fieldx; x++)
+ if (Feld[x][y] == properties_element)
+ num_elements_in_level++;
+ percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
+
+ DrawTextF(pad_x, pad_y + screen_line * font2_height, font1_nr,
+ percentage_text);
+ DrawTextF(pad_x + strlen(percentage_text) * font1_width,
+ pad_y + screen_line++ * font2_height, font2_nr,
+ "%d (%.2f%%)", num_elements_in_level, percentage);
+
+ screen_line++;
+
+ /* ----- print standard properties of this element */
+
+ DrawTextF(pad_x, pad_y + screen_line++ * font2_height, font1_nr,
+ properties_text);
+
+ for (i=0; properties[i].value != -1; i++)
+ {
+ if (!HAS_PROPERTY(properties_element, properties[i].value))
+ continue;
+
+ DrawTextF(pad_x, pad_y + screen_line++ * font2_height, font2_nr,
+ properties[i].text);
+ num_standard_properties++;
+ }
+
+ if (num_standard_properties == 0)
+ DrawTextF(pad_x + strlen(properties_text) * font1_width,
+ pad_y + (screen_line - 1) * font2_height, font2_nr, "none");
+
+ screen_line++;
+
+ /* ----- print special description of this element */
+
+ PrintInfoText("Description:", FONT_TEXT_1, screen_line);
+ if (PrintElementDescriptionFromFile(filename, screen_line + 1) == 0)
+ PrintInfoText("No description available.", FONT_TEXT_1, screen_line);
+}
+
+#define TEXT_COLLECTING "Score for collecting"
+#define TEXT_SMASHING "Score for smashing"
+#define TEXT_CRACKING "Score for cracking"
+#define TEXT_SPEED "Speed of amoeba growth"
+#define TEXT_DURATION "Duration when activated"
+
+static struct
+{
+ int element;
+ int *value;
+ char *text;
+} elements_with_counter[] =
+{
+ { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
+ { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
+ { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
+ { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
+ { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
+ { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
+ { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
+ { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
+ { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
+ { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
+ { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
+ { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
+ { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
+ { EL_BD_BUTTERFLY_RIGHT,&level.score[SC_BUG], TEXT_SMASHING },
+ { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
+ { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
+ { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
+ { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
+ { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
+ { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
+ { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
+ { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
+ { EL_BD_FIREFLY_RIGHT,&level.score[SC_SPACESHIP], TEXT_SMASHING },
+ { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
+ { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
+ { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
+ { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
+ { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
+ { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
+ { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
+ { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
+ { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
+ { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
+ { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
+ { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
+ { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
+ { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE],TEXT_COLLECTING },
+ { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE],TEXT_COLLECTING },
+ { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE],TEXT_COLLECTING },
+ { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
+ { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
+ { EL_EXTRA_TIME, &level.score[SC_TIME_BONUS], TEXT_COLLECTING },
+ { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
+#if 1
+ { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
+#else
+ { EL_EM_KEY_1_FILE, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_EM_KEY_2_FILE, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_EM_KEY_3_FILE, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_EM_KEY_4_FILE, &level.score[SC_KEY], TEXT_COLLECTING },
+#endif
+ { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_SPEED },
+ { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_SPEED },
+ { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_SPEED },
+ { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_SPEED },
+ { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
+ { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
+ { -1, NULL, NULL }
+};
+
+static boolean checkPropertiesConfig()
+{
+ int i;
+
+ if (IS_GEM(properties_element) ||
+ IS_CUSTOM_ELEMENT(properties_element) ||
+ IS_ENVELOPE(properties_element) ||
+ HAS_CONTENT(properties_element))
+ return TRUE;
+ else
+ for (i=0; elements_with_counter[i].element != -1; i++)
+ if (elements_with_counter[i].element == properties_element)
+ return TRUE;
+
+ return FALSE;
+}
+
+static void DrawPropertiesConfig()
+{
+ int i;
+
+ if (!checkPropertiesConfig())
+ {
+ PrintInfoText("No configuration options available.", FONT_TEXT_1, 0);
+
+ return;
+ }
+
+ /* check if there are elements where a score can be chosen for */
+ for (i=0; elements_with_counter[i].element != -1; i++)
+ {
+ if (elements_with_counter[i].element == properties_element)
+ {
+ int counter_id = ED_COUNTER_ID_ELEMENT_SCORE;
+
+ counterbutton_info[counter_id].value = elements_with_counter[i].value;
+ counterbutton_info[counter_id].text_right= elements_with_counter[i].text;
+ MapCounterButtons(counter_id);
+
+ break;
+ }