+ struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
+ struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
+ int gd_x = gd->x + gd_gi1->border.width / 2;
+ int gd_y = gd->y + gd_gi1->height - 1;
+ Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
+ int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
+ int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
+#if 1
+#else
+ int max_tabs = 4;
+#endif
+ int i;
+
+ /* draw two config tabulators for player elements */
+ if (ELEM_IS_PLAYER(properties_element))
+ id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
+
+ /* draw two config and one "change" tabulator for custom elements */
+ if (IS_CUSTOM_ELEMENT(properties_element))
+ id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
+
+ for (i = id_first; i <= id_last; i++)
+ {
+ int gadget_id = textbutton_info[i].gadget_id;
+ struct GadgetInfo *gi = level_editor_gadget[gadget_id];
+ boolean active = (i != edit_mode_properties);
+
+ /* use "config 1" and "config 2" instead of "config" for players and CEs */
+ if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
+ (ELEM_IS_PLAYER(properties_element) ||
+ IS_CUSTOM_ELEMENT(properties_element)))
+ continue;
+
+ /* draw background line below tabulator button */
+ ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
+
+ /* draw solid line below inactive tabulator buttons */
+ if (!active && tab_color != BLACK_PIXEL) /* black => transparent */
+ FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width, 1, tab_color);
+
+ ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
+ MapTextbuttonGadget(i);
+ }
+
+#if 1
+ /* draw little border line below tabulator buttons */
+ if (tab_color != BLACK_PIXEL) /* black => transparent */
+ FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height + 1,
+ getTabulatorBarWidth(), ED_GADGET_DISTANCE,
+ tab_color);
+#else
+ /* draw little border line below tabulator buttons */
+ if (tab_color != BLACK_PIXEL) /* black => transparent */
+ FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height + 1,
+ max_tabs * gd_gi1->width + (max_tabs -1) * ED_GADGET_DISTANCE,
+ ED_GADGET_DISTANCE, tab_color);
+#endif
+}
+
+static void DrawLevelInfoLevel()
+{
+ int i;
+
+ /* draw counter gadgets */
+ for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
+ MapCounterButtons(i);
+
+ /* draw selectbox gadgets */
+ for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
+ MapSelectboxGadget(i);
+
+ /* draw text input gadgets */
+ for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
+ MapTextInputGadget(i);
+}
+
+static void DrawLevelInfoEditor()
+{
+ int i;
+
+ /* draw counter gadgets */
+ for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
+ MapCounterButtons(i);
+
+ /* draw checkbutton gadgets */
+ for (i=ED_CHECKBUTTON_ID_EDITOR_FIRST; i<= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
+ MapCheckbuttonGadget(i);
+
+ /* draw radiobutton gadgets */
+ for (i=ED_RADIOBUTTON_ID_EDITOR_FIRST; i<= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
+ MapRadiobuttonGadget(i);
+
+ /* draw drawing area */
+ MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
+}
+
+static void DrawLevelInfoWindow()
+{
+ stick_element_properties_window = FALSE;
+
+ UnmapLevelEditorWindowGadgets();
+
+ SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
+ ClearField();
+
+#if 1
+#if 1
+ DrawTextSCentered(ED_SETTINGS1_YPOS, FONT_TITLE_1, "Global Settings");
+#else
+ DrawTextSCentered(ED_SETTINGS1_YPOS, FONT_TITLE_1, "Level Settings");
+ DrawTextSCentered(ED_SETTINGS2_YPOS, FONT_TITLE_1, "Editor Settings");
+#endif
+#else
+ DrawText(SX + ED_SETTINGS2_XPOS, SY + ED_SETTINGS1_YPOS,
+ "Level Settings", FONT_TITLE_1);
+ DrawText(SX + ED_SETTINGS2_XPOS, SY + ED_SETTINGS2_YPOS,
+ "Editor Settings", FONT_TITLE_1);
+#endif
+
+ DrawLevelInfoTabulatorGadgets();
+
+ if (edit_mode_levelinfo == ED_MODE_LEVELINFO_LEVEL)
+ DrawLevelInfoLevel();
+ else /* (edit_mode_levelinfo == ED_MODE_LEVELINFO_EDITOR) */
+ DrawLevelInfoEditor();
+}
+
+static void DrawCustomContentArea()
+{
+ int id = ED_DRAWING_ID_CUSTOM_CONTENT;
+ struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
+ int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
+ int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
+ int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
+ int xoffset = ED_DRAWINGAREA_TEXT_DISTANCE;
+
+ /* add distance for potential left text (without drawing area border) */
+ x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
+
+ ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
+
+ MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
+}
+
+static void DrawCustomChangeContentArea()
+{
+ int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
+ struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
+ int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
+ int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
+ int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
+ int xoffset = ED_DRAWINGAREA_TEXT_DISTANCE;
+
+ ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
+
+ MapDrawingArea(id);
+}
+
+static void DrawYamYamContentAreas()
+{
+ int x = SX + ED_AREA_YAMYAM_CONTENT_XPOS(3) + 4 * MINI_TILEX;
+ int y = SY + ED_AREA_YAMYAM_CONTENT_YPOS(0) + ED_BORDER_AREA_YSIZE;
+ int i;
+
+ /* display counter to choose number of element content areas */
+ MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
+
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ {
+ int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
+
+ if (i < level.num_yamyam_contents)
+ {
+ MapDrawingArea(id);
+ }
+ else
+ {
+ int font_height = getFontHeight(FONT_TEXT_1);
+
+ UnmapDrawingArea(id);
+
+ /* delete content areas in case of reducing number of them */
+ DrawBackground(SX + drawingarea_info[id].x - MINI_TILEX / 2,
+ SY + drawingarea_info[id].y - MINI_TILEY / 2,
+ 4 * MINI_TILEX,
+ 4 * MINI_TILEY + ED_GADGET_TEXT_DISTANCE + font_height);
+ }
+ }
+
+ DrawText(x, y + 0 * MINI_TILEY, "content", FONT_TEXT_1);
+ DrawText(x, y + 1 * MINI_TILEY, "when", FONT_TEXT_1);
+ DrawText(x, y + 2 * MINI_TILEY, "smashed", FONT_TEXT_1);
+}
+
+static void DrawMagicBallContentAreas()
+{
+ int x = SX + ED_AREA_MAGIC_BALL_CONTENT_XPOS(3) + 4 * MINI_TILEX;
+ int y = SY + ED_AREA_MAGIC_BALL_CONTENT_YPOS(0) + ED_BORDER_AREA_YSIZE;
+ int i;
+
+ /* display counter to choose number of element content areas */
+ MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
+
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ {
+ int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
+
+ if (i < level.num_ball_contents)
+ {
+ MapDrawingArea(id);
+ }
+ else
+ {
+ int font_height = getFontHeight(FONT_TEXT_1);
+
+ UnmapDrawingArea(id);
+
+ /* delete content areas in case of reducing number of them */
+ DrawBackground(SX + drawingarea_info[id].x - MINI_TILEX / 2,
+ SY + drawingarea_info[id].y - MINI_TILEY / 2,
+ 4 * MINI_TILEX,
+ 4 * MINI_TILEY + ED_GADGET_TEXT_DISTANCE + font_height);
+ }
+ }
+
+ DrawText(x, y + 0 * MINI_TILEY, "generated", FONT_TEXT_1);
+ DrawText(x, y + 1 * MINI_TILEY, "when", FONT_TEXT_1);
+ DrawText(x, y + 2 * MINI_TILEY, "active", FONT_TEXT_1);
+}
+
+static void DrawAndroidElementArea(int element)
+{
+ int num_elements = level.num_android_clone_elements;
+ int id = ED_DRAWING_ID_ANDROID_CONTENT;
+ int sx = SX + drawingarea_info[id].x - MINI_TILEX / 2;
+ int sy = SY + drawingarea_info[id].y - MINI_TILEY / 2;
+ int xsize = MAX_ANDROID_ELEMENTS;
+ int ysize = 1;
+
+ /* display counter to choose number of element areas */
+ MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
+
+ if (drawingarea_info[id].text_left != NULL)
+ sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
+
+ UnmapDrawingArea(id);
+
+ ModifyEditorDrawingArea(id, num_elements, 1);
+
+ /* delete content areas in case of reducing number of them */
+ DrawBackground(sx, sy, (xsize + 1) * MINI_TILEX, (ysize + 1) * MINI_TILEY);
+
+ MapDrawingArea(id);
+}
+
+static void DrawGroupElementArea(int element)
+{
+ int num_elements = group_element_info.num_elements;
+ int id = ED_DRAWING_ID_GROUP_CONTENT;
+ int sx = SX + drawingarea_info[id].x - MINI_TILEX / 2;
+ int sy = SY + drawingarea_info[id].y - MINI_TILEY / 2;
+ int xsize = MAX_ELEMENTS_IN_GROUP;
+ int ysize = 1;
+
+ if (drawingarea_info[id].text_left != NULL)
+ sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
+
+ UnmapDrawingArea(id);
+
+ ModifyEditorDrawingArea(id, num_elements, 1);
+
+ /* delete content areas in case of reducing number of them */
+ DrawBackground(sx, sy, (xsize + 1) * MINI_TILEX, (ysize + 1) * MINI_TILEY);
+
+ MapDrawingArea(id);
+}
+
+static void DrawPlayerInitialInventoryArea(int element)
+{
+ int player_nr = GET_PLAYER_NR(element);
+ int num_elements = level.initial_inventory_size[player_nr];
+ int id = ED_DRAWING_ID_INVENTORY_CONTENT;
+ int sx = SX + drawingarea_info[id].x - MINI_TILEX / 2;
+ int sy = SY + drawingarea_info[id].y - MINI_TILEY / 2;
+ int xsize = MAX_INITIAL_INVENTORY_SIZE;
+ int ysize = 1;
+
+ /* determine horizontal position to the right of specified gadget */
+ if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
+ sx += (right_gadget_border[drawingarea_info[id].gadget_id_align] +
+ ED_DRAWINGAREA_TEXT_DISTANCE);
+
+ /* determine horizontal offset for leading text */
+ if (drawingarea_info[id].text_left != NULL)
+ sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
+
+ UnmapDrawingArea(id);
+
+ ModifyEditorDrawingArea(id, num_elements, 1);
+
+ /* delete content areas in case of reducing number of them */
+ DrawBackground(sx, sy, (xsize + 1) * MINI_TILEX, (ysize + 1) * MINI_TILEY);
+
+ MapDrawingArea(id);
+}
+
+static void DrawEnvelopeTextArea(int envelope_nr)
+{
+ int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
+ struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
+
+ UnmapGadget(gi);
+ DrawBackground(gi->x, gi->y, gi->width, gi->height);
+
+ if (envelope_nr != -1)
+ textarea_info[id].value = level.envelope[envelope_nr].text;
+
+ ModifyGadget(gi, GDI_AREA_SIZE,
+ *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
+ *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
+ GDI_END);
+
+ MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
+}
+
+static boolean PrintInfoText(char *text, int font_nr, int start_line)
+{
+ int font_height = getFontHeight(font_nr);
+ int pad_x = ED_ELEMENT_SETTINGS_XPOS(0);
+ int pad_y = ED_ELEMENT_SETTINGS_YPOS(0) + ED_BORDER_SIZE;
+ int sx = SX + pad_x;
+ int sy = SY + pad_y;
+ int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
+
+ if (start_line >= max_lines_per_screen)
+ return FALSE;
+
+ DrawText(sx, sy + start_line * font_height, text, font_nr);
+
+ return TRUE;
+}
+
+static int PrintElementDescriptionFromFile(char *filename, int start_line)
+{
+ int font_nr = FONT_TEXT_2;
+ int font_width = getFontWidth(font_nr);
+ int font_height = getFontHeight(font_nr);
+ int pad_x = ED_ELEMENT_SETTINGS_XPOS(0);
+ int pad_y = ED_ELEMENT_SETTINGS_YPOS(0) + ED_BORDER_SIZE;
+ int sx = SX + pad_x;
+ int sy = SY + pad_y + start_line * font_height;
+ int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
+ int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
+
+ return DrawTextFile(sx, sy, filename, font_nr, max_chars_per_line, -1,
+ max_lines_per_screen, 0, -1, TRUE, FALSE, FALSE);
+}
+
+static void DrawPropertiesInfo()
+{
+ static struct
+ {
+ int value;
+ char *text;
+ }
+ properties[] =
+ {
+ /* configurable properties */
+
+ { EP_WALKABLE_OVER, "- player can walk over it" },
+ { EP_WALKABLE_INSIDE, "- player can walk inside it" },
+ { EP_WALKABLE_UNDER, "- player can walk under it" },
+ { EP_PASSABLE_OVER, "- player can pass over it" },
+ { EP_PASSABLE_INSIDE, "- player can pass through it" },
+ { EP_PASSABLE_UNDER, "- player can pass under it" },
+ { EP_PROTECTED, "- player is protected by it" },
+
+ { EP_DIGGABLE, "- can be digged away" },
+ { EP_COLLECTIBLE, "- can be collected" },
+ { EP_DROPPABLE, "- can be dropped after collecting" },
+ { EP_THROWABLE, "- can be thrown after collecting" },
+ { EP_PUSHABLE, "- can be pushed" },
+
+ { EP_CAN_FALL, "- can fall" },
+ { EP_CAN_MOVE, "- can move" },
+
+ { EP_CAN_SMASH_PLAYER, "- can smash player" },
+#if 0
+ { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
+#endif
+ { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
+
+ { EP_SLIPPERY, "- slippery for falling elements" },
+ { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
+
+ { EP_DONT_RUN_INTO, "- deadly when running into" },
+ { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
+ { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
+ { EP_DONT_TOUCH, "- deadly when touching" },
+
+ { EP_INDESTRUCTIBLE, "- indestructible" },
+
+ { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
+ { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
+ { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
+
+ { EP_CAN_CHANGE, "- can change to other element" },
+
+ /* pre-defined properties */
+ { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
+ { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
+ { EP_SWITCHABLE, "- can be switched" },
+#if 0
+ { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
+#endif
+
+ { -1, NULL }
+ };
+ char *filename = getElementDescriptionFilename(properties_element);
+ char *percentage_text = "In this level:";
+ char *properties_text = "Standard properties:";
+ float percentage;
+ int num_elements_in_level;
+ int num_standard_properties = 0;
+ int font1_nr = FONT_TEXT_1;
+ int font2_nr = FONT_TEXT_2;
+ int font1_width = getFontWidth(font1_nr);
+ int font2_height = getFontHeight(font2_nr);
+ int pad_x = ED_ELEMENT_SETTINGS_XPOS(0);
+ int pad_y = ED_ELEMENT_SETTINGS_YPOS(0) + ED_BORDER_SIZE;
+ int screen_line = 0;
+ int i, x, y;
+
+ if (setup.editor.show_element_token)
+ {
+ DrawTextF(pad_x, pad_y + screen_line++ * font2_height, FONT_TEXT_3,
+ "[%s]", element_info[properties_element].token_name);
+ screen_line++;
+ }
+
+ /* ----- print number of elements / percentage of this element in level */
+
+ num_elements_in_level = 0;
+ for (y = 0; y < lev_fieldy; y++)
+ for (x = 0; x < lev_fieldx; x++)
+ if (Feld[x][y] == properties_element)
+ num_elements_in_level++;
+ percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
+
+ DrawTextS(pad_x, pad_y + screen_line * font2_height, font1_nr,
+ percentage_text);
+ DrawTextF(pad_x + strlen(percentage_text) * font1_width,
+ pad_y + screen_line++ * font2_height, font2_nr,
+ "%d (%.2f%%)", num_elements_in_level, percentage);
+
+ screen_line++;
+
+ /* ----- print standard properties of this element */
+
+ DrawTextS(pad_x, pad_y + screen_line++ * font2_height, font1_nr,
+ properties_text);
+
+ for (i = 0; properties[i].value != -1; i++)
+ {
+ if (!HAS_PROPERTY(properties_element, properties[i].value))
+ continue;
+
+ DrawTextS(pad_x, pad_y + screen_line++ * font2_height, font2_nr,
+ properties[i].text);
+ num_standard_properties++;
+ }
+
+ if (num_standard_properties == 0)
+ DrawTextS(pad_x + strlen(properties_text) * font1_width,
+ pad_y + (screen_line - 1) * font2_height, font2_nr, "none");
+
+ screen_line++;
+
+ /* ----- print special description of this element */
+
+ PrintInfoText("Description:", FONT_TEXT_1, screen_line);
+ if (PrintElementDescriptionFromFile(filename, screen_line + 1) == 0)
+ PrintInfoText("No description available.", FONT_TEXT_1, screen_line);
+}
+
+#define TEXT_COLLECTING "Score for collecting"
+#define TEXT_SMASHING "Score for smashing"
+#define TEXT_SLURPING "Score for slurping robot"
+#define TEXT_CRACKING "Score for cracking"
+#define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
+#define TEXT_DURATION "Duration when activated"
+#define TEXT_BALL_DELAY "Element generation delay"
+#define TEXT_MOVE_SPEED "Speed of android moving"
+#define TEXT_CLONE_SPEED "Speed of android cloning"
+#define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
+#define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
+#define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
+#define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
+#define TEXT_TIME_BONUS "Extra time to solve level"
+
+static struct
+{
+ int element;
+ int *value;
+ char *text;
+} elements_with_counter[] =
+{
+ { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
+ { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
+ { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
+ { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
+ { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
+ { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
+ { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
+ { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
+ { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
+ { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
+ { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
+ { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
+ { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
+ { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
+ { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
+ { EL_BD_BUTTERFLY_RIGHT,&level.score[SC_BUG], TEXT_SMASHING },
+ { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
+ { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
+ { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
+ { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
+ { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
+ { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
+ { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
+ { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
+ { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
+ { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
+ { EL_BD_FIREFLY_RIGHT,&level.score[SC_SPACESHIP], TEXT_SMASHING },
+ { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
+ { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
+ { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
+ { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
+ { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
+ { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
+ { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
+ { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
+ { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
+ { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
+ { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
+ { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
+ { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
+ { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
+ { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
+ { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
+ { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
+ { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
+ { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
+ { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE],TEXT_COLLECTING },
+ { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE],TEXT_COLLECTING },
+ { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE],TEXT_COLLECTING },
+ { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
+ { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
+ { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
+ { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
+ { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
+ { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
+ { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
+ { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
+ { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
+ { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
+ { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
+ { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
+
+ { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
+ { EL_DC_TIMEGATE_SWITCH,&level.time_timegate, TEXT_DURATION },
+ { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
+ { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
+ { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
+ { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
+ { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
+ { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
+ { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1 },
+ { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2 },
+ { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3 },
+ { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4 },
+ { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1 },
+ { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2 },
+ { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3 },
+ { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4 },
+
+ { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
+ { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
+ { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
+ { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
+ { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
+ { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
+ { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
+ { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
+
+ { -1, NULL, NULL }
+};
+
+static boolean checkPropertiesConfig(int element)
+{
+ int i;
+
+ if (IS_GEM(element) ||
+ IS_CUSTOM_ELEMENT(element) ||
+ IS_GROUP_ELEMENT(element) ||
+ IS_ENVELOPE(element) ||
+ ELEM_IS_PLAYER(element) ||
+ HAS_EDITOR_CONTENT(element) ||
+ CAN_GROW(element) ||
+ COULD_MOVE_INTO_ACID(element) ||
+ MAYBE_DONT_COLLIDE_WITH(element) ||
+ element == EL_SOKOBAN_OBJECT ||
+ element == EL_SOKOBAN_FIELD_EMPTY ||
+ element == EL_SOKOBAN_FIELD_FULL)
+ return TRUE;
+ else
+ for (i = 0; elements_with_counter[i].element != -1; i++)
+ if (elements_with_counter[i].element == element)
+ return TRUE;
+
+ return FALSE;
+}
+
+static void DrawPropertiesConfig()
+{
+ int max_num_element_counters = 4;
+ int num_element_counters = 0;
+ int i;
+
+ if (!checkPropertiesConfig(properties_element))
+ {
+ PrintInfoText("No configuration options available.", FONT_TEXT_1, 0);
+
+ return;
+ }
+
+ /* check if there are elements where a value can be chosen for */
+ for (i = 0; elements_with_counter[i].element != -1; i++)
+ {
+ if (elements_with_counter[i].element == properties_element)
+ {
+ int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
+
+ counterbutton_info[counter_id].y =
+ ED_ELEMENT_SETTINGS_YPOS(
+ (HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
+ (CAN_GROW(properties_element) ? 1 : 0) +
+ (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
+ (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
+ (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
+ num_element_counters);
+
+ counterbutton_info[counter_id].value = elements_with_counter[i].value;
+ counterbutton_info[counter_id].text_right= elements_with_counter[i].text;
+
+ if (properties_element == EL_GAME_OF_LIFE ||
+ properties_element == EL_BIOMAZE)
+ {
+ counterbutton_info[counter_id].min_value = 0; /* min neighbours */
+ counterbutton_info[counter_id].max_value = 8; /* max neighbours */
+ }
+ else
+ {
+ /* !!! CHANGE THIS FOR CERTAIN ELEMENTS !!! */
+ counterbutton_info[counter_id].min_value = MIN_SCORE;
+ counterbutton_info[counter_id].max_value = MAX_SCORE;
+ }
+
+ MapCounterButtons(counter_id);
+
+ num_element_counters++;
+ if (num_element_counters >= max_num_element_counters)
+ break;
+ }
+ }
+
+ if (HAS_EDITOR_CONTENT(properties_element))
+ {
+ /* draw stickybutton gadget */
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
+
+ if (IS_AMOEBOID(properties_element))
+ MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
+ else if (properties_element == EL_YAMYAM ||
+ properties_element == EL_YAMYAM_LEFT ||
+ properties_element == EL_YAMYAM_RIGHT ||
+ properties_element == EL_YAMYAM_UP ||
+ properties_element == EL_YAMYAM_DOWN)
+ DrawYamYamContentAreas();
+ else if (properties_element == EL_EMC_MAGIC_BALL)
+ {
+ DrawMagicBallContentAreas();
+
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_STATE);
+ }
+ else if (properties_element == EL_EMC_ANDROID)
+ DrawAndroidElementArea(properties_element);
+ }
+
+ if (ELEM_IS_PLAYER(properties_element))
+ {
+ int player_nr = GET_PLAYER_NR(properties_element);
+
+ /* these properties can be set for every player individually */
+
+ if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
+ {
+ drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
+ &level.start_element[player_nr];
+ drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
+ &level.artwork_element[player_nr];
+ drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
+ &level.explosion_element[player_nr];
+
+ checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
+ &level.use_start_element[player_nr];
+ checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
+ &level.use_artwork_element[player_nr];
+ checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
+ &level.use_explosion_element[player_nr];
+ checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
+ &level.initial_player_gravity[player_nr];
+
+ selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
+ &level.initial_player_stepsize[player_nr];
+
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
+ MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
+ ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
+ ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
+
+ MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
+ MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
+ MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
+
+ MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
+ }
+ else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
+ {
+ drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
+ &level.initial_inventory_content[player_nr][0];
+
+ counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
+ &level.initial_inventory_size[player_nr];
+
+ checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
+ &level.use_initial_inventory[player_nr];
+
+ /* draw checkbutton gadgets */
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
+
+ /* draw counter gadgets */
+ MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
+
+ /* draw drawing area gadgets */
+ DrawPlayerInitialInventoryArea(properties_element);
+ }
+ }
+
+ if (IS_GEM(properties_element))
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
+
+ if (properties_element == EL_EM_DYNAMITE)
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
+
+ if (COULD_MOVE_INTO_ACID(properties_element) &&
+ !ELEM_IS_PLAYER(properties_element) &&
+ (!IS_CUSTOM_ELEMENT(properties_element) ||
+ edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
+ {
+ /* set position for checkbutton for "can move into acid" */
+ checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
+ ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
+ checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
+ ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 6 :
+ HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
+
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
+ }
+
+ if (MAYBE_DONT_COLLIDE_WITH(properties_element))
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
+
+ if (properties_element == EL_SPRING)
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
+
+ if (properties_element == EL_TIME_ORB_FULL)
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
+
+ if (CAN_GROW(properties_element))
+ {
+ checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
+ ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
+
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
+ }
+
+ if (properties_element == EL_SOKOBAN_OBJECT ||
+ properties_element == EL_SOKOBAN_FIELD_EMPTY ||
+ properties_element == EL_SOKOBAN_FIELD_FULL)
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
+
+ if (IS_ENVELOPE(properties_element))
+ {
+ int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
+ int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
+ int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
+ int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
+ int envelope_nr = properties_element - EL_ENVELOPE_1;
+
+ counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
+ counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
+
+ checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
+ checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
+
+ /* display counter to choose size of envelope text area */
+ MapCounterButtons(counter1_id);
+ MapCounterButtons(counter2_id);
+
+ /* display checkbuttons to choose auto-wrap and alignment properties */
+ MapCheckbuttonGadget(button1_id);
+ MapCheckbuttonGadget(button2_id);
+
+ DrawEnvelopeTextArea(envelope_nr);
+ }
+
+ if (IS_CUSTOM_ELEMENT(properties_element))
+ {
+ /* draw stickybutton gadget */
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
+
+ if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
+ {
+ /* draw checkbutton gadgets */
+ for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
+ i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
+ MapCheckbuttonGadget(i);
+
+ /* draw counter gadgets */
+ for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
+ i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
+ MapCounterButtons(i);
+
+ /* draw selectbox gadgets */
+ for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
+ i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
+ MapSelectboxGadget(i);
+
+ /* draw textbutton gadgets */
+ MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE);
+
+ /* draw text input gadgets */
+ MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
+
+ /* draw drawing area gadgets */
+ MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
+ }
+ else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
+ {
+ /* draw checkbutton gadgets */
+ for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
+ i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
+ MapCheckbuttonGadget(i);
+
+ /* draw counter gadgets */
+ for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
+ i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
+ MapCounterButtons(i);
+
+ /* draw selectbox gadgets */
+ for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
+ i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
+ MapSelectboxGadget(i);
+
+ /* draw drawing area gadgets */
+ MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
+ MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
+ DrawCustomContentArea();
+ }
+ }
+ else if (IS_GROUP_ELEMENT(properties_element))
+ {
+ /* draw stickybutton gadget */
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
+
+ /* draw checkbutton gadgets */
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE);
+
+ /* draw counter gadgets */
+ MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
+
+ /* draw selectbox gadgets */
+ MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
+
+ /* draw textbutton gadgets */
+ MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE);
+
+ /* draw drawing area gadgets */
+ DrawGroupElementArea(properties_element);
+
+ /* draw text input gadgets */
+ MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
+
+ /* draw drawing area gadgets */
+ MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
+ }
+}
+
+static void DrawPropertiesChangeDrawingAreas()
+{
+ if (IS_CUSTOM_ELEMENT(properties_element))
+ {
+ MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
+ MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
+ MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
+
+ DrawCustomChangeContentArea();
+ }
+
+ redraw_mask |= REDRAW_FIELD;
+}
+
+static void DrawPropertiesChange()
+{
+ int i;
+
+ /* needed to initially set selectbox options for special action options */
+ setSelectboxSpecialActionOptions();
+
+ /* draw stickybutton gadget */
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
+
+ /* draw checkbutton gadgets */
+ for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
+ i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
+ MapCheckbuttonGadget(i);
+
+ /* draw counter gadgets */
+ for (i = ED_COUNTER_ID_CHANGE_FIRST;
+ i <= ED_COUNTER_ID_CHANGE_LAST; i++)
+ MapCounterButtons(i);
+
+ /* draw selectbox gadgets */
+ for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
+ i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
+ MapSelectboxGadget(i);
+
+ /* draw textbutton gadgets */
+ for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
+ i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
+ MapTextbuttonGadget(i);
+
+ /* draw graphicbutton gadgets */
+ for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
+ i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
+ MapGraphicbuttonGadget(i);
+
+ /* draw drawing area gadgets */
+ DrawPropertiesChangeDrawingAreas();
+}
+
+static void DrawEditorElementAnimation(int x, int y)
+{
+ int graphic = el2img(properties_element);
+ int frame = (ANIM_MODE(graphic) == ANIM_CE_VALUE ?
+ custom_element.ce_value_fixed_initial :
+ ANIM_MODE(graphic) == ANIM_CE_SCORE ?
+ custom_element.collect_score_initial : FrameCounter);
+
+ DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
+}
+
+static void DrawEditorElementName(int x, int y, int element)
+{
+ char *element_name = getElementInfoText(element);
+ int font_nr = FONT_TEXT_1;
+ int font_width = getFontWidth(font_nr);
+ int font_height = getFontHeight(font_nr);
+ int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_XPOS(0);
+ int max_chars_per_line = max_text_width / font_width;
+ char buffer[max_chars_per_line + 1];
+
+ if (strlen(element_name) <= max_chars_per_line)
+ DrawTextS(x, y, font_nr, element_name);
+ else
+ {
+ int next_pos = max_chars_per_line;
+
+ strncpy(buffer, element_name, max_chars_per_line);
+ buffer[max_chars_per_line] = '\0';
+
+ if (element_name[max_chars_per_line] == ' ')
+ next_pos++;
+ else
+ {
+ int i;
+
+ for (i = max_chars_per_line - 1; i >= 0; i--)
+ if (buffer[i] == ' ')
+ break;
+
+ if (strlen(&element_name[i + 1]) <= max_chars_per_line)
+ {
+ buffer[i] = '\0';
+ next_pos = i + 1;
+ }
+ }
+
+ DrawTextS(x, y - font_height / 2, font_nr, buffer);
+
+ strncpy(buffer, &element_name[next_pos], max_chars_per_line);
+ buffer[max_chars_per_line] = '\0';
+
+ DrawTextS(x, y + font_height / 2, font_nr, buffer);
+ }
+}
+
+static void DrawPropertiesWindow()
+{
+ int xstart = 2;
+ int ystart = 4;
+
+ stick_element_properties_window = FALSE;
+
+ /* make sure that previous properties edit mode exists for this element */
+ if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
+ !IS_CUSTOM_ELEMENT(properties_element))
+ edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
+
+ if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
+ !ELEM_IS_PLAYER(properties_element) &&
+ !IS_CUSTOM_ELEMENT(properties_element))
+ edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
+
+ if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
+ (ELEM_IS_PLAYER(properties_element) ||
+ IS_CUSTOM_ELEMENT(properties_element)))
+ edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
+
+ CopyElementPropertiesToEditor(properties_element);
+
+ UnmapLevelEditorWindowGadgets();
+ UnmapLevelEditorToolboxDrawingGadgets();
+ UnmapLevelEditorToolboxCustomGadgets();
+
+ if (IS_CUSTOM_ELEMENT(properties_element) ||
+ IS_GROUP_ELEMENT(properties_element))
+ MapLevelEditorToolboxCustomGadgets();
+
+ SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
+ ClearField();
+
+#if 1
+ DrawTextSCentered(ED_SETTINGS1_YPOS, FONT_TITLE_1, "Element Settings");
+#else
+ DrawText(SX + ED_SETTINGS2_XPOS, SY + ED_SETTINGS1_YPOS,
+ "Element Settings", FONT_TITLE_1);
+#endif
+
+ FrameCounter = 0; /* restart animation frame counter */
+
+ DrawElementBorder(SX + xstart * MINI_TILEX,
+ SY + ystart * MINI_TILEY + MINI_TILEY / 2,
+ TILEX, TILEY, FALSE);
+
+ DrawEditorElementAnimation(SX + xstart * MINI_TILEX,
+ SY + ystart * MINI_TILEY + MINI_TILEY / 2);
+
+ DrawEditorElementName((xstart + 3) * MINI_TILEX + 1,
+ (ystart + 1) * MINI_TILEY + 1,
+ properties_element);
+
+ DrawPropertiesTabulatorGadgets();
+
+ if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
+ DrawPropertiesInfo();
+ else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
+ DrawPropertiesChange();
+ else /* (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2]) */
+ DrawPropertiesConfig();
+}
+
+static void UpdateCustomElementGraphicGadgets()
+{
+ struct ElementInfo *ei = &element_info[properties_element];
+ int i;
+
+ ei->gfx_element = (ei->use_gfx_element ? ei->gfx_element_initial :
+ properties_element);
+
+ ModifyEditorElementList();
+ RedrawDrawingElements();
+
+ /* force redraw of all mapped drawing area gadgets */
+ for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
+ {
+ struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
+
+ if (gi->mapped)
+ MapDrawingArea(i);
+ }
+}
+
+static int getOpenDirectionFromTube(int element)
+{
+ switch (element)
+ {
+ case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
+ case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
+ case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
+ case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
+ case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
+ case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
+ case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
+ case EL_TUBE_VERTICAL: return (MV_VERTICAL);
+ case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
+ case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
+ case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
+ }
+
+ return MV_NONE;
+}
+
+static int getTubeFromOpenDirection(int direction)
+{
+ switch (direction)
+ {
+ case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
+ case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
+ case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
+ case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
+ case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
+ case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
+ case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
+ case (MV_VERTICAL): return EL_TUBE_VERTICAL;
+ case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
+ case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
+ case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
+
+ /* if only one direction, fall back to simple tube with that direction */
+ case (MV_LEFT): return EL_TUBE_HORIZONTAL;
+ case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
+ case (MV_UP): return EL_TUBE_VERTICAL;
+ case (MV_DOWN): return EL_TUBE_VERTICAL;
+ }
+
+ return EL_EMPTY;
+}
+
+static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
+{
+ int element_new = getTubeFromOpenDirection(direction);
+
+ return (element_new != EL_EMPTY ? element_new : element_old);
+}
+
+static int getOpenDirectionFromBelt(int element)
+{
+ int belt_dir = getBeltDirFromBeltElement(element);
+
+ return (belt_dir == MV_LEFT ? MV_RIGHT :
+ belt_dir == MV_RIGHT ? MV_LEFT :
+ belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
+}
+
+static int getBeltFromNrAndOpenDirection(int nr, int direction)
+{
+ int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
+ direction == MV_RIGHT ? MV_LEFT :
+ direction == MV_HORIZONTAL ? MV_NONE : direction);
+
+ if (direction == MV_NONE)
+ return EL_EMPTY;
+
+ return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
+}
+
+static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
+ int element_old)
+{
+ int element_new = getBeltFromNrAndOpenDirection(nr, direction);
+
+ return (element_new != EL_EMPTY ? element_new : element_old);
+}
+
+static int getOpenDirectionFromPool(int element)
+{
+ switch (element)
+ {
+ case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
+ case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
+ case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
+ case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
+ case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
+ case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
+ }
+
+ return MV_NONE;
+}
+
+static int getPoolFromOpenDirection(int direction)
+{
+ switch (direction)
+ {
+ case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
+ case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
+ case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
+ case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
+ case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
+ case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
+ }
+
+ return EL_EMPTY;
+}
+
+static int getPoolFromOpenDirectionExt(int direction, int help_element)
+{
+ int element = getPoolFromOpenDirection(direction);
+ int help_direction = getOpenDirectionFromPool(help_element);
+
+ if (element == EL_EMPTY)
+ {
+ int help_direction_vertical = help_direction & MV_VERTICAL;
+
+ element = getPoolFromOpenDirection(direction | help_direction_vertical);
+ }
+
+ if (element == EL_EMPTY)
+ {
+ int help_direction_horizontal = help_direction & MV_HORIZONTAL;
+
+ element = getPoolFromOpenDirection(direction | help_direction_horizontal);
+ }
+
+ return element;
+}
+
+static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
+{
+ int element_new = getPoolFromOpenDirectionExt(direction, element_old);
+
+ return (element_new != EL_EMPTY ? element_new : element_old);
+}
+
+static int getOpenDirectionFromPillar(int element)
+{
+ switch (element)
+ {
+ case EL_EMC_WALL_1: return (MV_DOWN);
+ case EL_EMC_WALL_2: return (MV_VERTICAL);
+ case EL_EMC_WALL_3: return (MV_UP);
+ }
+
+ return MV_NONE;
+}
+
+static int getPillarFromOpenDirection(int direction)
+{
+ switch (direction)
+ {
+ case (MV_DOWN): return EL_EMC_WALL_1;
+ case (MV_VERTICAL): return EL_EMC_WALL_2;
+ case (MV_UP): return EL_EMC_WALL_3;
+ }
+
+ return EL_EMPTY;
+}
+
+static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
+{
+ int element_new = getPillarFromOpenDirection(direction);
+
+ return (element_new != EL_EMPTY ? element_new : element_old);
+}
+
+static int getOpenDirectionFromSteel2(int element)
+{
+ switch (element)
+ {
+ case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
+ case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
+ case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
+ case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
+ case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
+ case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
+ case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
+ case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
+ }
+
+ return MV_NONE;
+}
+
+static int getSteel2FromOpenDirection(int direction)
+{
+ switch (direction)
+ {
+ case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
+ case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
+ case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
+ case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
+ case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
+ case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
+ case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
+ case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
+ }
+
+ return EL_EMPTY;
+}
+
+static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
+{
+ int element_new = getSteel2FromOpenDirection(direction);
+
+ return (element_new != EL_EMPTY ? element_new : element_old);
+}
+
+static int getOpenDirectionFromChip(int element)
+{
+ switch (element)
+ {
+ case EL_SP_CHIP_SINGLE: return (MV_NONE);
+ case EL_SP_CHIP_LEFT: return (MV_RIGHT);
+ case EL_SP_CHIP_RIGHT: return (MV_LEFT);
+ case EL_SP_CHIP_TOP: return (MV_DOWN);
+ case EL_SP_CHIP_BOTTOM: return (MV_UP);
+ }
+
+ return MV_NONE;
+}
+
+static int getChipFromOpenDirection(int direction)
+{
+ switch (direction)
+ {
+ case (MV_NONE): return EL_SP_CHIP_SINGLE;
+ case (MV_LEFT): return EL_SP_CHIP_RIGHT;
+ case (MV_RIGHT): return EL_SP_CHIP_LEFT;
+ case (MV_UP): return EL_SP_CHIP_BOTTOM;
+ case (MV_DOWN): return EL_SP_CHIP_TOP;
+ }
+
+ return EL_EMPTY;
+}
+
+static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
+{
+ int element_new = getChipFromOpenDirection(direction);
+
+ return (element_new != EL_EMPTY ? element_new : element_old);
+}
+
+static int getClosedTube(int x, int y)
+{
+ static int xy[4][2] =
+ {
+ { -1, 0 },
+ { +1, 0 },
+ { 0, -1 },
+ { 0, +1 }
+ };
+ int element_old = IntelliDrawBuffer[x][y];
+ int direction_old = getOpenDirectionFromTube(element_old);
+ int direction_new = MV_NONE;
+ int i;
+
+ for (i = 0; i < NUM_DIRECTIONS; i++)
+ {
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+ int dir = MV_DIR_FROM_BIT(i);
+ int dir_opposite = MV_DIR_OPPOSITE(dir);
+
+ if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
+ (direction_old & dir) &&
+ (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
+ direction_new |= dir;
+ }
+
+ return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
+}
+
+static int getClosedBelt(int x, int y)
+{
+ static int xy[4][2] =
+ {
+ { -1, 0 },
+ { +1, 0 },
+ { 0, -1 },
+ { 0, +1 }
+ };
+ int element_old = IntelliDrawBuffer[x][y];
+ int nr = getBeltNrFromBeltElement(element_old);
+ int direction_old = getOpenDirectionFromBelt(element_old);
+ int direction_new = MV_NONE;
+ int i;
+
+ for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
+ {
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+ int dir = MV_DIR_FROM_BIT(i);
+ int dir_opposite = MV_DIR_OPPOSITE(dir);
+
+ if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
+ (direction_old & dir) &&
+ (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
+ direction_new |= dir;
+ }
+
+ return getBeltFromNrAndOpenDirection(nr, direction_new);
+}
+
+static int getClosedPool(int x, int y)
+{
+ static int xy[4][2] =
+ {
+ { -1, 0 },
+ { +1, 0 },
+ { 0, -1 },
+ { 0, +1 }
+ };
+ int element_old = IntelliDrawBuffer[x][y];
+ int direction_old = getOpenDirectionFromPool(element_old);
+ int direction_new = MV_NONE;
+ int i;
+
+ for (i = 0; i < NUM_DIRECTIONS; i++)
+ {
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+ int dir = MV_DIR_FROM_BIT(i);
+ int dir_opposite = MV_DIR_OPPOSITE(dir);
+
+ if (IN_LEV_FIELD(xx, yy) &&
+ IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
+ (direction_old & dir) &&
+ (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
+ direction_new |= dir;
+ }
+
+ return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
+}
+
+static int getClosedPillar(int x, int y)
+{
+ static int xy[4][2] =
+ {
+ { -1, 0 },
+ { +1, 0 },
+ { 0, -1 },
+ { 0, +1 }
+ };
+ int element_old = IntelliDrawBuffer[x][y];
+ int direction_old = getOpenDirectionFromPillar(element_old);
+ int direction_new = MV_NONE;
+ int i;
+
+ for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
+ {
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+ int dir = MV_DIR_FROM_BIT(i);
+ int dir_opposite = MV_DIR_OPPOSITE(dir);
+
+ if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
+ (direction_old & dir) &&
+ (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
+ direction_new |= dir;
+ }
+
+ return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
+}
+
+static int getClosedSteel2(int x, int y)
+{
+ static int xy[4][2] =
+ {
+ { -1, 0 },
+ { +1, 0 },
+ { 0, -1 },
+ { 0, +1 }
+ };
+ int element_old = IntelliDrawBuffer[x][y];
+ int direction_old = getOpenDirectionFromSteel2(element_old);
+ int direction_new = MV_NONE;
+ int i;
+
+ for (i = 0; i < NUM_DIRECTIONS; i++)
+ {
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+ int dir = MV_DIR_FROM_BIT(i);
+ int dir_opposite = MV_DIR_OPPOSITE(dir);
+
+ if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
+ (direction_old & dir) &&
+ (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
+ direction_new |= dir;
+ }
+
+ return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
+}
+
+static int getClosedChip(int x, int y)
+{
+ static int xy[4][2] =
+ {
+ { -1, 0 },
+ { +1, 0 },
+ { 0, -1 },
+ { 0, +1 }
+ };
+ int element_old = IntelliDrawBuffer[x][y];
+ int direction_old = getOpenDirectionFromChip(element_old);
+ int direction_new = MV_NONE;