- DrawTextS(xpos, ypos, font1_nr, properties_text);
+ if (level.game_engine_type == GAME_ENGINE_TYPE_RND ||
+ level.game_engine_type == GAME_ENGINE_TYPE_EM ||
+ level.game_engine_type == GAME_ENGINE_TYPE_SP)
+ {
+ DrawTextS(xpos, ypos, font1_nr, properties_text);