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fixed bug with high scores for wrong level when auto-playing next level
[rocksndiamonds.git]
/
src
/
conf_snd.c
diff --git
a/src/conf_snd.c
b/src/conf_snd.c
index 854fe05cad9d875887e2a591899c85ff28b89316..ec7dd8cc4a593f88988cdeb84372b27633f35cf9 100644
(file)
--- a/
src/conf_snd.c
+++ b/
src/conf_snd.c
@@
-297,6
+297,10
@@
struct ConfigInfo sound_config[] =
/* sounds for other non-game actions */
{ "door.opening", "door.wav" },
{ "door.closing", "door.wav" },
/* sounds for other non-game actions */
{ "door.opening", "door.wav" },
{ "door.closing", "door.wav" },
+ { "door_1.opening", UNDEFINED_FILENAME },
+ { "door_1.closing", UNDEFINED_FILENAME },
+ { "door_2.opening", UNDEFINED_FILENAME },
+ { "door_2.closing", UNDEFINED_FILENAME },
{ "request.opening", UNDEFINED_FILENAME },
{ "request.closing", UNDEFINED_FILENAME },
{ "request.opening", UNDEFINED_FILENAME },
{ "request.closing", UNDEFINED_FILENAME },