// ----------------------------------------------------------------------------
// conf_snd.c
// ============================================================================
// ----------------------------------------------------------------------------
// conf_snd.c
// ============================================================================
-/* List values that are not defined in the configuration file are set to
- reliable default values. If that value is SND_ARG_UNDEFINED, it will
- be dynamically determined, using some of the other list values. */
+// List values that are not defined in the configuration file are set to
+// reliable default values. If that value is SND_ARG_UNDEFINED, it will
+// be dynamically determined, using some of the other list values.
{ "[default].digging", "schlurf.wav" },
{ "[default].collecting", "pong.wav" },
{ "[default].snapping", "pong.wav" },
{ "[default].digging", "schlurf.wav" },
{ "[default].collecting", "pong.wav" },
{ "[default].snapping", "pong.wav" },
{ "[sp_default].exploding", "booom.wav" },
{ "[mm_default].exploding", "kabumm.wav" },
{ "[sp_default].exploding", "booom.wav" },
{ "[mm_default].exploding", "kabumm.wav" },
{ "bd_diamond.collecting", "pong.wav" },
{ "bd_diamond.impact", "pling.wav" },
{ "bd_rock.pushing", "pusch.wav" },
{ "bd_diamond.collecting", "pong.wav" },
{ "bd_diamond.impact", "pling.wav" },
{ "bd_rock.pushing", "pusch.wav" },
{ "bd_firefly.moving", "roehr.wav" },
{ "bd_firefly.waiting", "roehr.wav" },
{ "bd_firefly.moving", "roehr.wav" },
{ "bd_firefly.waiting", "roehr.wav" },
{ "sp_base.digging", "base.wav" },
{ "sp_buggy_base.digging", "base.wav" },
{ "sp_buggy_base.active", "bug.wav" },
{ "sp_base.digging", "base.wav" },
{ "sp_buggy_base.digging", "base.wav" },
{ "sp_buggy_base.active", "bug.wav" },
{ "sp_terminal.activating", UNDEFINED_FILENAME },
{ "sp_terminal.active", UNDEFINED_FILENAME },
{ "sp_terminal.activating", UNDEFINED_FILENAME },
{ "sp_terminal.active", UNDEFINED_FILENAME },
{ "[sokoban].pushing", "pusch.wav" },
{ "[sokoban].filling", "deng.wav" },
{ "[sokoban].emptying", UNDEFINED_FILENAME },
{ "[sokoban].pushing", "pusch.wav" },
{ "[sokoban].filling", "deng.wav" },
{ "[sokoban].emptying", UNDEFINED_FILENAME },
{ "[player].moving", "empty.wav" },
{ "[player].moving.mode_loop", "false" },
{ "sand.digging", "schlurf.wav" },
{ "[player].moving", "empty.wav" },
{ "[player].moving.mode_loop", "false" },
{ "sand.digging", "schlurf.wav" },
{ "[em_steel_exit].passing", "buing.wav" },
{ "penguin.passing", "buing.wav" },
{ "[em_steel_exit].passing", "buing.wav" },
{ "penguin.passing", "buing.wav" },
{ "balloon.moving", UNDEFINED_FILENAME },
{ "balloon.waiting", UNDEFINED_FILENAME },
{ "balloon.pushing", "schlurf.wav" },
{ "balloon.moving", UNDEFINED_FILENAME },
{ "balloon.waiting", UNDEFINED_FILENAME },
{ "balloon.pushing", "schlurf.wav" },
{ "emc_android.dropping", "deng.wav" },
{ "emc_magic_ball.dropping", "deng.wav" },
{ "emc_android.dropping", "deng.wav" },
{ "emc_magic_ball.dropping", "deng.wav" },
{ "pearl.collecting", "pong.wav" },
{ "pearl.breaking", "knack.wav" },
{ "pearl.impact", "pling.wav" },
{ "pearl.collecting", "pong.wav" },
{ "pearl.breaking", "knack.wav" },
{ "pearl.impact", "pling.wav" },
{ "light_switch.activating", UNDEFINED_FILENAME },
{ "light_switch.deactivating", UNDEFINED_FILENAME },
{ "light_switch.activating", UNDEFINED_FILENAME },
{ "light_switch.deactivating", UNDEFINED_FILENAME },
{ "dx_supabomb.pushing", "pusch.wav" },
{ "trap.digging", "schlurf.wav" },
{ "trap.activating", UNDEFINED_FILENAME },
{ "[tube].walking", UNDEFINED_FILENAME },
{ "dx_supabomb.pushing", "pusch.wav" },
{ "trap.digging", "schlurf.wav" },
{ "trap.activating", UNDEFINED_FILENAME },
{ "[tube].walking", UNDEFINED_FILENAME },
{ "amoeba.turning_to_gem", "pling.wav" },
{ "amoeba.turning_to_rock", "klopf.wav" },
{ "speed_pill.collecting", "pong.wav" },
{ "amoeba.turning_to_gem", "pling.wav" },
{ "amoeba.turning_to_rock", "klopf.wav" },
{ "speed_pill.collecting", "pong.wav" },
{ "dragon.waiting", UNDEFINED_FILENAME },
{ "dragon.attacking", UNDEFINED_FILENAME },
{ "dragon.waiting", UNDEFINED_FILENAME },
{ "dragon.attacking", UNDEFINED_FILENAME },
{ "[mm_mcduffin].hitting", "autsch.wav" },
{ "[mm_mirror].hitting", "laser.wav" },
{ "[mm_mirror_fixed].hitting", "laser.wav" },
{ "[mm_mcduffin].hitting", "autsch.wav" },
{ "[mm_mirror].hitting", "laser.wav" },
{ "[mm_mirror_fixed].hitting", "laser.wav" },
{ "[mm_steel_lock].exploding", "whoosh.wav" },
{ "[mm_wooden_lock].exploding", "whoosh.wav" },
{ "[mm_steel_lock].exploding", "whoosh.wav" },
{ "[mm_wooden_lock].exploding", "whoosh.wav" },
- /* sounds not associated to game elements (used for menu screens etc.) */
- /* keyword to stop parser: "NO_MORE_ELEMENT_SOUNDS" <-- do not change! */
+ // sounds not associated to game elements (used for menu screens etc.)
+ // keyword to stop parser: "NO_MORE_ELEMENT_SOUNDS" <-- do not change!
{ "game.starting", UNDEFINED_FILENAME },
{ "game.leveltime_charging", "fuel.wav" },
{ "game.health_charging", "warnton.wav" },
{ "game.starting", UNDEFINED_FILENAME },
{ "game.leveltime_charging", "fuel.wav" },
{ "game.health_charging", "warnton.wav" },
{ "game.winning", UNDEFINED_FILENAME },
{ "game.sokoban_solving", "buing.wav" },
{ "game.winning", UNDEFINED_FILENAME },
{ "game.sokoban_solving", "buing.wav" },
{ "door.opening", "door.wav" },
{ "door.closing", "door.wav" },
{ "door_1.opening", UNDEFINED_FILENAME },
{ "door.opening", "door.wav" },
{ "door.closing", "door.wav" },
{ "door_1.opening", UNDEFINED_FILENAME },
{ "request.opening", UNDEFINED_FILENAME },
{ "request.closing", UNDEFINED_FILENAME },
{ "request.opening", UNDEFINED_FILENAME },
{ "request.closing", UNDEFINED_FILENAME },
{ "menu.item.activating", "empty.wav" },
{ "menu.item.selecting", "base.wav" },
{ "menu.item.activating", "empty.wav" },
{ "menu.item.selecting", "base.wav" },
{ "background.TITLE_INITIAL", UNDEFINED_FILENAME },
{ "background.TITLE", UNDEFINED_FILENAME },
{ "background.MAIN", UNDEFINED_FILENAME },
{ "background.TITLE_INITIAL", UNDEFINED_FILENAME },
{ "background.TITLE", UNDEFINED_FILENAME },
{ "background.MAIN", UNDEFINED_FILENAME },
{ "background.LEVELS", UNDEFINED_FILENAME },
{ "background.LEVELNR", UNDEFINED_FILENAME },
{ "background.SCORES", "halloffame.wav" },
{ "background.LEVELS", UNDEFINED_FILENAME },
{ "background.LEVELNR", UNDEFINED_FILENAME },
{ "background.SCORES", "halloffame.wav" },