+ // ==========================================================================
+ // sound definitions not associated with game elements (menu screens etc.)
+ // ==========================================================================
+
+ // keyword to stop parser: "NO_MORE_ELEMENT_SOUNDS" <-- do not change!
+
+ // sounds for Boulder Dash style elements and actions
+ { "bd_diamond.impact.RANDOM_1", UNDEFINED_FILENAME },
+ { "bd_diamond.impact.RANDOM_2", UNDEFINED_FILENAME },
+ { "bd_diamond.impact.RANDOM_3", UNDEFINED_FILENAME },
+ { "bd_diamond.impact.RANDOM_4", UNDEFINED_FILENAME },
+ { "bd_diamond.impact.RANDOM_5", UNDEFINED_FILENAME },
+ { "bd_diamond.impact.RANDOM_6", UNDEFINED_FILENAME },
+ { "bd_diamond.impact.RANDOM_7", UNDEFINED_FILENAME },
+ { "bd_diamond.impact.RANDOM_8", UNDEFINED_FILENAME },
+
+ // sounds for other game actions