+ { "bd_diamond.collecting", "pong.wav" },
+ { "bd_diamond.falling", UNDEFINED_FILENAME },
+ { "bd_diamond.impact", "pling.wav" },
+ { "bd_rock.pushing", "pusch.wav" },
+ { "bd_rock.falling", UNDEFINED_FILENAME },
+ { "bd_rock.impact", "klopf.wav" },
+ { "bd_magic_wall.activating", "quirk.wav" },
+ { "bd_magic_wall.active", "miep.wav" },
+ { "bd_magic_wall.filling", "quirk.wav" },
+ { "bd_amoeba.waiting", UNDEFINED_FILENAME },
+ { "bd_amoeba.growing", "amoebe.wav" },
+ { "bd_amoeba.turning_to_gem", "pling.wav" },
+ { "bd_amoeba.turning_to_gem.mode_loop", "false" },
+ { "bd_amoeba.turning_to_rock", "klopf.wav" },
+ { "bd_amoeba.turning_to_rock.mode_loop", "false" },
+ { "bd_butterfly.moving", "klapper.wav" },
+ { "bd_butterfly.waiting", "klapper.wav" },
+ { "bd_firefly.moving", "roehr.wav" },
+ { "bd_firefly.waiting", "roehr.wav" },
+
+ // sounds for Boulder Dash style elements and actions (native game engine)