- { "dark_yamyam.eating", SND_FILE_UNDEFINED },
- { "penguin.moving", SND_FILE_UNDEFINED },
- { "penguin.waiting", SND_FILE_UNDEFINED },
- { "penguin.passing_exit", "buing.wav" },
- { "pig.moving", SND_FILE_UNDEFINED },
- { "pig.waiting", SND_FILE_UNDEFINED },
- { "pig.eating", SND_FILE_UNDEFINED },
- { "dragon.moving", SND_FILE_UNDEFINED },
- { "dragon.waiting", SND_FILE_UNDEFINED },
- { "dragon.attacking", SND_FILE_UNDEFINED },
-
- /* sounds for generic elements and actions */
- { "player.dying", "autsch.wav" },
- { "element.exploding", "roaaar.wav" },
+ { "dark_yamyam.digging", UNDEFINED_FILENAME },
+ { "penguin.moving", UNDEFINED_FILENAME },
+ { "penguin.waiting", UNDEFINED_FILENAME },
+ { "pig.moving", UNDEFINED_FILENAME },
+ { "pig.waiting", UNDEFINED_FILENAME },
+ { "pig.digging", UNDEFINED_FILENAME },
+ { "dragon.moving", UNDEFINED_FILENAME },
+ { "dragon.waiting", UNDEFINED_FILENAME },
+ { "dragon.attacking", UNDEFINED_FILENAME },
+
+ /* sounds not associated to game elements (used for menu screens etc.) */
+ /* keyword to stop parser: "NO_MORE_ELEMENT_SOUNDS" <-- do not change! */