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added correcting random numbers for predictable slime in BD engine
[rocksndiamonds.git]
/
src
/
conf_gfx.c
diff --git
a/src/conf_gfx.c
b/src/conf_gfx.c
index 342504b0fbe43814e5d409dbfd739726fec775ac..ae95ea37bf116adb9a100d7949fd43bd633200ed 100644
(file)
--- a/
src/conf_gfx.c
+++ b/
src/conf_gfx.c
@@
-6713,6
+6713,9
@@
struct ConfigInfo image_config[] =
{ "graphic_7", UNDEFINED_FILENAME },
{ "graphic_8", UNDEFINED_FILENAME },
{ "graphic_7", UNDEFINED_FILENAME },
{ "graphic_8", UNDEFINED_FILENAME },
+ // game graphics template for level-specific colors for native BD levels
+ { "bd_game_graphics_color_template", UNDEFINED_FILENAME },
+
#include "conf_chr.c" // include auto-generated data structure definitions
#include "conf_cus.c" // include auto-generated data structure definitions
#include "conf_grp.c" // include auto-generated data structure definitions
#include "conf_chr.c" // include auto-generated data structure definitions
#include "conf_cus.c" // include auto-generated data structure definitions
#include "conf_grp.c" // include auto-generated data structure definitions