+ {
+ EL_DEFAULT, TRUE, ACTION_DIGGING,
+ SND_CLASS_DEFAULT_DIGGING
+ },
+ {
+ EL_DEFAULT, TRUE, ACTION_COLLECTING,
+ SND_CLASS_DEFAULT_COLLECTING
+ },
+ {
+ EL_DEFAULT, TRUE, ACTION_SNAPPING,
+ SND_CLASS_DEFAULT_SNAPPING
+ },
+ {
+ EL_DEFAULT, TRUE, ACTION_PUSHING,
+ SND_CLASS_DEFAULT_PUSHING
+ },
+ {
+ EL_DEFAULT, TRUE, ACTION_IMPACT,
+ SND_CLASS_DEFAULT_IMPACT
+ },
+ {
+ EL_DEFAULT, TRUE, ACTION_WALKING,
+ SND_CLASS_DEFAULT_WALKING
+ },
+ {
+ EL_DEFAULT, TRUE, ACTION_PASSING,
+ SND_CLASS_DEFAULT_PASSING
+ },
+ {
+ EL_DEFAULT, TRUE, ACTION_DYING,
+ SND_CLASS_DEFAULT_DYING
+ },
+ {
+ EL_DEFAULT, TRUE, ACTION_EXPLODING,
+ SND_CLASS_DEFAULT_EXPLODING
+ },
+ {
+ EL_SP_DEFAULT, TRUE, ACTION_EXPLODING,
+ SND_CLASS_SP_DEFAULT_EXPLODING
+ },