+ int i;
+
+ for (i=0; i<NUM_TOONS; i++)
+ {
+ int graphic = toons[i].graphic;
+
+ toons[i].bitmap = graphic_info[graphic].bitmap;
+
+ toons[i].src_x = graphic_info[graphic].src_x;
+ toons[i].src_y = graphic_info[graphic].src_y;
+
+ toons[i].width = graphic_info[graphic].width;
+ toons[i].height = graphic_info[graphic].height;
+
+ toons[i].anim_frames = graphic_info[graphic].anim_frames;
+ toons[i].anim_delay = graphic_info[graphic].anim_delay;
+ toons[i].anim_mode = graphic_info[graphic].anim_mode;
+ toons[i].anim_start_frame = graphic_info[graphic].anim_start_frame;
+
+ toons[i].step_offset = graphic_info[graphic].step_offset;
+ toons[i].step_delay = graphic_info[graphic].step_delay;
+ }
+
+ InitToonScreen(bitmap_db_door,