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rnd-20060415-3-src
[rocksndiamonds.git]
/
src
/
cartoons.c
diff --git
a/src/cartoons.c
b/src/cartoons.c
index 5bacdf29c3aad8c6dcd3d1e6c3984617d3a92a87..9b6626b6cc777b76cb8f06908b968007adc09269 100644
(file)
--- a/
src/cartoons.c
+++ b/
src/cartoons.c
@@
-23,16
+23,24
@@
static struct ToonInfo toons[MAX_NUM_TOONS];
static void PrepareBackbuffer()
{
static void PrepareBackbuffer()
{
- /* Fill empty backbuffer for animation functions */
+ if (game_status == GAME_MODE_PLAYING &&
+ level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ {
+ BlitScreenToBitmap_EM(backbuffer);
+
+ return;
+ }
+
+ /* fill empty backbuffer for animation functions */
if (setup.direct_draw && game_status == GAME_MODE_PLAYING)
{
if (setup.direct_draw && game_status == GAME_MODE_PLAYING)
{
- int xx,yy;
+ int xx,
yy;
SetDrawtoField(DRAW_BACKBUFFER);
SetDrawtoField(DRAW_BACKBUFFER);
- for
(xx=0; xx<
SCR_FIELDX; xx++)
- for
(yy=0; yy<
SCR_FIELDY; yy++)
- DrawScreenField(xx,yy);
+ for
(xx = 0; xx <
SCR_FIELDX; xx++)
+ for
(yy = 0; yy <
SCR_FIELDY; yy++)
+ DrawScreenField(xx,
yy);
DrawAllPlayers();
SetDrawtoField(DRAW_DIRECT);
DrawAllPlayers();
SetDrawtoField(DRAW_DIRECT);
@@
-45,16
+53,13
@@
static void PrepareBackbuffer()
fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0);
fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0);
- BlitBitmap(fieldbuffer, backbuffer, fx,
fy, SXSIZE,SYSIZE, SX,
SY);
+ BlitBitmap(fieldbuffer, backbuffer, fx,
fy, SXSIZE, SYSIZE, SX,
SY);
}
}
boolean ToonNeedsRedraw()
{
}
}
boolean ToonNeedsRedraw()
{
- return (game_status == GAME_MODE_INFO ||
- (game_status == GAME_MODE_MAIN &&
- ((redraw_mask & REDRAW_MICROLEVEL) ||
- (redraw_mask & REDRAW_MICROLABEL))));
+ return TRUE;
}
void InitToons()
}
void InitToons()
@@
-62,13
+67,13
@@
void InitToons()
int num_toons = MAX_NUM_TOONS;
int i;
int num_toons = MAX_NUM_TOONS;
int i;
- if (global.num_toons > 0 && global.num_toons < MAX_NUM_TOONS)
+ if (global.num_toons >
=
0 && global.num_toons < MAX_NUM_TOONS)
num_toons = global.num_toons;
num_toons = global.num_toons;
- for (i
=
0; i < num_toons; i++)
+ for (i
=
0; i < num_toons; i++)
{
int graphic = IMG_TOON_1 + i;
{
int graphic = IMG_TOON_1 + i;
- struct FileInfo *image = getImageListEntry(graphic);
+ struct FileInfo *image = getImageListEntry
FromImageID
(graphic);
toons[i].bitmap = graphic_info[graphic].bitmap;
toons[i].bitmap = graphic_info[graphic].bitmap;