projects
/
rocksndiamonds.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
added check if rendering to target texture is supported for SDL2
[rocksndiamonds.git]
/
src
/
cartoons.c
diff --git
a/src/cartoons.c
b/src/cartoons.c
index 101d0ef1c5614298e06f35db36eecca853136684..95b12ecb944bce0d4a9e10359704bc1e53ce1a5a 100644
(file)
--- a/
src/cartoons.c
+++ b/
src/cartoons.c
@@
-1107,14
+1107,6
@@
static void HandleGlobalAnim(int action, int game_mode)
HandleGlobalAnim_Mode(&global_anim_ctrl[game_mode], action);
}
HandleGlobalAnim_Mode(&global_anim_ctrl[game_mode], action);
}
-void InitAnimation()
-{
-}
-
-void StopAnimation()
-{
-}
-
static void DoAnimationExt()
{
int i;
static void DoAnimationExt()
{
int i;
@@
-1134,13
+1126,3
@@
static void DoAnimationExt()
redraw_mask = REDRAW_ALL;
#endif
}
redraw_mask = REDRAW_ALL;
#endif
}
-
-void DoAnimation()
-{
- // HandleAnimation(ANIM_CONTINUE);
-
-#if 1
- // force screen redraw in next frame to continue drawing global animations
- redraw_mask = REDRAW_ALL;
-#endif
-}