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fixed some bugs and added some speed when scaling in-game tile size
[rocksndiamonds.git]
/
src
/
cartoons.c
diff --git
a/src/cartoons.c
b/src/cartoons.c
index 70d6d3d54ac6a8731eff3a45fd86483fa438b517..1f430493f64334296300851c3f479f078fa7c8f7 100644
(file)
--- a/
src/cartoons.c
+++ b/
src/cartoons.c
@@
-23,15
+23,21
@@
static struct ToonInfo toons[MAX_NUM_TOONS];
static void PrepareBackbuffer()
{
static void PrepareBackbuffer()
{
- if (game_status == GAME_MODE_PLAYING &&
- level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ if (game_status != GAME_MODE_PLAYING)
+ return;
+
+#if 1
+ BlitScreenToBitmap(backbuffer);
+#else
+ if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
{
BlitScreenToBitmap_EM(backbuffer);
{
BlitScreenToBitmap_EM(backbuffer);
-
- return;
}
}
-
- if (setup.soft_scrolling && game_status == GAME_MODE_PLAYING)
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
+ {
+ BlitScreenToBitmap_SP(backbuffer);
+ }
+ else if (setup.soft_scrolling) /* GAME_ENGINE_TYPE_RND */
{
int fx = FX, fy = FY;
{
int fx = FX, fy = FY;
@@
-40,6
+46,7
@@
static void PrepareBackbuffer()
BlitBitmap(fieldbuffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY);
}
BlitBitmap(fieldbuffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY);
}
+#endif
}
boolean ToonNeedsRedraw()
}
boolean ToonNeedsRedraw()