static int game_mode_anim_classes[NUM_GAME_MODES];
static int anim_class_game_modes[NUM_ANIM_CLASSES];
static int game_mode_anim_classes[NUM_GAME_MODES];
static int anim_class_game_modes[NUM_ANIM_CLASSES];
printf("::: DoAnimation [%d, %d]\n", anim_sync_frame, Counter());
#endif
printf("::: DoAnimation [%d, %d]\n", anim_sync_frame, Counter());
#endif
for (i = 0; i < NUM_GAME_MODES; i++)
HandleGlobalAnim(ANIM_CONTINUE, i);
for (i = 0; i < NUM_GAME_MODES; i++)
HandleGlobalAnim(ANIM_CONTINUE, i);