+ switch (gi->type)
+ {
+ case GD_TYPE_NORMAL_BUTTON:
+ case GD_TYPE_RADIO_BUTTON:
+ XCopyArea(display, gd->pixmap, drawto, gc,
+ gd->x, gd->y, gi->width, gi->height, gi->x, gi->y);
+ break;
+
+ case GD_TYPE_TEXTINPUT:
+ {
+ int i;
+
+ /* left part of gadget */
+ XCopyArea(display, gd->pixmap, drawto, gc,
+ gd->x, gd->y,
+ gi->design_border, gi->height,
+ gi->x, gi->y);
+
+ /* middle part of gadget */
+ for (i=0; i<=gi->text_size; i++)
+ XCopyArea(display, gd->pixmap, drawto, gc,
+ gd->x + gi->design_border, gd->y,
+ FONT2_XSIZE, gi->height,
+ gi->x + gi->design_border + i * FONT2_XSIZE, gi->y);
+
+ /* right part of gadget */
+ XCopyArea(display, gd->pixmap, drawto, gc,
+ gd->x + ED_WIN_COUNT_XSIZE - gi->design_border, gd->y,
+ gi->design_border, gi->height,
+ gi->x + gi->width - gi->design_border, gi->y);
+
+ /* gadget text value */
+ DrawText(gi->x + gi->design_border, gi->y + gi->design_border,
+ gi->text_value, FS_SMALL, (pressed ? FC_GREEN : FC_YELLOW));
+
+ /* draw cursor, if active */
+ DrawText(gi->x + gi->design_border +
+ strlen(gi->text_value) * FONT2_XSIZE,
+ gi->y + gi->design_border,
+ (pressed ? "<" : " "),
+ FS_SMALL, FC_RED);
+ }
+ break;
+
+ case GD_TYPE_SCROLLBAR_VERTICAL:
+ {
+ int i;
+ int xpos = gi->x;
+ int ypos = gi->y + gi->scrollbar.position;
+ int design_full = gi->width;
+ int design_body = design_full - 2 * gi->design_border;
+ int size_full = gi->scrollbar.size;
+ int size_body = size_full - 2 * gi->design_border;
+ int num_steps = size_body / design_body;
+ int step_size_remain = size_body - num_steps * design_body;
+
+ /* clear scrollbar area */
+ XFillRectangle(display, backbuffer, gc,
+ gi->x, gi->y, gi->width, gi->height);
+
+ /* upper part of gadget */
+ XCopyArea(display, gd->pixmap, drawto, gc,
+ gd->x, gd->y,
+ gi->width, gi->design_border,
+ xpos, ypos);
+
+ /* middle part of gadget */
+ for (i=0; i<num_steps; i++)
+ XCopyArea(display, gd->pixmap, drawto, gc,
+ gd->x, gd->y + gi->design_border,
+ gi->width, design_body,
+ xpos, ypos + gi->design_border + i * design_body);
+
+ /* remaining middle part of gadget */
+ if (step_size_remain > 0)
+ XCopyArea(display, gd->pixmap, drawto, gc,
+ gd->x, gd->y + gi->design_border,
+ gi->width, step_size_remain,
+ xpos, ypos + gi->design_border + num_steps * design_body);
+
+ /* lower part of gadget */
+ XCopyArea(display, gd->pixmap, drawto, gc,
+ gd->x, gd->y + design_full - gi->design_border,
+ gi->width, gi->design_border,
+ xpos, ypos + size_full - gi->design_border);
+ }
+ break;
+
+ case GD_TYPE_SCROLLBAR_HORIZONTAL:
+ {
+ int i;
+ int xpos = gi->x + gi->scrollbar.position;
+ int ypos = gi->y;
+ int design_full = gi->height;
+ int design_body = design_full - 2 * gi->design_border;
+ int size_full = gi->scrollbar.size;
+ int size_body = size_full - 2 * gi->design_border;
+ int num_steps = size_body / design_body;
+ int step_size_remain = size_body - num_steps * design_body;
+
+ /* clear scrollbar area */
+ XFillRectangle(display, backbuffer, gc,
+ gi->x, gi->y, gi->width, gi->height);
+
+ /* left part of gadget */
+ XCopyArea(display, gd->pixmap, drawto, gc,
+ gd->x, gd->y,
+ gi->design_border, gi->height,
+ xpos, ypos);
+
+ /* middle part of gadget */
+ for (i=0; i<num_steps; i++)
+ XCopyArea(display, gd->pixmap, drawto, gc,
+ gd->x + gi->design_border, gd->y,
+ design_body, gi->height,
+ xpos + gi->design_border + i * design_body, ypos);
+
+ /* remaining middle part of gadget */
+ if (step_size_remain > 0)
+ XCopyArea(display, gd->pixmap, drawto, gc,
+ gd->x + gi->design_border, gd->y,
+ step_size_remain, gi->height,
+ xpos + gi->design_border + num_steps * design_body, ypos);
+
+ /* right part of gadget */
+ XCopyArea(display, gd->pixmap, drawto, gc,
+ gd->x + design_full - gi->design_border, gd->y,
+ gi->design_border, gi->height,
+ xpos + size_full - gi->design_border, ypos);
+ }
+ break;
+
+ default:
+ return;
+ }
+
+ if (direct)
+ XCopyArea(display, drawto, window, gc,
+ gi->x, gi->y, gi->width, gi->height, gi->x, gi->y);
+ else
+ redraw_mask |= REDRAW_ALL;
+}
+
+void ClickOnGadget(struct GadgetInfo *gi)
+{
+ /* simulate releasing mouse button over last gadget, if still pressed */
+ if (button_status)
+ HandleGadgets(-1, -1, 0);
+
+ /* simulate pressing mouse button over specified gadget */
+ HandleGadgets(gi->x, gi->y, 1);
+
+ /* simulate releasing mouse button over specified gadget */
+ HandleGadgets(gi->x, gi->y, 0);
+}
+
+void AdjustScrollbar(struct GadgetInfo *gi, int items_max, int item_pos)
+{
+ struct GadgetScrollbar *gs = &gi->scrollbar;
+
+ gs->items_max = items_max;
+ gs->item_position = item_pos;
+
+ gs->size = gs->size_max * gs->items_visible / gs->items_max;
+ gs->position = gs->size_max * gs->item_position / gs->items_max;
+ gs->position_max = gs->size_max - gs->size;
+
+ /* finetuning for maximal right/bottom position */
+ if (gs->item_position == gs->items_max - gs->items_visible)
+ gs->position = gs->position_max;
+
+ printf("gs->item_position == %d\n", gs->item_position);
+
+ if (gi->mapped)
+ DrawGadget(gi, DG_UNPRESSED, DG_DIRECT);