- for(i=0;i<6;i++)
- {
- if (state & (1<<i))
- XCopyArea(display,pix[PIX_DOOR],drawto,gc,
- cx + edit_pos[i][xpos],
- cy + edit_pos[i][ypos],
- edit_pos[i][xsize],
- edit_pos[i][ysize],
- VX + edit_pos[i][xpos],
- VY + edit_pos[i][ypos]);
- }
-
- redraw_mask |= REDRAW_DOOR_2;
-}
-
-void DrawCtrlButton(unsigned long state)
-{
- int i;
- int xpos = 0, ypos = 1, xsize = 2, ysize = 3;
- int cx = DOOR_GFX_PAGEX4, cy = DOOR_GFX_PAGEY1+80;
- static int edit_pos[4][4] =
- {
- {ED_BUTTON_EDIT_XPOS,ED_BUTTON_EDIT_YPOS,
- ED_BUTTON_EDIT_XSIZE,ED_BUTTON_EDIT_YSIZE},
-
- {ED_BUTTON_CLEAR_XPOS,ED_BUTTON_CLEAR_YPOS,
- ED_BUTTON_CLEAR_XSIZE,ED_BUTTON_CLEAR_YSIZE},
-
- {ED_BUTTON_UNDO_XPOS,ED_BUTTON_UNDO_YPOS,
- ED_BUTTON_UNDO_XSIZE,ED_BUTTON_UNDO_YSIZE},
-
- {ED_BUTTON_EXIT_XPOS,ED_BUTTON_EXIT_YPOS,
- ED_BUTTON_EXIT_XSIZE,ED_BUTTON_EXIT_YSIZE}
- };
-
- if (state & ED_BUTTON_PRESSED)
- cx = DOOR_GFX_PAGEX3;
-
- for(i=0;i<4;i++)
- {
- if (state & (1<<(i+6)))
- XCopyArea(display,pix[PIX_DOOR],drawto,gc,
- cx + edit_pos[i][xpos],
- cy + edit_pos[i][ypos],
- edit_pos[i][xsize],
- edit_pos[i][ysize],
- VX + edit_pos[i][xpos],
- VY + edit_pos[i][ypos]);
- }
-
- redraw_mask |= REDRAW_DOOR_2;
-}
-
-void DrawElemButton(int button_nr, int button_state)
-{
- int xpos = 0, ypos = 1, xsize = 2, ysize = 3;
- int cx = DOOR_GFX_PAGEX6, cy = DOOR_GFX_PAGEY1;
- int from_x, from_y, to_x,to_y, size_x, size_y;
- static int edit_pos[3][4] =
- {
- {ED_BUTTON_EUP_XPOS,ED_BUTTON_EUP_YPOS,
- ED_BUTTON_EUP_XSIZE,ED_BUTTON_EUP_YSIZE},
-
- {ED_BUTTON_EDOWN_XPOS,ED_BUTTON_EDOWN_YPOS,
- ED_BUTTON_EDOWN_XSIZE,ED_BUTTON_EDOWN_YSIZE},
-
- {ED_BUTTON_ELEM_XPOS,ED_BUTTON_ELEM_YPOS,
- ED_BUTTON_ELEM_XSIZE,ED_BUTTON_ELEM_YSIZE}
- };
-
- if (button_nr<ED_BUTTON_ELEM)
- {
- int pos = button_nr;
-
- from_x = cx + edit_pos[pos][xpos];
- from_y = cy + edit_pos[pos][ypos];
- size_x = edit_pos[pos][xsize];
- size_y = edit_pos[pos][ysize];
- to_x = DX + edit_pos[pos][xpos];
- to_y = DY + edit_pos[pos][ypos];
-
- if (button_state & ED_BUTTON_PRESSED)
- {
- if (button_nr==ED_BUTTON_EUP)
- from_y = cy + ED_BUTTON_EUP_Y2POS;
- else
- from_y = cy + ED_BUTTON_EDOWN_Y2POS;
- }
-
- XCopyArea(display,pix[PIX_DOOR],drawto,gc,
- from_x,from_y, size_x,size_y, to_x,to_y);
- }
- else
- {
- int pos = ED_BUTTON_ELEM;
- int elem_pos = button_nr-ED_BUTTON_ELEM;
- int x = elem_pos % MAX_ELEM_X;
- int y = elem_pos / MAX_ELEM_X;
- int graphic;
- int shift = 0;
-
- if (elem_pos+element_shift < elements_in_list)
- graphic = el2gfx(editor_element[elem_pos+element_shift]);
- else
- graphic = GFX_LEERRAUM;
-
- from_x = cx + edit_pos[pos][xpos];
- from_y = cy + edit_pos[pos][ypos];
- size_x = edit_pos[pos][xsize];
- size_y = edit_pos[pos][ysize];
- to_x = DX + edit_pos[pos][xpos] + x * ED_BUTTON_ELEM_XSIZE;
- to_y = DY + edit_pos[pos][ypos] + y * ED_BUTTON_ELEM_YSIZE;
-
- if (button_state & ED_BUTTON_PRESSED)
- {
- from_y = ED_BUTTON_ELEM_Y2POS;
- shift = 1;
- }
-
- XCopyArea(display,pix[PIX_DOOR],drawto,gc,
- from_x,from_y, size_x,size_y, to_x,to_y);
-
- DrawMiniGraphicExt(drawto,gc,
- DX+ED_BUTTON_ELEM_XPOS+3+shift +
- (elem_pos % MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
- DY+ED_BUTTON_ELEM_YPOS+3+shift +
- (elem_pos / MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
- graphic);
- }
-
- redraw_mask |= REDRAW_DOOR_1;
-}
-
-void DrawCountButton(int button_nr, int button_state)
-{
- int from_x, from_y, to_x,to_y, size_x, size_y;
-
- from_x =
- DOOR_GFX_PAGEX4+(button_nr%2 ? ED_BUTTON_PLUS_XPOS : ED_BUTTON_MINUS_XPOS);
- from_y = DOOR_GFX_PAGEY1 + ED_BUTTON_MINUS_YPOS;
- size_x = ED_BUTTON_MINUS_XSIZE;
- size_y = ED_BUTTON_MINUS_YSIZE;
- to_x = (button_nr<32 ? ED_COUNT_GADGET_XPOS : ED_SIZE_GADGET_XPOS);
- if (button_nr % 2)
- to_x += (ED_BUTTON_PLUS_XPOS - ED_BUTTON_MINUS_XPOS);
- to_y = (button_nr<32 ? ED_COUNT_GADGET_YPOS : ED_SIZE_GADGET_YPOS) +
- ((button_nr<32 ? button_nr : button_nr-32)/2)*ED_COUNT_GADGET_YSIZE;
-
- if (button_state & ED_BUTTON_PRESSED)
- from_x -= DXSIZE;
-
- XCopyArea(display,pix[PIX_DOOR],drawto,gc,
- from_x,from_y, size_x,size_y, to_x,to_y);
- XCopyArea(display,pix[PIX_DOOR],window,gc,
- from_x,from_y, size_x,size_y, to_x,to_y);
-}
-
-/**********************************************************************/
-/********** checking buttons (and redrawing them, if needed) **********/
-/**********************************************************************/
-
-int CheckVideoButtons(int mx, int my, int button)
-{
- int return_code = 0;
- static int choice = -1;
- static boolean pressed = FALSE;
- static int video_button[5] =
- {
- VIDEO_PRESS_EJECT_ON,
- VIDEO_PRESS_STOP_ON,
- VIDEO_PRESS_PAUSE_ON,
- VIDEO_PRESS_REC_ON,
- VIDEO_PRESS_PLAY_ON
- };
-
- if (button)
- {
- if (!motion_status) /* Maustaste neu gedrückt */
- {
- if (ON_VIDEO_BUTTON(mx,my))
- {
- choice = VIDEO_BUTTON(mx);
- pressed = TRUE;
- DrawVideoDisplay(video_button[choice],0);
- }
- }
- else /* Mausbewegung bei gedrückter Maustaste */
- {
- if ((!ON_VIDEO_BUTTON(mx,my) || VIDEO_BUTTON(mx)!=choice) &&
- choice>=0 && pressed)
- {
- pressed = FALSE;
- DrawVideoDisplay(video_button[choice]<<1,0);
- }
- else if (ON_VIDEO_BUTTON(mx,my) && VIDEO_BUTTON(mx)==choice && !pressed)
- {
- pressed = TRUE;
- DrawVideoDisplay(video_button[choice],0);
- }
- }
- }
- else /* Maustaste wieder losgelassen */
- {
- if (ON_VIDEO_BUTTON(mx,my) && VIDEO_BUTTON(mx)==choice && pressed)
- {
- DrawVideoDisplay(video_button[choice]<<1,0);
- return_code = choice+1;
- choice = -1;
- pressed = FALSE;
- }
- else
- {
- choice = -1;
- pressed = FALSE;
- }
- }
-
- BackToFront();
- return(return_code);
-}
-
-int CheckSoundButtons(int mx, int my, int button)
-{
- int return_code = 0;
- static int choice = -1;
- static boolean pressed = FALSE;
- int sound_state[3];
-
- sound_state[0] = BUTTON_SOUND_MUSIC | (BUTTON_ON * setup.sound_music);
- sound_state[1] = BUTTON_SOUND_LOOPS | (BUTTON_ON * setup.sound_loops);
- sound_state[2] = BUTTON_SOUND_SIMPLE | (BUTTON_ON * setup.sound_simple);
-
- if (button)
- {
- if (!motion_status) /* Maustaste neu gedrückt */
- {
- if (ON_SOUND_BUTTON(mx,my))
- {
- choice = SOUND_BUTTON(mx);
- pressed = TRUE;
- DrawSoundDisplay(sound_state[choice] | BUTTON_PRESSED);
- }
- }
- else /* Mausbewegung bei gedrückter Maustaste */
- {
- if ((!ON_SOUND_BUTTON(mx,my) || SOUND_BUTTON(mx)!=choice) &&
- choice>=0 && pressed)
- {
- pressed = FALSE;
- DrawSoundDisplay(sound_state[choice] | BUTTON_RELEASED);
- }
- else if (ON_SOUND_BUTTON(mx,my) && SOUND_BUTTON(mx)==choice && !pressed)
- {
- pressed = TRUE;
- DrawSoundDisplay(sound_state[choice] | BUTTON_PRESSED);
- }
- }
- }
- else /* Maustaste wieder losgelassen */
- {
- if (ON_SOUND_BUTTON(mx,my) && SOUND_BUTTON(mx)==choice && pressed)
- {
- DrawSoundDisplay(sound_state[choice] | BUTTON_RELEASED);
- return_code = 1<<choice;
- choice = -1;
- pressed = FALSE;
- }
- else
- {
- choice = -1;
- pressed = FALSE;
- }
- }
-
- BackToFront();
- return(return_code);
-}
-
-int CheckGameButtons(int mx, int my, int button)
-{
- int return_code = 0;
- static int choice = -1;
- static boolean pressed = FALSE;
- int game_state[3] =
- {
- BUTTON_GAME_STOP,
- BUTTON_GAME_PAUSE,
- BUTTON_GAME_PLAY
- };
-
- if (button)
- {
- if (!motion_status) /* Maustaste neu gedrückt */
- {
- if (ON_GAME_BUTTON(mx,my))
- {
- choice = GAME_BUTTON(mx);
- pressed = TRUE;
- DrawGameButton(game_state[choice] | BUTTON_PRESSED);
- }
- }
- else /* Mausbewegung bei gedrückter Maustaste */
- {
- if ((!ON_GAME_BUTTON(mx,my) || GAME_BUTTON(mx)!=choice) &&
- choice>=0 && pressed)
- {
- pressed = FALSE;
- DrawGameButton(game_state[choice] | BUTTON_RELEASED);
- }
- else if (ON_GAME_BUTTON(mx,my) && GAME_BUTTON(mx)==choice && !pressed)
- {
- pressed = TRUE;
- DrawGameButton(game_state[choice] | BUTTON_PRESSED);
- }
- }
- }
- else /* Maustaste wieder losgelassen */
- {
- if (ON_GAME_BUTTON(mx,my) && GAME_BUTTON(mx)==choice && pressed)
- {
- DrawGameButton(game_state[choice] | BUTTON_RELEASED);
- return_code = 1<<choice;
- choice = -1;
- pressed = FALSE;
- }
- else
- {
- choice = -1;
- pressed = FALSE;
- }
- }
-
- BackToFront();
- return(return_code);
-}
-
-int CheckYesNoButtons(int mx, int my, int button)
-{
- int return_code = 0;
- static int choice = -1;
- static boolean pressed = FALSE;
- static int yesno_button[5] =
- {
- BUTTON_OK,
- BUTTON_NO
- };
-
- if (button)
- {
- if (!motion_status) /* Maustaste neu gedrückt */
- {
- if (ON_YESNO_BUTTON(mx,my))
- {
- choice = YESNO_BUTTON(mx);
- pressed = TRUE;
- DrawYesNoButton(yesno_button[choice] | BUTTON_PRESSED, DB_NORMAL);
- }
- }
- else /* Mausbewegung bei gedrückter Maustaste */
- {
- if ((!ON_YESNO_BUTTON(mx,my) || YESNO_BUTTON(mx)!=choice) &&
- choice>=0 && pressed)
- {
- pressed = FALSE;
- DrawYesNoButton(yesno_button[choice] | BUTTON_RELEASED, DB_NORMAL);
- }
- else if (ON_YESNO_BUTTON(mx,my) && YESNO_BUTTON(mx)==choice && !pressed)
- {
- pressed = TRUE;
- DrawYesNoButton(yesno_button[choice] | BUTTON_PRESSED, DB_NORMAL);