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fixed bug with forced restart of global animations when restarting game
[rocksndiamonds.git]
/
src
/
anim.h
diff --git
a/src/anim.h
b/src/anim.h
index a1be4b06122679300e62eaff686b233fe3119d54..992f50106dbe0bb028903b7ef3233c11abaaedf1 100644
(file)
--- a/
src/anim.h
+++ b/
src/anim.h
@@
-15,12
+15,15
@@
int getAnimationFrame(int, int, int, int, int);
int getAnimationFrame(int, int, int, int, int);
+void InitGlobalAnimEventsForCustomElements(void);
void InitGlobalAnimations(void);
void DrawGlobalAnimations(int, int);
void InitGlobalAnimations(void);
void DrawGlobalAnimations(int, int);
-void RestartGlobalAnims(void);
+void RestartGlobalAnimsByStatus(int);
+void SetAnimStatusBeforeFading(int);
boolean HandleGlobalAnimClicks(int, int, int, boolean);
boolean HandleGlobalAnimClicks(int, int, int, boolean);
+void HandleGlobalAnimEventByElementChange(int, int, int, int);
int getGlobalAnimSyncFrame(void);
int getGlobalAnimSyncFrame(void);