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added option for magic wall timer of zero for native BD engine
[rocksndiamonds.git]
/
src
/
anim.h
diff --git
a/src/anim.h
b/src/anim.h
index 5224be131a38b0133f3ea9515b66720f8e446454..274cade99dc0c8a41c839a52518ef5033379f118 100644
(file)
--- a/
src/anim.h
+++ b/
src/anim.h
@@
-20,9
+20,10
@@
void InitGlobalAnimations(void);
void DrawGlobalAnimations(int, int);
void RestartGlobalAnimsByStatus(int);
void DrawGlobalAnimations(int, int);
void RestartGlobalAnimsByStatus(int);
+void SetAnimStatusBeforeFading(int);
boolean HandleGlobalAnimClicks(int, int, int, boolean);
boolean HandleGlobalAnimClicks(int, int, int, boolean);
-void HandleGlobalAnimEventByElementChange(int, int);
+void HandleGlobalAnimEventByElementChange(int, int
, int, int, int, int
);
int getGlobalAnimSyncFrame(void);
int getGlobalAnimSyncFrame(void);