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added property for growing BD engine game elements
[rocksndiamonds.git]
/
src
/
anim.h
diff --git
a/src/anim.h
b/src/anim.h
index 992f50106dbe0bb028903b7ef3233c11abaaedf1..274cade99dc0c8a41c839a52518ef5033379f118 100644
(file)
--- a/
src/anim.h
+++ b/
src/anim.h
@@
-23,7
+23,7
@@
void RestartGlobalAnimsByStatus(int);
void SetAnimStatusBeforeFading(int);
boolean HandleGlobalAnimClicks(int, int, int, boolean);
void SetAnimStatusBeforeFading(int);
boolean HandleGlobalAnimClicks(int, int, int, boolean);
-void HandleGlobalAnimEventByElementChange(int, int, int, int);
+void HandleGlobalAnimEventByElementChange(int, int, int, int
, int, int
);
int getGlobalAnimSyncFrame(void);
int getGlobalAnimSyncFrame(void);