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added using masked drawing for player on walkable tiles in BD engine
[rocksndiamonds.git]
/
src
/
anim.h
diff --git
a/src/anim.h
b/src/anim.h
index 5c5b7895456569b5cd5e5e88cf2fb6b726cc5724..274cade99dc0c8a41c839a52518ef5033379f118 100644
(file)
--- a/
src/anim.h
+++ b/
src/anim.h
@@
-15,9
+15,16
@@
int getAnimationFrame(int, int, int, int, int);
int getAnimationFrame(int, int, int, int, int);
+void InitGlobalAnimEventsForCustomElements(void);
void InitGlobalAnimations(void);
void DrawGlobalAnimations(int, int);
void InitGlobalAnimations(void);
void DrawGlobalAnimations(int, int);
+void RestartGlobalAnimsByStatus(int);
+void SetAnimStatusBeforeFading(int);
+
boolean HandleGlobalAnimClicks(int, int, int, boolean);
boolean HandleGlobalAnimClicks(int, int, int, boolean);
+void HandleGlobalAnimEventByElementChange(int, int, int, int, int, int);
+
+int getGlobalAnimSyncFrame(void);
#endif
#endif