+static void InitGlobalAnim_Triggered(struct GlobalAnimPartControlInfo *part,
+ boolean *click_consumed,
+ boolean *any_event_action,
+ int event_value, char *info_text)
+{
+ struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[part->mode_nr];
+
+ int gic_anim_nr = part->old_anim_nr + 1; // X as in "anim_X"
+ int gic_part_nr = part->old_nr + 1; // Y as in "part_Y"
+ int mask = event_value | (gic_anim_nr << ANIM_EVENT_ANIM_BIT);
+
+ if (!part->is_base)
+ mask |= gic_part_nr << ANIM_EVENT_PART_BIT;
+
+ int anim2_nr;
+
+ for (anim2_nr = 0; anim2_nr < ctrl->num_anims; anim2_nr++)
+ {
+ struct GlobalAnimMainControlInfo *anim2 = &ctrl->anim[anim2_nr];
+ int part2_nr;
+
+ for (part2_nr = 0; part2_nr < anim2->num_parts_all; part2_nr++)
+ {
+ struct GlobalAnimPartControlInfo *part2 = &anim2->part[part2_nr];
+
+ if (!(part2->state & ANIM_STATE_RUNNING))
+ continue;
+
+ if (isClickablePart(part2, mask))
+ {
+ part2->triggered = TRUE;
+ *click_consumed |= clickConsumed(part); // click was on "part"!
+
+#if DEBUG_ANIM_EVENTS
+ Debug("anim:InitGlobalAnim_Triggered",
+ "%d.%d TRIGGERED BY %s OF %d.%d",
+ part2->old_anim_nr + 1, part2->old_nr + 1, info_text,
+ part->old_anim_nr + 1, part->old_nr + 1);
+#endif
+#if 0
+ Debug("anim:InitGlobalAnim_Triggered",
+ "%d.%d TRIGGER CLICKED [%d]", anim2_nr, part2_nr,
+ part2->control_info.anim_event_action);
+#endif
+
+ // after executing event action, ignore any further actions
+ if (!*any_event_action && DoGlobalAnim_EventAction(part2))
+ *any_event_action = TRUE;
+ }
+
+#if 0
+ struct GraphicInfo *c = &part2->control_info;
+
+ if (isClickablePart(part2, mask))
+ Debug("anim:InitGlobalAnim_Triggered",
+ "%d.%d: 0x%08x, 0x%08x [0x%08x] <--- TRIGGERED BY %d.%d",
+ anim2_nr, part2_nr, c->init_event, c->anim_event, mask,
+ anim_nr, part_nr);
+ else
+ Debug("anim:InitGlobalAnim_Triggered",
+ "%d.%d: 0x%08x, 0x%08x [0x%08x]",
+ anim2_nr, part2_nr, c->init_event, c->anim_event, mask);
+#endif
+ }
+ }
+}
+
+static void HandleGlobalAnimDelay(struct GlobalAnimPartControlInfo *part,
+ int delay_type, char *info_text)
+{
+#if DEBUG_ANIM_DELAY
+ Debug("anim:HandleGlobalAnimDelay", "%d.%d %s",
+ part->old_anim_nr + 1, part->old_nr + 1, info_text);
+#endif
+
+ DoGlobalAnim_DelayAction(part, delay_type);
+}
+
+static void HandleGlobalAnimEvent(struct GlobalAnimPartControlInfo *part,
+ int event_value, char *info_text)