+ else if (part->control_info.class == get_hash_from_key("pointer"))
+ {
+ int mx = MIN(MAX(0, gfx.mouse_x), WIN_XSIZE - 1);
+ int my = MIN(MAX(0, gfx.mouse_y), WIN_YSIZE - 1);
+
+ // prevent displaying off-screen custom mouse cursor in upper left corner
+ if (gfx.mouse_x == POS_OFFSCREEN &&
+ gfx.mouse_y == POS_OFFSCREEN)
+ mx = my = POS_OFFSCREEN;
+
+ viewport_x = mx - part->control_info.x;
+ viewport_y = my - part->control_info.y;
+ viewport_width = part->graphic_info.width;
+ viewport_height = part->graphic_info.height;
+
+ part->drawing_stage = DRAW_GLOBAL_ANIM_STAGE_2;
+
+ // do not use global animation mouse pointer when reloading artwork
+ if (global.anim_status != GAME_MODE_LOADING)
+ gfx.cursor_mode_override = CURSOR_NONE;
+ }