// store CE tile and offset position to handle scrolling
part2->tile_x = x;
part2->tile_y = y;
part2->tile_xoffset = c->x;
part2->tile_yoffset = c->y;
// store CE tile and offset position to handle scrolling
part2->tile_x = x;
part2->tile_y = y;
part2->tile_xoffset = c->x;
part2->tile_yoffset = c->y;