// when preparing source fading buffer, only draw animations to be stopped
if (drawing_target == DRAW_TO_FADE_SOURCE &&
game_mode_anim_action[part->mode_nr] != ANIM_STOP)
// when preparing source fading buffer, only draw animations to be stopped
if (drawing_target == DRAW_TO_FADE_SOURCE &&
game_mode_anim_action[part->mode_nr] != ANIM_STOP)