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fixed (reversed) setting hot spot for pointer-style global animations
[rocksndiamonds.git]
/
src
/
anim.c
diff --git
a/src/anim.c
b/src/anim.c
index 454389d573d4b2bd757fec251f758f8b4ceaf261..3b96adfa55d0b9f1d11d9cd1c9f32e08cd9ac6e7 100644
(file)
--- a/
src/anim.c
+++ b/
src/anim.c
@@
-880,14
+880,16
@@
static boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part
int mx = MIN(MAX(0, gfx.mouse_x), WIN_XSIZE - 1);
int my = MIN(MAX(0, gfx.mouse_y), WIN_YSIZE - 1);
int mx = MIN(MAX(0, gfx.mouse_x), WIN_XSIZE - 1);
int my = MIN(MAX(0, gfx.mouse_y), WIN_YSIZE - 1);
- viewport_x = mx
+
part->control_info.x;
- viewport_y = my
+
part->control_info.y;
+ viewport_x = mx
-
part->control_info.x;
+ viewport_y = my
-
part->control_info.y;
viewport_width = part->graphic_info.width;
viewport_height = part->graphic_info.height;
part->drawing_stage = DRAW_GLOBAL_ANIM_STAGE_2;
viewport_width = part->graphic_info.width;
viewport_height = part->graphic_info.height;
part->drawing_stage = DRAW_GLOBAL_ANIM_STAGE_2;
- gfx.cursor_mode_override = CURSOR_NONE;
+ // do not use global animation mouse pointer when reloading artwork
+ if (global.anim_status != GAME_MODE_LOADING)
+ gfx.cursor_mode_override = CURSOR_NONE;
}
else if (part->control_info.class == get_hash_from_key("door_1"))
{
}
else if (part->control_info.class == get_hash_from_key("door_1"))
{