// always start with reliable default values (no animation actions)
for (mode_nr = 0; mode_nr < NUM_GAME_MODES; mode_nr++)
game_mode_anim_action[mode_nr] = ANIM_NO_ACTION;
// always start with reliable default values (no animation actions)
for (mode_nr = 0; mode_nr < NUM_GAME_MODES; mode_nr++)
game_mode_anim_action[mode_nr] = ANIM_NO_ACTION;