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added clearing event queue after fading and after door/envelope requests
[rocksndiamonds.git]
/
src
/
anim.c
diff --git
a/src/anim.c
b/src/anim.c
index d81a0746edde6052861a2dfa1145b3a7c3c9f6ce..0a278aa35cb36a97983be9ea1cc7b62934bb3799 100644
(file)
--- a/
src/anim.c
+++ b/
src/anim.c
@@
-14,6
+14,7
@@
#include "anim.h"
#include "main.h"
#include "tools.h"
#include "anim.h"
#include "main.h"
#include "tools.h"
+#include "events.h"
#include "screens.h"
#include "screens.h"
@@
-1452,7
+1453,8
@@
static boolean DoGlobalAnim_EventAction(struct GlobalAnimPartControlInfo *part)
return FALSE;
boolean action_executed = (DoGadgetAction(anim_event_action) ||
return FALSE;
boolean action_executed = (DoGadgetAction(anim_event_action) ||
- DoScreenAction(anim_event_action));
+ DoScreenAction(anim_event_action) ||
+ DoKeysymAction(anim_event_action));
// check if further actions are allowed to be executed
if (part->control_info.style & STYLE_MULTIPLE_ACTIONS)
// check if further actions are allowed to be executed
if (part->control_info.style & STYLE_MULTIPLE_ACTIONS)