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fixed wrong screen transitions by forced screen redraw in every frame
[rocksndiamonds.git]
/
src
/
Makefile
diff --git
a/src/Makefile
b/src/Makefile
index f0dd3e00879b88c267ab6ad4ba2a72fedf7e8333..6e9bd2bc91b2c1e4197e02266a63895505703a08 100644
(file)
--- a/
src/Makefile
+++ b/
src/Makefile
@@
-278,9
+278,6
@@
clean-obj:
$(MAKE) -C $(GAME_SP_DIR) clean
$(RM) $(OBJS)
$(RM) $(RNDLIBS)
$(MAKE) -C $(GAME_SP_DIR) clean
$(RM) $(OBJS)
$(RM) $(RNDLIBS)
-# $(RM) $(LIBGAME)
-# $(RM) $(GAME_EM)
-# $(RM) $(GAME_SP)
clean-ico:
$(RM) $(ICONBASE).ico
clean-ico:
$(RM) $(ICONBASE).ico
@@
-295,6
+292,8
@@
clean: clean-obj clean-ico clean-bin
clean-git: clean auto-conf-clean
@$(MAKE) -C $(GRAPHICS_DIR) clean
clean-git: clean auto-conf-clean
@$(MAKE) -C $(GRAPHICS_DIR) clean
+dist-clean: clean-obj clean-ico
+
# -----------------------------------------------------------------------------
# run and test targets
# -----------------------------------------------------------------------------
# run and test targets
@@
-314,8
+313,6
@@
valgrind:
# development only
# -----------------------------------------------------------------------------
# development only
# -----------------------------------------------------------------------------
-dist-clean: clean-obj
-
tags:
$(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch]
tags:
$(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch]