+# change this to your favorite ANSI C compiler
+CC = gcc
+
+# on Solaris and similar systems, you'll need to uncomment this
+# EXTRA_LIBS = -lnsl -lsocket
+
+# specify X11 library path on your system
+XLIB_PATH = /usr/X11/lib
+
+# choose directory for read-only game data (like graphics, sounds, levels)
+# RO_GAME_DIR = /usr/games
+
+# choose directory for writable game data (like highscore files)
+# RW_GAME_DIR = /var/games
+
+# uncomment this if your system has no joystick include file
+# JOYSTICK = -DNO_JOYSTICK
+
+# uncomment this if your system has no sound
+# SOUNDS = -DNO_SOUNDS
+
+# choose if you want to allow many global score file entries for one player
+# when installing the game in a multi user environment, choose this
+# SCORE_ENTRIES = ONE_PER_NAME
+# when installing the game in a single user environment, choose this (default)
+# SCORE_ENTRIES = MANY_PER_NAME
+
+# The XPM-Library is no longer needed to build this program,
+# but is used to load graphics if XPM_INCLUDE_FILE is defined,
+# because the GIF loading routines are still a bit beta.
+# If you want to use the Xpm library, convert the GIF files to Xpm
+# files (and you need corresponding mask files in xbm format).
+
+# XPM_INCLUDE_FILE = -DXPM_INCLUDE_FILE="<X11/xpm.h>"
+# EXTRA_X11_LIBS = -lXpm
+