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rnd-20071012-1-src
[rocksndiamonds.git]
/
src
/
Makefile
diff --git
a/src/Makefile
b/src/Makefile
index f065f0b92cfb9a87ba2326f7db908e702e14b04a..19d54bb0ab92144f1c5062e215fbfde3dc3c9fe3 100644
(file)
--- a/
src/Makefile
+++ b/
src/Makefile
@@
-1,7
+1,7
@@
# =============================================================================
# Rocks'n'Diamonds Makefile (src)
# -----------------------------------------------------------------------------
# =============================================================================
# Rocks'n'Diamonds Makefile (src)
# -----------------------------------------------------------------------------
-# (c) 1995-200
3
Holger Schemel <info@artsoft.org>
+# (c) 1995-200
6
Holger Schemel <info@artsoft.org>
# =============================================================================
# -----------------------------------------------------------------------------
# =============================================================================
# -----------------------------------------------------------------------------
@@
-10,7
+10,7
@@
.EXPORT_ALL_VARIABLES:
.EXPORT_ALL_VARIABLES:
-ifndef PLATFORM
# no platform specified
-- try auto detection
+ifndef PLATFORM
# unknown platform
-- try auto detection
ifdef COMSPEC
PLATFORM = msdos
else
ifdef COMSPEC
PLATFORM = msdos
else
@@
-18,109
+18,132
@@
PLATFORM = unix
endif
endif
endif
endif
-ifdef X11_PATH
# path to X11 specified by
top level Makefile
+ifdef X11_PATH
# path to X11 from
top level Makefile
XINC_PATH = $(X11_PATH)/include
XLIB_PATH = $(X11_PATH)/lib
X11_INCL = -I$(XINC_PATH)
XINC_PATH = $(X11_PATH)/include
XLIB_PATH = $(X11_PATH)/lib
X11_INCL = -I$(XINC_PATH)
-X11_LIBS = -L$(XLIB_PATH)
+X11_LIBS = -L$(XLIB_PATH)
-lX11
endif
AR = ar
RANLIB = ranlib
endif
AR = ar
RANLIB = ranlib
+ETAGS = etags
+RM = rm -f
BMP2ICO = bmp2ico
WINDRES = windres
BMP2ICO = bmp2ico
WINDRES = windres
-ifeq ($(PLATFORM),msdos) # MS-DOS native compiling
-
-RM = del
-
-PROGBASE = rocks
-PROGNAME = ../$(PROGBASE).exe
+PROGBASE = rocksndiamonds
-SYS_CFLAGS = -DTARGET_X11
-SYS_LDFLAGS = -s -lalleg
+ifdef SPECIAL_EDITION # create special edition
+PROGBASE = $(SPECIAL_EDITION)
+endif
-else # Unix or cross-compiling for MS-DOS and Win32
+PROGNAME = ../$(PROGBASE)
-RM = rm -f
-PROGBASE = rocksndiamonds
-PROGNAME = ../$(PROGBASE)
+# -----------------------------------------------------------------------------
+# configuring platform
+# -----------------------------------------------------------------------------
-ifeq ($(PLATFORM),solaris)
+ifeq ($(PLATFORM),solaris)
# native compiling to Solaris
EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH)
PLATFORM = unix
endif
EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH)
PLATFORM = unix
endif
-ifeq ($(PLATFORM),macosx)
+ifeq ($(PLATFORM),macosx) # native compiling to Mac OS X
+EXTRA_LDFLAGS = -lstdc++
PLATFORM = unix
PLATFORM = unix
-TARGET
=
sdl
+TARGET
=
sdl
endif
endif
-ifeq ($(PLATFORM),os2)
+ifeq ($(PLATFORM),os2)
# native compiling to OS/2
RANLIB = echo
PROGNAME = ../$(PROGBASE).exe
EXTRA_CFLAGS = -Zbin-files -D__ST_MT_ERRNO__ -Zmtd -fomit-frame-pointer
EXTRA_LDFLAGS = -lsocket
PLATFORM = unix
RANLIB = echo
PROGNAME = ../$(PROGBASE).exe
EXTRA_CFLAGS = -Zbin-files -D__ST_MT_ERRNO__ -Zmtd -fomit-frame-pointer
EXTRA_LDFLAGS = -lsocket
PLATFORM = unix
-TARGET
=
x11
+TARGET
=
x11
endif
endif
-ifeq ($(PLATFORM),unix)
+ifeq ($(PLATFORM),unix)
# native compiling to Unix (generic)
PROFILING_FLAGS = -pg
endif
PROFILING_FLAGS = -pg
endif
-ifeq ($(PLATFORM),cross-msdos)
+ifeq ($(PLATFORM),cross-win32) # cross-compiling to Windows
+PROGNAME = ../$(PROGBASE).exe
+EXTRA_LDFLAGS = -lshfolder -lwsock32
+TARGET = sdl
+endif
+
+ifeq ($(PLATFORM),cross-msdos) # cross-compiling to MS-DOS
PROGBASE = rocks
PROGNAME = ../$(PROGBASE).exe
TARGET = allegro
endif
PROGBASE = rocks
PROGNAME = ../$(PROGBASE).exe
TARGET = allegro
endif
-ifeq ($(PLATFORM),
cross-win32)
-EXTRA_LDFLAGS = -lshfolder
+ifeq ($(PLATFORM),
msdos) # native compiling to MS-DOS
+PROGBASE = rocks
PROGNAME = ../$(PROGBASE).exe
PROGNAME = ../$(PROGBASE).exe
-TARGET = sdl
+SYS_CFLAGS = -DTARGET_X11
+SYS_LDFLAGS = -s -lalleg
+RM = del
endif
endif
-ifeq ($(TARGET),x11)
+
+# -----------------------------------------------------------------------------
+# configuring target
+# -----------------------------------------------------------------------------
+
+ifeq ($(TARGET),x11) # compiling for X11 target
SYS_CFLAGS = -DTARGET_X11 $(X11_INCL)
SYS_CFLAGS = -DTARGET_X11 $(X11_INCL)
-SYS_LDFLAGS = $(X11_LIBS)
-lX11
+SYS_LDFLAGS = $(X11_LIBS)
endif
endif
-ifeq ($(TARGET),sdl)
+ifeq ($(TARGET),sdl)
# compiling for SDL target
SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
-ifeq ($(PLATFORM),macosx)
-SYS_LDFLAGS = -lSDL_image -lSDL_mixer -lsmpeg $(shell sdl-config --libs)
-else
-SYS_LDFLAGS = -lSDL_image -lSDL_mixer $(shell sdl-config --libs)
+SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg
+SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --libs)
endif
endif
+
+ifeq ($(TARGET),sdl-static) # compiling for SDL target (static)
+SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
+SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg
+SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --static-libs)
endif
endif
-ifeq ($(TARGET),allegro)
+ifeq ($(TARGET),allegro)
# compiling for Allegro target
SYS_CFLAGS = -DTARGET_ALLEGRO -I$(CROSS_PATH_MSDOS)/include
SYS_LDFLAGS = -lalleg
endif
SYS_CFLAGS = -DTARGET_ALLEGRO -I$(CROSS_PATH_MSDOS)/include
SYS_LDFLAGS = -lalleg
endif
-endif # (PLATFORM != msdos)
+# -----------------------------------------------------------------------------
+# configuring compile-time definitions
+# -----------------------------------------------------------------------------
-ifdef RO_GAME_DIR # path to read-only game data specified
+ifdef RO_GAME_DIR
# path to read-only game data specified
CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
endif
CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
endif
-ifdef RW_GAME_DIR # path to writable game data specified
+ifdef RW_GAME_DIR
# path to writable game data specified
CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
endif
CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
endif
-ifdef SCORE_ENTRIES
# number of score entries per player specified
+ifdef SCORE_ENTRIES
# number of score entries per player
CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
endif
CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
endif
-CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
+ifdef SPECIAL_EDITION
+ifeq ($(SPECIAL_EDITION),rnd_jue) # create special edition
+CONFIG_SPECIAL = -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE
+endif
+endif
+CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
+CONFIG_GAME = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(CONFIG_SPECIAL)
-CONFIG = $(CONFIG_GAME
_DIR) $(CONFIG_SCORE_ENTRIES
) $(JOYSTICK)
+CONFIG = $(CONFIG_GAME) $(JOYSTICK)
DEBUG = -DDEBUG -g
# PROFILING = $(PROFILING_FLAGS)
DEBUG = -DDEBUG -g
# PROFILING = $(PROFILING_FLAGS)
@@
-131,9
+154,9
@@
OPTIONS = $(DEBUG) -Wall # only for debugging purposes
# OPTIONS = -O3 -Wall -ansi -pedantic
# OPTIONS = -O3 -Wall
# OPTIONS = -O3
# OPTIONS = -O3 -Wall -ansi -pedantic
# OPTIONS = -O3 -Wall
# OPTIONS = -O3
-# OPTIONS = -DSYSV -Ae
# may be needed for HP-UX
+# OPTIONS = -DSYSV -Ae # may be needed for HP-UX
-ifdef BUILD_DIST
# distribution build
+ifdef BUILD_DIST # distribution build
OPTIONS = -O3 -Wall
endif
OPTIONS = -O3 -Wall
endif
@@
-191,18
+214,30
@@
CNFS = conf_gfx.h \
conf_e2s.c \
conf_fnt.c \
conf_g2s.c \
conf_e2s.c \
conf_fnt.c \
conf_g2s.c \
- conf_g2m.c
+ conf_g2m.c \
+ conf_var.c \
+ conf_act.c
CNFS_CMD = ../Scripts/create_element_defs.pl
TIMESTAMP_FILE = conftime.h
CNFS_CMD = ../Scripts/create_element_defs.pl
TIMESTAMP_FILE = conftime.h
-LIBDIR = libgame
-LIBGAME = $(LIBDIR)/libgame.a
+LIBGAME_DIR = libgame
+LIBGAME = $(LIBGAME_DIR)/libgame.a
+
+GAME_EM_DIR = game_em
+GAME_EM = $(GAME_EM_DIR)/game_em.a
+
+RNDLIBS = $(LIBGAME) $(GAME_EM)
ICONBASE = windows_icon
ifeq ($(PLATFORM),cross-win32)
ICONBASE = windows_icon
ifeq ($(PLATFORM),cross-win32)
-ICON32X32 = ../graphics/$(ICONBASE)_32x32.bmp
+ifdef SPECIAL_EDITION
+ICONSUFFIX = 32x32_$(SPECIAL_EDITION)
+else
+ICONSUFFIX = 32x32
+endif
+ICON32X32 = ../graphics/$(ICONBASE)_$(ICONSUFFIX).bmp
ICON = $(ICONBASE).o
endif
ICON = $(ICONBASE).o
endif
@@
-211,15
+246,20
@@
endif
# build targets
# -----------------------------------------------------------------------------
# build targets
# -----------------------------------------------------------------------------
-all: libgame_dir $(PROGNAME)
+all: libgame_dir
game_em_dir
$(PROGNAME)
-$(PROGNAME): $(
LIBGAME
) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
- $(CC) $(PROFILING) $(OBJS) $(ICON) $(
LIBGAME
) $(LDFLAGS) -o $(PROGNAME)
+$(PROGNAME): $(
RNDLIBS
) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
+ $(CC) $(PROFILING) $(OBJS) $(ICON) $(
RNDLIBS
) $(LDFLAGS) -o $(PROGNAME)
libgame_dir:
libgame_dir:
- @$(MAKE) -C $(LIBDIR)
+ @$(MAKE) -C $(LIB
GAME_
DIR)
$(LIBGAME):
$(LIBGAME):
- @$(MAKE) -C $(LIBDIR)
+ @$(MAKE) -C $(LIBGAME_DIR)
+
+game_em_dir:
+ @$(MAKE) -C $(GAME_EM_DIR)
+$(GAME_EM):
+ @$(MAKE) -C $(GAME_EM_DIR)
auto-conf:
@for i in $(CNFS); do \
auto-conf:
@for i in $(CNFS); do \
@@
-236,8
+276,8
@@
conf_snd.h: conf_snd.c
conf_mus.h: conf_mus.c
@$(MAKE) auto-conf
conf_mus.h: conf_mus.c
@$(MAKE) auto-conf
-$(TIMESTAMP_FILE): $(SRCS) $(LIBGAME)
- @date '+"
[%Y-%m-%d %H:%M]
"' \
+$(TIMESTAMP_FILE): $(SRCS) $(LIBGAME)
$(GAME_EM)
+ @date '+"
%Y-%m-%d %H:%M
"' \
| sed -e 's/^/#define COMPILE_DATE_STRING /' \
> $(TIMESTAMP_FILE)
| sed -e 's/^/#define COMPILE_DATE_STRING /' \
> $(TIMESTAMP_FILE)
@@
-249,9
+289,11
@@
$(ICON):
$(CC) $(PROFILING) $(CFLAGS) -c $*.c
clean-obj:
$(CC) $(PROFILING) $(CFLAGS) -c $*.c
clean-obj:
- $(MAKE) -C $(LIBDIR) clean
+ $(MAKE) -C $(LIBGAME_DIR) clean
+ $(MAKE) -C $(GAME_EM_DIR) clean
$(RM) $(OBJS)
$(RM) $(LIBGAME)
$(RM) $(OBJS)
$(RM) $(LIBGAME)
+ $(RM) $(GAME_EM)
clean-ico:
$(RM) $(ICONBASE).ico
clean-ico:
$(RM) $(ICONBASE).ico
@@
-264,14
+306,32
@@
clean-bin:
clean: clean-obj clean-ico clean-bin
clean: clean-obj clean-ico clean-bin
+# -----------------------------------------------------------------------------
+# run and test targets
+# -----------------------------------------------------------------------------
+
+run: all
+ $(PROGNAME) --verbose
+
+gdb: all
+ gdb -batch -x ../GDB_COMMANDS $(PROGNAME)
+
+valgrind: all
+ valgrind -v --leak-check=yes $(PROGNAME) 2> ../valgrind.out
+
+
# -----------------------------------------------------------------------------
# development only
# -----------------------------------------------------------------------------
dist-clean: clean-obj
# -----------------------------------------------------------------------------
# development only
# -----------------------------------------------------------------------------
dist-clean: clean-obj
+tags:
+ $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch]
+
depend:
depend:
- $(MAKE) -C $(LIBDIR) depend
+ $(MAKE) -C $(LIBGAME_DIR) depend
+ $(MAKE) -C $(GAME_EM_DIR) depend
for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
ifeq (.depend,$(wildcard .depend))
for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
ifeq (.depend,$(wildcard .depend))