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added support for scheduling type in BD engine to level editor
[rocksndiamonds.git]
/
graphics
/
gfx_classic
/
RocksElements.png
diff --git
a/graphics/gfx_classic/RocksElements.png
b/graphics/gfx_classic/RocksElements.png
index f6eb6080e113fd5a688c705bef2875622a8ebf6c..599809a6ae40712c9dc942e9a329d8a10474daa6 100644
(file)
Binary files a/graphics/gfx_classic/RocksElements.png and b/graphics/gfx_classic/RocksElements.png differ