-to remap it to the new element. Use the arrow widgets to scroll around in
-the level. Use the 'flood fill' field to init exactly ony flood fill
-operation in the level field (you will be prompted). Click on 'control
-window' to switch to the control window.
-
-In the control window you can modify different parameters like the size
-of the level playfield, the name of the level, the scores for different
-elements and something like that. The four 3x3 field on the upper left
-can be edited like the level field and indicate the 'contents' of smashed
-crunchers (just try it out with some crunchers in one of your own levels).
-
-'Undo & Exit' leaves the level editor, throwing away all the changes you
-have done to the level.
-'Save & Exit' leveas the level editor and saves the new level (the old one
-will be deleted).
+to remap it to the new element. Use the scrollbars, arrow buttons or
+cursor keys to scroll around in the level. Use the drawing functions by
+selecting them from the toolbox field or pressing the corresponding key
+(the key shortcuts for each gadget are displayed in the status line at
+the bottom of the window when the mouse pointer is over the gadget).
+
+About the drawing functions: If you know the good old "Deluxe Paint" from
+the Amiga, you will have no problems with the drawing functions -- even
+the key shortcuts are mostly the same. If not, just try them out and you
+will see what happens. ;-)
+
+Some notes: Most drawing functions have different behaviour when different
+mouse buttons are pressed in the drawing area; normally, the left mouse
+button is the 'foreground button' and the middle and right buttons are
+some sort of 'background buttons', often with relation to the chosen
+element mappings on this buttons.
+
+The '?' button brings you to the 'Element settings' page, where you can
+see some information about the element and how many of them are included
+in the current level. The contents of elements with content (some amoeba
+and the Yam Yam (also know as cruncher) can have content) can be edited
+by 'sticking' the page with the corresponding button on their page.
+Yam Yam's can have up to eight content areas.
+
+The 'undo' button gives you the chance to undo up to 10 drawing operations.
+The 'info' button brings you to the 'Level/Editor settings' page.
+The 'save' button asks you to save the current level.
+The 'clear' button clears the drawing area without asking.
+The 'test' button lets you play your new level directly from the editor.
+The 'exit' button asks you to exit the editor (if there are unsaved changes).
+
+In the 'Editor settings' section, you can give your level a new name
+and type in your name which will be displayed as the level's author.
+(On Unix systems, your login name will be taken as default.)
+Then you can modify the level playfield size there, the available time
+(set this to zero to get unlimited time for this level), the score you
+get for each 10 seconds time that are left when reaching the exit, and
+last but not least you can enter the number of emeralds the player has
+to collect before the exit door opens.
+
+Another new button is the 'double speed' button that lets the player move
+twice as fast as normally from start; the effect is the same as collecting
+a speed pill during the game.
+
+In the 'Editor settings' section, you can make some modifications to the
+behaviour of the 'random element placement' button (the dice): Choose if
+the number you can enter means how many percent of the whole level are
+filled with the element chosen as the random element, or if it should mean
+the exact number of elements to be placed in the level field.
+With the 'restrict' button on the left side you can force the random function
+not to overwrite level elements other than the element chosen in the content
+field on the right side.