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fixed fading door areas when using different masked global borders
[rocksndiamonds.git]
/
Makefile
diff --git
a/Makefile
b/Makefile
index 65ea127afc122305d32049d1b72a8af35326133c..d5a21886056fd8d7d6048bd14295a3ea87866427 100644
(file)
--- a/
Makefile
+++ b/
Makefile
@@
-1,7
+1,12
@@
# =============================================================================
# =============================================================================
-# Rocks'n'Diamonds
Makefile
+# Rocks'n'Diamonds
- McDuffin Strikes Back!
# -----------------------------------------------------------------------------
# -----------------------------------------------------------------------------
-# (c) 1995-2007 Holger Schemel <info@artsoft.org>
+# (c) 1995-2014 by Artsoft Entertainment
+# Holger Schemel
+# info@artsoft.org
+# http://www.artsoft.org/
+# -----------------------------------------------------------------------------
+# Makefile
# =============================================================================
# -----------------------------------------------------------------------------
# =============================================================================
# -----------------------------------------------------------------------------
@@
-16,16
+21,17
@@
CC = gcc
# (this must be set to "gmake" for some systems)
MAKE = make
# (this must be set to "gmake" for some systems)
MAKE = make
-# path to X11 on your system
-X11_PATH = /usr/X11R6
-
# directory for read-only game data (like graphics, sounds, levels)
# default is '.' to be able to run program without installation
# RO_GAME_DIR = /usr/games
# directory for read-only game data (like graphics, sounds, levels)
# default is '.' to be able to run program without installation
# RO_GAME_DIR = /usr/games
+# use the following setting for Debian / Ubuntu installations:
+# RO_GAME_DIR = /usr/share/games/rocksndiamonds
# directory for writable game data (like highscore files)
# default is '.' to be able to run program without installation
# RW_GAME_DIR = /var/games
# directory for writable game data (like highscore files)
# default is '.' to be able to run program without installation
# RW_GAME_DIR = /var/games
+# use the following setting for Debian / Ubuntu installations:
+# RW_GAME_DIR = /var/games/rocksndiamonds
# uncomment if system has no joystick include file
# JOYSTICK = -DNO_JOYSTICK
# uncomment if system has no joystick include file
# JOYSTICK = -DNO_JOYSTICK
@@
-37,8
+43,7
@@
X11_PATH = /usr/X11R6
# uncomment to install game in single-user environment (default)
# SCORE_ENTRIES = MANY_PER_NAME
# uncomment to install game in single-user environment (default)
# SCORE_ENTRIES = MANY_PER_NAME
-# paths for cross-compiling (only needed for non-native MS-DOS and Win32 build)
-CROSS_PATH_MSDOS = /usr/local/cross-msdos/i386-msdosdjgpp
+# path for cross-compiling (only needed for non-native Windows build)
CROSS_PATH_WIN32 = /usr/local/cross-tools/i386-mingw32msvc
# compile special edition of R'n'D instead of the normal (classic) version
CROSS_PATH_WIN32 = /usr/local/cross-tools/i386-mingw32msvc
# compile special edition of R'n'D instead of the normal (classic) version
@@
-54,43
+59,25
@@
CROSS_PATH_WIN32 = /usr/local/cross-tools/i386-mingw32msvc
SRC_DIR = src
MAKE_CMD = $(MAKE) -C $(SRC_DIR)
SRC_DIR = src
MAKE_CMD = $(MAKE) -C $(SRC_DIR)
-# DEFAULT_TARGET = x11
-DEFAULT_TARGET = sdl
-
# -----------------------------------------------------------------------------
# build targets
# -----------------------------------------------------------------------------
all:
# -----------------------------------------------------------------------------
# build targets
# -----------------------------------------------------------------------------
all:
- @$(MAKE_CMD) TARGET=$(DEFAULT_TARGET)
-
-x11:
- @$(MAKE_CMD) TARGET=x11
+ @$(MAKE_CMD)
sdl:
@$(MAKE_CMD) TARGET=sdl
sdl:
@$(MAKE_CMD) TARGET=sdl
-solaris:
- @$(MAKE_CMD) PLATFORM=solaris TARGET=x11
-
-solaris-sdl:
- @$(MAKE_CMD) PLATFORM=solaris TARGET=sdl
+sdl2:
+ @$(MAKE_CMD) TARGET=sdl2
mac:
@$(MAKE_CMD) PLATFORM=macosx
mac-static:
mac:
@$(MAKE_CMD) PLATFORM=macosx
mac-static:
- @$(MAKE_CMD) PLATFORM=macosx TARGET=sdl-static
-
-msdos:
- @$(MAKE_CMD) PLATFORM=msdos
-
-os2:
- @$(MAKE_CMD) PLATFORM=os2
-
-cross-msdos:
- @PATH=$(CROSS_PATH_MSDOS)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-msdos
+ @$(MAKE_CMD) PLATFORM=macosx STATIC=true
cross-win32:
@PATH=$(CROSS_PATH_WIN32)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win32
cross-win32:
@PATH=$(CROSS_PATH_WIN32)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win32
@@
-98,6
+85,9
@@
cross-win32:
clean:
@$(MAKE_CMD) clean
clean:
@$(MAKE_CMD) clean
+clean-git:
+ @$(MAKE_CMD) clean-git
+
# -----------------------------------------------------------------------------
# development, test, distribution build and packaging targets
# -----------------------------------------------------------------------------
# development, test, distribution build and packaging targets
@@
-134,13
+124,12
@@
levelsketch_images: all
./Scripts/make_levelsketch_images.sh
backup:
./Scripts/make_levelsketch_images.sh
backup:
- ./Scripts/make_backup.sh src
1
+ ./Scripts/make_backup.sh src
tar
-backup
2
:
- ./Scripts/make_backup.sh src
2
+backup
-net-copy
:
+ ./Scripts/make_backup.sh src
scp
-backup3:
- ./Scripts/make_backup.sh src 3
+backup-all: backup backup-net-copy
backup_lev:
./Scripts/make_backup.sh lev
backup_lev:
./Scripts/make_backup.sh lev
@@
-151,62
+140,67
@@
backup_gfx:
# prerelease:
# ./Scripts/make_prerelease.sh
# prerelease:
# ./Scripts/make_prerelease.sh
+jue:
+ @$(MAKE) SPECIAL_EDITION=rnd_jue all
+
+jue-win:
+ @$(MAKE) SPECIAL_EDITION=rnd_jue cross-win32
+
dist-clean:
@$(MAKE_CMD) dist-clean
dist-build-unix:
dist-clean:
@$(MAKE_CMD) dist-clean
dist-build-unix:
- @BUILD_DIST=TRUE $(MAKE) x11
-
-dist-build-msdos:
- @BUILD_DIST=TRUE $(MAKE) cross-msdos
+ @BUILD_DIST=TRUE $(MAKE)
dist-build-win32:
@BUILD_DIST=TRUE $(MAKE) cross-win32
dist-build-macosx:
dist-build-win32:
@BUILD_DIST=TRUE $(MAKE) cross-win32
dist-build-macosx:
- # (this is done by "dist-package-macosx" target)
+# (this is done by "dist-package-macosx" target)
+
+dist-build-macosx-ppc:
+# (this is done by "dist-package-macosx-ppc" target)
dist-package-unix:
./Scripts/make_dist.sh unix .
dist-package-unix:
./Scripts/make_dist.sh unix .
-dist-package-msdos:
- ./Scripts/make_dist.sh dos .
-
dist-package-win32:
./Scripts/make_dist.sh win .
dist-package-macosx:
./Scripts/make_dist.sh mac . $(MAKE)
dist-package-win32:
./Scripts/make_dist.sh win .
dist-package-macosx:
./Scripts/make_dist.sh mac . $(MAKE)
+dist-package-macosx-ppc:
+ ./Scripts/make_dist.sh mac-ppc . $(MAKE)
+
dist-upload-unix:
./Scripts/make_dist.sh unix . upload
dist-upload-unix:
./Scripts/make_dist.sh unix . upload
-dist-upload-msdos:
- ./Scripts/make_dist.sh dos . upload
-
dist-upload-win32:
./Scripts/make_dist.sh win . upload
dist-upload-macosx:
./Scripts/make_dist.sh mac . upload
dist-upload-win32:
./Scripts/make_dist.sh win . upload
dist-upload-macosx:
./Scripts/make_dist.sh mac . upload
+dist-upload-macosx-ppc:
+ ./Scripts/make_dist.sh mac-ppc . upload
+
dist-build-all:
$(MAKE) clean
$(MAKE) dist-build-unix ; $(MAKE) dist-clean
$(MAKE) dist-build-win32 ; $(MAKE) dist-clean
dist-build-all:
$(MAKE) clean
$(MAKE) dist-build-unix ; $(MAKE) dist-clean
$(MAKE) dist-build-win32 ; $(MAKE) dist-clean
-# $(MAKE) dist-build-msdos ; $(MAKE) dist-clean
dist-package-all:
$(MAKE) dist-package-unix
$(MAKE) dist-package-win32
$(MAKE) dist-package-macosx
dist-package-all:
$(MAKE) dist-package-unix
$(MAKE) dist-package-win32
$(MAKE) dist-package-macosx
-# $(MAKE) dist-package-msdos
+ $(MAKE) dist-package-macosx-ppc
dist-upload-all:
$(MAKE) dist-upload-unix
$(MAKE) dist-upload-win32
$(MAKE) dist-upload-macosx
dist-upload-all:
$(MAKE) dist-upload-unix
$(MAKE) dist-upload-win32
$(MAKE) dist-upload-macosx
-# $(MAKE) dist-upload-msdos
+ $(MAKE) dist-upload-macosx-ppc
dist-all: dist-build-all dist-package-all
dist-all: dist-build-all dist-package-all