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# directory for read-only game data (like graphics, sounds, levels)
# default is '.' to be able to run program without installation
# RO_GAME_DIR = /usr/games
# directory for read-only game data (like graphics, sounds, levels)
# default is '.' to be able to run program without installation
# RO_GAME_DIR = /usr/games
# directory for writable game data (like highscore files)
# default is '.' to be able to run program without installation
# RW_GAME_DIR = /var/games
# directory for writable game data (like highscore files)
# default is '.' to be able to run program without installation
# RW_GAME_DIR = /var/games
-# paths for cross-compiling (only needed for non-native MS-DOS and Win32 build)
-CROSS_PATH_MSDOS=/usr/local/cross-msdos/i386-msdosdjgpp
-CROSS_PATH_WIN32=/usr/local/cross-tools/i386-mingw32msvc
+# path for cross-compiling (only needed for non-native Windows build)
+CROSS_PATH_WIN32 = /usr/local/cross-tools/i386-mingw32msvc
+
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# there should be no need to change anything below
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# there should be no need to change anything below
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# build targets
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all:
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# build targets
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all: