# =============================================================================
# -----------------------------------------------------------------------------
# =============================================================================
# -----------------------------------------------------------------------------
# directory for read-only game data (like graphics, sounds, levels)
# default is '.' to be able to run program without installation
# RO_GAME_DIR = /usr/games
# directory for read-only game data (like graphics, sounds, levels)
# default is '.' to be able to run program without installation
# RO_GAME_DIR = /usr/games
# directory for writable game data (like highscore files)
# default is '.' to be able to run program without installation
# RW_GAME_DIR = /var/games
# directory for writable game data (like highscore files)
# default is '.' to be able to run program without installation
# RW_GAME_DIR = /var/games
CROSS_PATH_WIN32 = /usr/local/cross-tools/i386-mingw32msvc
# compile special edition of R'n'D instead of the normal (classic) version
CROSS_PATH_WIN32 = /usr/local/cross-tools/i386-mingw32msvc
# compile special edition of R'n'D instead of the normal (classic) version
# -----------------------------------------------------------------------------
# development, test, distribution build and packaging targets
# -----------------------------------------------------------------------------
# development, test, distribution build and packaging targets
dist-package-all:
$(MAKE) dist-package-unix
$(MAKE) dist-package-win32
$(MAKE) dist-package-macosx
dist-package-all:
$(MAKE) dist-package-unix
$(MAKE) dist-package-win32
$(MAKE) dist-package-macosx