+2006-08-20
+ * version 3.2.1 released
+
+2006-08-20
+ * fixed nasty bugs with handling error message file on Mac OS X systems
+
+2006-08-19
+ * general code cleanup (removing many annoying "#if 0" blocks etc.)
+
+2006-08-18
+ * fixed bug that caused broken tapes when manually appending to tapes
+ using the "pause before death" functionality, followed by recording
+ * added setup option to disable fading of screens for faster testing
+
+2006-08-16
+ * code cleanup of new fading functions
+
+2006-08-15
+ * changed behaviour after solved game -- do not immediately stop engine
+ * added some more smooth screen fadings (game start, hall of fame etc.)
+
+2006-08-14
+ * fixed bug with displaying pushed CE with value/score/delay anim_mode
+
+2006-08-12
+ * added configurable level preview position, tile size and dimensions
+ * added configurable game panel value positions (gems, time, score etc.)
+
+2006-08-10
+ * fixed small bug with time displayed incorrectly when collecting CEs
+
+2006-08-07
+ * fixed bug with bumpy scrolling with EM engine in double player mode
+
+2006-08-05
+ * added compatibility code to fix "Snake Bite" style levels that were
+ broken due to a bugfix regarding EL_SOKOBAN_FIELD_PLAYER in 3.2.0
+
+2006-08-04
+ * fixed bug with scrollbars inside editor when using the Windows mouse
+ enhancement tool "True X-Mouse" (which injects key events to the event
+ queue to insert selected stuff into the Windows clipboard, which gets
+ confused with the "Insert" key for jumping to the last editor cascade
+ block in the element list)
+ * added Rocks'n'Diamonds icon for use as window icon to SDL version
+ * added key shortcut "Alt + Enter" to toggle fullscreen mode at any time
+
+2006-08-01
+ * added selection of preferred fullscreen mode to setup / graphics menu
+ (useful if default mode 800 x 600 does not match screen aspect ratio)
+
+2006-07-30
+ * improved down-scaling of images for better level and preview graphics
+ * changed user data directory for Mac OS X from Unix style to new place
+
+2006-07-26
+ * improved level number selection in main menu and player selection in
+ setup menu (input devices section) by using standard button gadgets
+ * added support for mouse scroll wheel (caused buggy behaviour before)
+ * added support for scrolling horizontal scrollbars with mouse wheel by
+ holding "Shift" key pressed while scrolling the wheel
+ * added support for single step mouse wheel scrolling by holding "Alt"
+ key pressed while scrolling the wheel (can be combined with "Shift")
+ * changed output file "stderr.txt" on Windows platform now always to be
+ created in the R'n'D sub-directory of the personal documents directory
+ * added Windows message box to direct to "stderr.txt" after error aborts
+
+2006-07-25
+ * improved general scrollbar handling (when jump-scrolling scrollbars)
+
+2006-07-23
+ * changed scrollbars to always show last line as first after scrolling
+ (that means jumping n - 1 screen lines instead of n screen lines)
+
+2006-07-22
+ * fixed level versions of EMC level loader (from V4 to V1, V2 and V3)
+ * fixed level time for EMC levels for V2 engine (V2 and V5 levels)
+ * fixed special handling of vertically stacked acid becoming fake acid
+
+2006-07-16
+ * fixed bug (very special case) with CE_SCORE_GETS_ZERO, which can
+ affect multiple instances of the same CE, although this kind of
+ change condition usually only affects one single custom element
+
+2006-07-16
+ * version number set to 3.2.1
+
+2006-07-16
+ * version 3.2.0 released
+
+2006-06-23
+ * reorganized level editor element list a bit to match engines better
+
+2006-06-21
+ * fixed newly introduced bug with wrongly initializing clipboard element
+
+2006-06-19
+ * fixed bug with displaying visible/invisible level border in editor
+
+2006-06-14
+ * reorganized some elements in the level editor element list
+
+2006-06-06
+ * fixed bug with displaying any player as "yellow" when moving into acid
+ * fixed bug with displaying running player when player stopped at border
+
+2006-06-03
+ * fixed bug with player exploding when moving into acid
+ * fixed bug with level settings being reset in editor and when playing
+ (some compatibility settings being set not only after level loading)
+ * fixed crash bug when number of custom graphic frames was set to zero
+ * fixed bug with teleporting player on walkable tile not working anymore
+ * added partial compatibility support for pre-release-only "CONF" chunk
+ (to make Alan Bond's "color cycle" demo work again :-) )
+
+2006-05-30
+ * fixed some bugs when displaying title screens from info screen menu
+ * fixed bug which caused EMC doors #5 to #8 to be passable without keys
+
+2006-05-20
+ * changed file major version to 3 to reflect level file format changes
+ * uploaded pre-release (test) version 3.2.0-8 binary and source code
+
+2006-05-19
+ * added new chunk "NAME" to level file format for level name settings
+ * added new chunk "NOTE" to level file format for envelope settings
+ * changed name of chunk "CONF" to "ELEM" (for normal element settings)
+ * updated magic(5) file to recognize changed and new level file chunks
+ * removed change events "change when CE value/score changes" as unneeded
+
+2006-05-17
+ * changed gravity (which only affects the player) from level property
+ to player property (only makes a difference in multi-player levels)
+ * added change events "change when CE value/score changes"
+ * added change events "change when CE value/score changes of <element>"
+
+2006-05-16
+ * added new chunk "INFO" to level file format for global level settings
+ * added all element settings from "HEAD" chunk to "CONF" chunk
+ * added all global level settings from "HEAD" chunk to "INFO" chunk
+
+2006-05-09
+ * changed level file format by adding two new chunks "CUSX" (for custom
+ elements, replacing the previous "CUS4" chunk) and "GRPX" (for group
+ elements, replacing the previous "GRP1" chunk); these new IFF style
+ chunks use the new and flexible "micro chunks inside chunks" technique
+ already used with the new "CONF" chunk (for normal element properties)
+ which makes it possible to easily extend the existing level format
+ (instead of using fixed-length chunks like before, which are either
+ too big due to reserved bytes for future use, or too small when those
+ reserved bytes have all been used and even more data should be stored,
+ requiring the replacement by new and larger chunks just like it went
+ with "CUS1" to "CUS4"); this whole problem now does not exist anymore
+
+2006-05-06
+ * added credits pages to the "credits" section that were really missing
+ * added some missing element descriptions to the level editor
+ * added down position of switchgate switch to the level editor
+ and allowed the use of both switch positions at the same time
+ * changed use of "Insert" and "Delete" keys to navigate element list in
+ level editor to start of previous or next cascading block of elements
+
+2006-05-05
+ * added the possibility to view the title screen to the info screen menu
+ * fixed some minor bugs with viewing title screens
+
+2006-05-02
+ * fixed bug with title (cross)fading in/out when using fullscreen mode
+
+2006-04-30
+ * fixed bug that forced re-defining of menu settings in local graphics
+ config file which are already defined in existing base config file
+ * fixed small bug that caused door sounds playing when music is enabled
+
+2006-04-29
+ * added the possibility to define up to five title screens for each
+ level set that are displayed after loading using (cross)fading in/out
+ (this was added to display the various start images of the EMC sets)
+
+2006-04-28
+ * added "CE score gets zero [of]" to custom element trigger conditions
+ * added setup option to display element token name in level editor
+
+2006-04-19
+ * added compatibility code for Juergen Bonhagen's menu artwork settings
+
+2006-04-15
+ * fixed bug with displaying wrong animation frame 0 after CE changes
+ * fixed bug with creating invisible elements when light switch is on
+
+2006-04-06
+ * added selection between ECS and AGA graphics for EMC levels to setup
+
+2006-04-04
+ * adjusted font handling for various narrow EMC style fonts
+
+2006-04-03
+ * changed EM engine behaviour back to re-allow initial rolling springs
+
+2006-04-02
+ * fixed handling of over-large selectboxes (less error-prone now)
+ * fixed bug when creating GE with walkable element under the player
+
+2006-04-01
+ * added use of "Insert" and "Delete" keys to navigate element list in
+ level editor to start of custom elements or start of group elements
+ * added virtual elements to access CE value and CE score of elements:
+ - "CE value of triggering element"
+ - "CE score of triggering element"
+ - "CE value of current element"
+ - "CE score of current element"
+
+2006-03-30
+ * fixed "grass" to "sand" in older EM levels (up to file version V4)
+
+2006-03-29
+ * changed behaviour of network games with internal errors (because of
+ different client frame counters) from immediately terminating R'n'D
+ to displaying an error message requester and stopping only the game
+ (also to prevent impression of crashes under non command-line runs)
+ * fixed playing network games with the EMC engine (did not work before)
+ * fixed bug with not scrolling the screen in multi-player mode with the
+ focus on player 1 when all players are moving in different directions
+ * fixed bug with keeping pointer to gadget even after its deallocation
+ * fixed bug with allowing "focus on all players" in network games
+ * fixed bug with player focus when playing tapes from network games
+
+2006-03-22
+ * uploaded pre-release (test) version 3.2.0-7 binary and source code
+
+2006-03-19
+ * code cleanup for game action control for R'n'D and EMC game engine
+