+2006-10-13
+ * added page fading effects for remaining info sub-screens
+ * fixed small bug that caused some delays when answering door request
+
+2006-10-12
+ * added directives "border.draw_masked.*" for menu/playfield area and
+ door areas to display overlapping/masked borders from "global.border"
+
+2006-10-09
+ * fixed bug with CE with move speed "not moving" not being animated
+ * when changing player artwork by CE action, reset animation frame
+
+2006-10-03
+ * fixed bug with not unmapping main menu screen gadgets on other screens
+ * fixed bug with un-pausing a paused game by releasing still pressed key
+ * fixed bug with not redrawing screen when toggling to/from fullscreen
+ mode while fast reloading tape (without redrawing playfield contents)
+ * fixed bug with quick-saving tape snapshot despite answering with "no"
+
+2006-08-30
+ * version number set to 3.2.3
+
+2006-08-29
+ * version 3.2.2 released
+
+2006-08-29
+ * fixed bug with redrawing screen in fullscreen mode after quick tape
+ reloading when using the EMC game engine
+ * changed token names from "last_ce_[1-8]" to "prev_ce_[1-8]"
+
+2006-08-28
+ * fixed bug in GameWon() when level contains no exit (like in Sokoban)
+
+2006-08-23
+ * added engine snapshot functionality for instant tape reloading (this
+ only works for the last tape saved using "quick save", and does not
+ work across program restarts, because it completely works in memory)
+
+2006-08-21
+ * version number set to 3.2.2
+
+2006-08-20
+ * version 3.2.1 released
+
+2006-08-20
+ * fixed nasty bugs with handling error message file on Mac OS X systems
+
+2006-08-19
+ * general code cleanup (removing many annoying "#if 0" blocks etc.)
+
+2006-08-18
+ * fixed bug that caused broken tapes when manually appending to tapes
+ using the "pause before death" functionality, followed by recording
+ * added setup option to disable fading of screens for faster testing
+
+2006-08-16
+ * code cleanup of new fading functions
+